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尝试自定义屏幕

Mary-Kate Olsen
Mary-Kate Olsen原创
2024-12-08 00:37:11611浏览
  • 不要忘记不仅用对象(按钮/滑块/其他)填充正在创建的页面,还用带有说明的标题填充。有时还用表格来对齐文本
  • 要制作多少个标题和对象组取决于您。我通常按​​目的而不是按对象的相似性进行分组
<h1>Green Screen Web Page</h1>

<script src="https://www.dukelearntoprogram.com/course1/common/js/image/SimpleImage.js"> </script>

<canvas>



<ul>
<li>If there is a standard object whose size and color suit you, I advise you not to explicitly set parameters for it. Save time</li>
<li>Also, if you are not making a new project, but a continuation, you can save the selected settings and simply copy from .CSS to .CSS file
</li>
</ul>

<pre class="brush:php;toolbar:false">h1 {
  font-size: 20pt;
  font-family: Arial;
  color: #4B0082;
}

body {
  background-color: #FAEBD7;
}

p {
  font-size: 13pt;
}

canvas {
  width: 380px;
  background-color: #7B68EE;
  border: 2px solid #A9A9A9;
}

input {
  font-size: 12pt;
}

这是一个相当简单但说明性的页面设计:

Trying to customize the screen

  • 最好将所有与对象相关的工作封装在函数中,以分隔全局变量和局部变量的区域
  • 用默认值(null)来识别值——这是我听过的最好的编程规则。错误-100
var fgimage = null;
var bgimage = null;
var can1 = null;
var can2 = null;

function loadForegroundImage(){
  can1 = document.getElementById("can1");
  var imgFile = document.getElementById("fgfile");
  fgimage = new SimpleImage(imgFile);
  fgimage.drawTo(can1);
}

function loadBackgroundImage(){
  can2 = document.getElementById("can2");
  var imgFile = document.getElementById("bgfile");
  bgimage = new SimpleImage(imgFile);
  bgimage.drawTo(can2);
}

function doGreenScreen(){
  if (fgimage==null || !fgimage.complete()) {
    alert("Foreground not loaded");
    return;
  }
  if (bgimage==null || !bgimage.complete()) {
    alert("Background not loaded");
    return;
  }
  clearCanvas();

  var output = new SimpleImage(fgimage.getWidth(), fgimage.getHeight());

  for (var pixel of fgimage.values()) {
    if (pixel.getGreen()> pixel.getRed() + pixel.getBlue()) {
      var x = pixel.getX();
      var y = pixel.getY();
      var bgpixel = bgimage.getPixel(x, y);
      output.setPixel(x, y, bgpixel);
    }
    else {
      output.setPixel(pixel.getX(), pixel.getY(), pixel);
    }
  }
  output.drawTo(can1);
}

function clearCanvas(){
  can1 = document.getElementById("can1");
  can2 = document.getElementById("can2");

  var context1 = can1.getContext("2d");
  var context2 = can2.getContext("2d");
  context1.clearRect(0,0,can1.width,can1.height);
  context2.clearRect(0,0,can2.width,can2.height);
}

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