现在如果想打造一款专业的App,UI的设计和操作的简便性相当重要。UI设计可以借助Photoshop或者AI等设计工具,之前了解到WPF设计工具Expression Blend可以直接导入PSD文件或者AI设计文件(当然不是全部特征支持),最近研究了一下,也费了一番周折,好在最后实现了预期的效果。下面将step by step用示例说明如何先用PS构建一个矢量图形模板,然后用Expression Blend导入PSD文件,并获取PATH的Data值,为打造一款炫酷的个性进度条控件构建美观UI。
1、打开Photoshop,新建一个空白图层,点选PS的图案图章工具:
2、选择画笔,选用喜欢的笔刷(可以到网站上下载免费的笔刷),如下图:
在合适位置点击后,如下图所示。
3、按住CTRL,选中图层,切换到路径面板,点击 【从选取创建工作路径】 按钮,如下图:
注意上图的红框按钮,就是【从选取创建工作路径】,点击后出现下图:
4、这是最关键的一步,创建矢量蒙板,切换到图层面板,点选【钢笔】工具,在图形上右键菜单中选择【创建矢量蒙板】项,如下图所示:
然后PS中可以看到下图的效果,说明创建成功。
保存PS文件为进度条.PSD文件待用。
5、打开Expression Blend 4新建一个WPF项目,然后导入PSD文件,如下图:
导入成功后,可以复制该图形的clip数据,这就是WPF中PATH所需要的Data值。
下面来创建一个炫酷的WPF进度条控件。
6、在VS2010中重新打开该项目,并添加一个WPF自定义控件库,如下图:
17 编写控件UI和后台代码,如下所示:
ea0bb6e90983a762005b3ef7118c67ed 933b65fd37276eeb7f580230dd7cf921 f0c795ee9c794e60ec00ae99696ec1ad 165b7c875a818622adc59cf863d17a18 f13241cf9c1517f1e277a5c2d764b859 5e7519494498afdc1983acd5045672f3 d7bf199d7dcdeb64cefe2596177c34f7 1d254c5f45ba31ddc939478c61772645 03ef43914f32d10edc3ec00c2d17b155 d37b6973a491a92a64199ce34df7b66a c7ce43c718871e0361b81775e651c2a0 13af2125bb1d2c8a0733398bbe4392eb e22df8a2f09b9f43fa03693b251469c9 956ed55f9bbc30030566f198e8b4784a c233ad6b9ecdf20078a08863faeda289 e5ef3a31b9577fcb23493897d1223046
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace WpfCustomProgressControl { [TemplatePart(Name = "PART_mask", Type = typeof(Rectangle))] [TemplatePart(Name = "PART_container", Type = typeof(Grid))] [TemplatePart(Name = "PART_percentage_text", Type = typeof(TextBlock))] [TemplatePart(Name = "PART_foreground_P", Type = typeof(Path))] [TemplatePart(Name = "PART_outline_P", Type = typeof(Path))] public class CustomProgressControl : ProgressBar { static CustomProgressControl() { DefaultStyleKeyProperty.OverrideMetadata(typeof(CustomProgressControl), new FrameworkPropertyMetadata(typeof(CustomProgressControl))); } Rectangle mask; Grid container; TextBlock percentageText; Path foreground_P; Path outline_P; #region TextForeground 文本 public SolidColorBrush TextForeground { get { return (SolidColorBrush)GetValue(TextForegroundProperty); } set { SetValue(TextForegroundProperty, value); } } public static readonly DependencyProperty TextForegroundProperty = DependencyProperty.Register("TextForeground", typeof(SolidColorBrush), typeof(CustomProgressControl), new FrameworkPropertyMetadata(new SolidColorBrush(Colors.DarkGray))); #endregion public override void OnApplyTemplate() { base.OnApplyTemplate(); foreground_P = this.Template.FindName("PART_foreground_P", this) as Path; outline_P = this.Template.FindName("PART_outline_P", this) as Path; mask = this.Template.FindName("PART_mask", this) as Rectangle; container = this.Template.FindName("PART_container", this) as Grid; percentageText = this.Template.FindName("PART_percentage_text", this) as TextBlock; if (foreground_P != null) { foreground_P.Visibility = Visibility.Visible; outline_P.Visibility = Visibility.Visible; } Width = double.IsNaN(Width) ? 50 : Width; Height = double.IsNaN(Height) ? 135 : Height; Minimum = double.IsNaN(Minimum) ? 0 : Minimum; Maximum = double.IsNaN(Maximum) ? 100 : Maximum; if (mask != null) { var percentageValue = Value / Maximum; var awayMargin = percentageValue * Height; var percentageString = string.Empty; if (percentageValue > 0) percentageString = (percentageValue * 100).ToString("##"); else if (percentageValue == 0) percentageString = "0"; percentageText.Text = string.Format("{0}%", string.IsNullOrEmpty(percentageString) ? "0" : percentageString); mask.Margin = new Thickness(0, 0, 0, awayMargin); } container.Clip = new RectangleGeometry { Rect = new Rect(0, 0, Width, Height) }; mask.Width = Width; mask.Height = Height; } protected override void OnValueChanged(double oldValue, double newValue) { base.OnValueChanged(oldValue, newValue); if (Value < Minimum) { Value = Minimum; } if (Value > Maximum) { Value = Maximum; } if (mask != null) { var percentageValue = Value / Maximum; var awayMargin = percentageValue * Height; var percentageString = string.Empty; if (percentageValue > 0) percentageString = (percentageValue * 100).ToString("##"); else if (percentageValue == 0) percentageString = "0"; percentageText.Text = string.Format("{0}%", string.IsNullOrEmpty(percentageString) ? "0" : percentageString); //蒙板来变更进度 mask.Margin = new Thickness(0, 0, 0, awayMargin); } } } }
18 在WpfPSDemo的主界面上拖入控件,并定制属性,代码如下:
11b067805e707cab0ae168b49ce0ac96 93e57103ac422e228f296b9c372917b2 711fbf865c9d73c98c72c9494529f49f
using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; using System.Threading; namespace WpfPSDemo { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window { Thread timeThread; int i = 0; public MainWindow() { this.InitializeComponent(); this.customProgressControl1.Value = 0; this.Background = Brushes.Yellow; timeThread = new Thread(new ThreadStart(DispatcherThread)); timeThread.Start(); } public void DispatcherThread() { //可以通过循环条件来控制UI的更新 while (true) { ///线程方法委托(无参方法) this.customProgressControl1.Dispatcher.BeginInvoke(new Action(UpdateTime)); Thread.Sleep(200); } } private void UpdateTime() { if (i < 100) { i++; this.customProgressControl1.Value = i; } else { timeThread.Abort(); } } } }
运行代码,效果如下:
更多Photoshop和WPF双剑配合,打造炫酷个性的进度条控件相关文章请关注PHP中文网!