搜索
首页Javajava教程Java实现俄罗斯方块小游戏的图文代码分享

这篇文章主要介绍了Java 小游戏开发之俄罗斯方块的相关资料,这里实现俄罗斯方块的实例和实现效果给大家看下,学习java基础的朋友的好资料,需要的朋友可以参考下

Java项目 俄罗斯方块

一、心得

二、游戏实例

游戏截图

目录结构

三、代码

1、主界面 Tetris.java


package com.fry.tetris;

import java.util.Arrays;
import java.util.Random;

/**
 * 4格方块 
 */
public class Tetromino {
  protected Cell[] cells = new Cell[4];
  /** 保存旋转的相对于轴位置状态 */
  protected State[] states;
  
  /** 随机生成 4格方块, 使用简单工厂方法模式! 
   * randomTetromino 随机生成一个四格方块 
   * 这个方面的返回值是多态的!
   * */
  public static Tetromino randomTetromino(){
    Random r = new Random();
    int type = r.nextInt(7);
    switch(type){
    case 0: return new T();
    case 1: return new I();
    case 2: return new J();
    case 3: return new L();
    case 4: return new O();
    case 5: return new S();
    case 6: return new Z();
    }
    return null;
  }
  
  public Cell[] getCells() {
    return cells;
  }

  /** 下落 */
  public void softDrop(){
    for(int i=0; i<cells.length; i++){
      cells[i].moveDown();
    }
  }
  public void moveRight(){
    //System.out.println("moveRight()");
    for(int i=0; i<cells.length; i++){
      this.cells[i].moveRight();
    }
  } 
  public void moveLeft(){
    for(int i=0; i<cells.length; i++){
      cells[i].moveLeft();
    }
  }
  private int index = 100000;
  /** 在 Tetromino 上添加方法 */
  public void rotateRight() {
    index++;//index = 10001
    // index % states.length = 10001 % 4 = 1
    State s = states[index%states.length];//s1
    // [0] + s1 = [1]
    Cell o = cells[0];//获取当前的轴
    //轴与相对位置的和作为旋转以后的格子位置
    cells[1].setRow(o.getRow()+s.row1);
    cells[1].setCol(o.getCol()+s.col1);
    cells[2].setRow(o.getRow()+s.row2);
    cells[2].setCol(o.getCol()+s.col2);
    cells[3].setRow(o.getRow()+s.row3);
    cells[3].setCol(o.getCol()+s.col3);
  }
  /** 在 Tetromino 上添加方法 */
  public void rotateLeft() {
    index--;//index = 10001
    // index % states.length = 10001 % 4 = 1
    State s = states[index%states.length];//s1
    // [0] + s1 = [1]
    Cell o = cells[0];//获取当前的轴
    cells[1].setRow(o.getRow()+s.row1);
    cells[1].setCol(o.getCol()+s.col1);
    cells[2].setRow(o.getRow()+s.row2);
    cells[2].setCol(o.getCol()+s.col2);
    cells[3].setRow(o.getRow()+s.row3);
    cells[3].setCol(o.getCol()+s.col3);
  }
  
  @Override
  public String toString() {
    return Arrays.toString(cells); 
  }
  
  /** Tetromino 类中添加的 内部类 用于记录旋转状态 */
  protected class State{
    int row0,col0,row1,col1,row2,col2,row3,col3;

    public State(int row0, int col0, int row1, int col1,
        int row2, int col2,
        int row3, int col3) {
      this.row0 = row0;
      this.col0 = col0;
      this.row1 = row1;
      this.col1 = col1;
      this.row2 = row2;
      this.col2 = col2;
      this.row3 = row3;
      this.col3 = col3;
    }   
  }
  
}//Tetromino 类的结束
class T extends Tetromino{
  public T() {
    cells[0] = new Cell(0, 4, Tetris.T);
    cells[1] = new Cell(0, 3, Tetris.T);
    cells[2] = new Cell(0, 5, Tetris.T);
    cells[3] = new Cell(1, 4, Tetris.T);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1, 0),
        new State(0,0, -1,0, 1,0, 0,-1),
        new State(0,0, 0,1, 0,-1, -1,0),
        new State(0,0, 1,0, -1,0, 0,1)};
  }
}
class I extends Tetromino{
  public I() {
    cells[0] = new Cell(0, 4, Tetris.I);
    cells[1] = new Cell(0, 3, Tetris.I);
    cells[2] = new Cell(0, 5, Tetris.I);
    cells[3] = new Cell(0, 6, Tetris.I);
    states = new State[]{
        new State(0,0, 0,1, 0,-1, 0,-2),
        new State(0,0, -1,0, 1,0,2,0)};
  }
}
class L extends Tetromino {
  public L() {
    cells[0] = new Cell(0, 4, Tetris.L);
    cells[1] = new Cell(0, 3, Tetris.L);
    cells[2] = new Cell(0, 5, Tetris.L);
    cells[3] = new Cell(1, 3, Tetris.L);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1,-1 ),
        new State(0,0, -1,0, 1,0, -1,-1),
        new State(0,0, 0,1, 0,-1, -1,1),
        new State(0,0, 1,0, -1,0, 1,1)};  
  }
}

class J extends Tetromino {
  public J() {
    cells[0] = new Cell(0, 4, Tetris.J);
    cells[1] = new Cell(0, 3, Tetris.J);
    cells[2] = new Cell(0, 5, Tetris.J);
    cells[3] = new Cell(1, 5, Tetris.J);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1,1),
        new State(0,0, -1,0, 1,0, 1,-1),
        new State(0,0, 0,1, 0,-1, -1,-1),
        new State(0,0, 1,0, -1,0, -1,1 )};
  }
}

class S extends Tetromino {
  public S() {
    cells[0] = new Cell(0, 4, Tetris.S);
    cells[1] = new Cell(0, 5, Tetris.S);
    cells[2] = new Cell(1, 3, Tetris.S);
    cells[3] = new Cell(1, 4, Tetris.S);
    states = new State[]{
      new State(0,0, 0,1, 1,-1, 1,0 ),
      new State(0,0, -1,0, 1,1, 0,1 )};
  }
}

class Z extends Tetromino {
  public Z() {
    cells[0] = new Cell(1, 4, Tetris.Z);
    cells[1] = new Cell(0, 3, Tetris.Z);
    cells[2] = new Cell(0, 4, Tetris.Z);
    cells[3] = new Cell(1, 5, Tetris.Z);
    states = new State[]{
        new State(0,0, -1,-1, -1,0, 0,1 ),
        new State(0,0, -1,1, 0,1, 1,0 )};
  }
}

class O extends Tetromino {
  public O() {
    cells[0] = new Cell(0, 4, Tetris.O);
    cells[1] = new Cell(0, 5, Tetris.O);
    cells[2] = new Cell(1, 4, Tetris.O);
    cells[3] = new Cell(1, 5, Tetris.O);
    states = new State[]{
        new State(0,0, 0,1, 1,0, 1,1 ),
        new State(0,0, 0,1, 1,0, 1,1 )};
  }
}

二、Cell.java


package com.fry.tetris;

import java.awt.Image;

/**
 * 格子
 * 每一个小格子,就有所在的行 列 和图片 
 */
public class Cell {
  private int row;
  private int col;
  //private int color;
  private Image image;//格子的贴图
  
  public Cell() {
  }

  public Cell(int row, int col, Image image) {
    super();
    this.row = row;
    this.col = col;
    this.image = image;
  }

  public int getRow() {
    return row;
  }

  public void setRow(int row) {
    this.row = row;
  }

  public int getCol() {
    return col;
  }

  public void setCol(int col) {
    this.col = col;
  }
  
  
  public Image getImage() {
    return image;
  }

  public void setImage(Image image) {
    this.image = image;
  }

  public void moveRight(){
    col++;
    //System.out.println("Cell moveRight()" + col); 
  }
  
  public void moveLeft(){
    col--;
  }
  
  public void moveDown(){
    row++;
  }
  
  @Override
  public String toString() {
    return "["+row+","+col+"]";
  }
}

三、功能实现 Tetromino.java


package com.fry.tetris;

import java.util.Arrays;
import java.util.Random;

/**
 * 4格方块 
 */
public class Tetromino {
  protected Cell[] cells = new Cell[4];
  /** 保存旋转的相对于轴位置状态 */
  protected State[] states;
  
  /** 随机生成 4格方块, 使用简单工厂方法模式! 
   * randomTetromino 随机生成一个四格方块 
   * 这个方面的返回值是多态的!
   * */
  public static Tetromino randomTetromino(){
    Random r = new Random();
    int type = r.nextInt(7);
    switch(type){
    case 0: return new T();
    case 1: return new I();
    case 2: return new J();
    case 3: return new L();
    case 4: return new O();
    case 5: return new S();
    case 6: return new Z();
    }
    return null;
  }
  
  public Cell[] getCells() {
    return cells;
  }

  /** 下落 */
  public void softDrop(){
    for(int i=0; i<cells.length; i++){
      cells[i].moveDown();
    }
  }
  public void moveRight(){
    //System.out.println("moveRight()");
    for(int i=0; i<cells.length; i++){
      this.cells[i].moveRight();
    }
  } 
  public void moveLeft(){
    for(int i=0; i<cells.length; i++){
      cells[i].moveLeft();
    }
  }
  private int index = 100000;
  /** 在 Tetromino 上添加方法 */
  public void rotateRight() {
    index++;//index = 10001
    // index % states.length = 10001 % 4 = 1
    State s = states[index%states.length];//s1
    // [0] + s1 = [1]
    Cell o = cells[0];//获取当前的轴
    //轴与相对位置的和作为旋转以后的格子位置
    cells[1].setRow(o.getRow()+s.row1);
    cells[1].setCol(o.getCol()+s.col1);
    cells[2].setRow(o.getRow()+s.row2);
    cells[2].setCol(o.getCol()+s.col2);
    cells[3].setRow(o.getRow()+s.row3);
    cells[3].setCol(o.getCol()+s.col3);
  }
  /** 在 Tetromino 上添加方法 */
  public void rotateLeft() {
    index--;//index = 10001
    // index % states.length = 10001 % 4 = 1
    State s = states[index%states.length];//s1
    // [0] + s1 = [1]
    Cell o = cells[0];//获取当前的轴
    cells[1].setRow(o.getRow()+s.row1);
    cells[1].setCol(o.getCol()+s.col1);
    cells[2].setRow(o.getRow()+s.row2);
    cells[2].setCol(o.getCol()+s.col2);
    cells[3].setRow(o.getRow()+s.row3);
    cells[3].setCol(o.getCol()+s.col3);
  }
  
  @Override
  public String toString() {
    return Arrays.toString(cells); 
  }
  
  /** Tetromino 类中添加的 内部类 用于记录旋转状态 */
  protected class State{
    int row0,col0,row1,col1,row2,col2,row3,col3;

    public State(int row0, int col0, int row1, int col1,
        int row2, int col2,
        int row3, int col3) {
      this.row0 = row0;
      this.col0 = col0;
      this.row1 = row1;
      this.col1 = col1;
      this.row2 = row2;
      this.col2 = col2;
      this.row3 = row3;
      this.col3 = col3;
    }   
  }
  
}//Tetromino 类的结束
class T extends Tetromino{
  public T() {
    cells[0] = new Cell(0, 4, Tetris.T);
    cells[1] = new Cell(0, 3, Tetris.T);
    cells[2] = new Cell(0, 5, Tetris.T);
    cells[3] = new Cell(1, 4, Tetris.T);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1, 0),
        new State(0,0, -1,0, 1,0, 0,-1),
        new State(0,0, 0,1, 0,-1, -1,0),
        new State(0,0, 1,0, -1,0, 0,1)};
  }
}
class I extends Tetromino{
  public I() {
    cells[0] = new Cell(0, 4, Tetris.I);
    cells[1] = new Cell(0, 3, Tetris.I);
    cells[2] = new Cell(0, 5, Tetris.I);
    cells[3] = new Cell(0, 6, Tetris.I);
    states = new State[]{
        new State(0,0, 0,1, 0,-1, 0,-2),
        new State(0,0, -1,0, 1,0,2,0)};
  }
}
class L extends Tetromino {
  public L() {
    cells[0] = new Cell(0, 4, Tetris.L);
    cells[1] = new Cell(0, 3, Tetris.L);
    cells[2] = new Cell(0, 5, Tetris.L);
    cells[3] = new Cell(1, 3, Tetris.L);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1,-1 ),
        new State(0,0, -1,0, 1,0, -1,-1),
        new State(0,0, 0,1, 0,-1, -1,1),
        new State(0,0, 1,0, -1,0, 1,1)};  
  }
}

class J extends Tetromino {
  public J() {
    cells[0] = new Cell(0, 4, Tetris.J);
    cells[1] = new Cell(0, 3, Tetris.J);
    cells[2] = new Cell(0, 5, Tetris.J);
    cells[3] = new Cell(1, 5, Tetris.J);
    states = new State[]{
        new State(0,0, 0,-1, 0,1, 1,1),
        new State(0,0, -1,0, 1,0, 1,-1),
        new State(0,0, 0,1, 0,-1, -1,-1),
        new State(0,0, 1,0, -1,0, -1,1 )};
  }
}

class S extends Tetromino {
  public S() {
    cells[0] = new Cell(0, 4, Tetris.S);
    cells[1] = new Cell(0, 5, Tetris.S);
    cells[2] = new Cell(1, 3, Tetris.S);
    cells[3] = new Cell(1, 4, Tetris.S);
    states = new State[]{
      new State(0,0, 0,1, 1,-1, 1,0 ),
      new State(0,0, -1,0, 1,1, 0,1 )};
  }
}

class Z extends Tetromino {
  public Z() {
    cells[0] = new Cell(1, 4, Tetris.Z);
    cells[1] = new Cell(0, 3, Tetris.Z);
    cells[2] = new Cell(0, 4, Tetris.Z);
    cells[3] = new Cell(1, 5, Tetris.Z);
    states = new State[]{
        new State(0,0, -1,-1, -1,0, 0,1 ),
        new State(0,0, -1,1, 0,1, 1,0 )};
  }
}

class O extends Tetromino {
  public O() {
    cells[0] = new Cell(0, 4, Tetris.O);
    cells[1] = new Cell(0, 5, Tetris.O);
    cells[2] = new Cell(1, 4, Tetris.O);
    cells[3] = new Cell(1, 5, Tetris.O);
    states = new State[]{
        new State(0,0, 0,1, 1,0, 1,1 ),
        new State(0,0, 0,1, 1,0, 1,1 )};
  }
}

以上是Java实现俄罗斯方块小游戏的图文代码分享的详细内容。更多信息请关注PHP中文网其他相关文章!

声明
本文内容由网友自发贡献,版权归原作者所有,本站不承担相应法律责任。如您发现有涉嫌抄袭侵权的内容,请联系admin@php.cn

热AI工具

Undresser.AI Undress

Undresser.AI Undress

人工智能驱动的应用程序,用于创建逼真的裸体照片

AI Clothes Remover

AI Clothes Remover

用于从照片中去除衣服的在线人工智能工具。

Undress AI Tool

Undress AI Tool

免费脱衣服图片

Clothoff.io

Clothoff.io

AI脱衣机

AI Hentai Generator

AI Hentai Generator

免费生成ai无尽的。

热工具

MinGW - 适用于 Windows 的极简 GNU

MinGW - 适用于 Windows 的极简 GNU

这个项目正在迁移到osdn.net/projects/mingw的过程中,你可以继续在那里关注我们。MinGW:GNU编译器集合(GCC)的本地Windows移植版本,可自由分发的导入库和用于构建本地Windows应用程序的头文件;包括对MSVC运行时的扩展,以支持C99功能。MinGW的所有软件都可以在64位Windows平台上运行。

适用于 Eclipse 的 SAP NetWeaver 服务器适配器

适用于 Eclipse 的 SAP NetWeaver 服务器适配器

将Eclipse与SAP NetWeaver应用服务器集成。

Dreamweaver Mac版

Dreamweaver Mac版

视觉化网页开发工具

EditPlus 中文破解版

EditPlus 中文破解版

体积小,语法高亮,不支持代码提示功能

安全考试浏览器

安全考试浏览器

Safe Exam Browser是一个安全的浏览器环境,用于安全地进行在线考试。该软件将任何计算机变成一个安全的工作站。它控制对任何实用工具的访问,并防止学生使用未经授权的资源。