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代码
<meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Challenging Maze Game</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { background: #000; font-family: 'Arial', sans-serif; display: flex; justify-content: center; align-items: center; height: 100vh; overflow: hidden; } h1 { position: absolute; top: 20px; color: #00FF00; font-size: 2rem; text-align: center; width: 100%; } .game-container { position: relative; width: 400px; height: 400px; border: 5px solid #00FF00; display: flex; justify-content: center; align-items: center; } .maze { position: relative; width: 380px; height: 380px; background: radial-gradient(circle, rgba(0, 0, 0, 0.9), rgba(0, 255, 0, 0.1)); border: 2px dashed #00FF00; } .ball { position: absolute; top: 10px; left: 10px; width: 20px; height: 20px; background-color: #FF4500; border-radius: 50%; box-shadow: 0 0 15px #FF4500, 0 0 50px #FF4500, 0 0 100px #FF4500; transition: 0.1s linear; } .walls { position: absolute; background-color: #00FF00; z-index: 1; } /* Existing walls */ .wall1 { top: 0; left: 100px; width: 20px; height: 180px; } .wall2 { top: 200px; left: 100px; width: 20px; height: 180px; } /* Wall 3 with hole */ .wall3 { top: 100px; left: 300px; width: 20px; height: 120px; } .wall3-hole { top: 260px; left: 300px; width: 20px; height: 120px; background-color: transparent; } /* Wall 4 with hole */ .wall4 { top: 100px; left: 100px; width: 100px; height: 20px; } .wall4-hole { top: 100px; left: 220px; width: 100px; height: 20px; background-color: transparent; } /* New additional walls */ .wall5 { top: 50px; left: 200px; width: 20px; height: 100px; } .wall6 { top: 150px; left: 200px; width: 100px; height: 20px; } .wall7 { top: 250px; left: 50px; width: 20px; height: 130px; } .wall8 { top: 280px; left: 170px; width: 130px; height: 20px; } .wall9 { top: 330px; left: 100px; width: 120px; height: 20px; } .wall10 { top: 50px; left: 50px; width: 150px; height: 20px; } .finish { position: absolute; top: 10px; right: 10px; font-size: 2rem; color: #FFD700; z-index: 10; } </style> <h1 id="Maze-Game-Reach-the-Home">Maze Game - Reach the Home!</h1> <div class="game-container"> <div class="maze"> <!-- Existing walls --> <div class="walls wall1"></div> <div class="walls wall2"></div> <div class="walls wall3"></div> <div class="walls wall3-hole"></div> <div class="walls wall4"></div> <div class="walls wall4-hole"></div> <!-- Additional walls for more challenge --> <div class="walls wall5"></div> <div class="walls wall6"></div> <div class="walls wall7"></div> <div class="walls wall8"></div> <div class="walls wall9"></div> <div class="walls wall10"></div> <!-- Ball --> <div class="ball" id="ball"></div> <!-- Home Icon (Finish Point) --> <div class="finish" id="finish">?</div> </div> </div> <script> const ball = document.getElementById('ball'); const finish = document.getElementById('finish'); const maze = document.querySelector('.maze'); let ballX = 10; // Initial position let ballY = 10; const ballSize = 20; const mazeSize = 380; function updateBallPosition() { ball.style.left = ballX + 'px'; ball.style.top = ballY + 'px'; } document.addEventListener('keydown', moveBall); function moveBall(e) { const step = 10; // The ball moves 10px per key press switch(e.key) { case 'ArrowUp': if (ballY > 0) ballY -= step; break; case 'ArrowDown': if (ballY < mazeSize - ballSize) ballY += step; break; case 'ArrowLeft': if (ballX > 0) ballX -= step; break; case 'ArrowRight': if (ballX < mazeSize - ballSize) ballX += step; break; } updateBallPosition(); checkCollision(); } function checkCollision() { const walls = document.querySelectorAll('.walls:not(.wall3-hole):not(.wall4-hole)'); walls.forEach(wall => { const wallRect = wall.getBoundingClientRect(); const ballRect = ball.getBoundingClientRect(); if (ballRect.left < wallRect.right && ballRect.right > wallRect.left && ballRect.top < wallRect.bottom && ballRect.bottom > wallRect.top) { resetGame(); } }); // Check if ball reaches the home icon (?) const finishRect = finish.getBoundingClientRect(); const ballRect = ball.getBoundingClientRect(); if (ballRect.left < finishRect.right && ballRect.right > finishRect.left && ballRect.top < finishRect.bottom && ballRect.bottom > finishRect.top) { alert('You Win!'); document.removeEventListener('keydown', moveBall); } } function resetGame() { ballX = 10; ballY = 10; updateBallPosition(); alert("You hit a wall! Try again."); } </script>
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