可扩展的 TCP/IP 服务器设计模式
在设计需要长时间运行连接的可扩展 TCP/IP 服务器时,考虑这一点至关重要最高效的网络架构。异步套接字是推荐的方法,因为它们能够同时处理多个客户端而不消耗过多的资源。
网络架构
服务器:
客户端:
数据流
示例代码
using System; using System.Net; using System.Net.Sockets; namespace TcpServer { class xConnection { public byte[] buffer; public System.Net.Sockets.Socket socket; } class Server { private List<xConnection> _sockets; private System.Net.Sockets.Socket _serverSocket; private int _port; private int _backlog; public bool Start() { IPHostEntry localhost = Dns.GetHostEntry(Dns.GetHostName()); IPEndPoint serverEndPoint = new IPEndPoint(localhost.AddressList[0], _port); try { _serverSocket = new Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp); _serverSocket.Bind(serverEndPoint); _serverSocket.Listen(_backlog); _serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), _serverSocket); return true; } catch (Exception e) { // Handle exceptions appropriately return false; } } private void AcceptCallback(IAsyncResult result) { try { Socket serverSocket = (Socket)result.AsyncState; xConnection conn = new xConnection(); conn.socket = serverSocket.EndAccept(result); conn.buffer = new byte[_bufferSize]; lock (_sockets) { _sockets.Add(conn); } conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn); _serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), _serverSocket); } catch (Exception e) { // Handle exceptions appropriately } } private void Send(byte[] message, xConnection conn) { if (conn != null && conn.socket.Connected) { lock (conn.socket) { conn.socket.Send(message, message.Length, SocketFlags.None); } } } } }
额外注意事项
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