In the vast universe of programming challenges, the JSM Programming Challenge stands out as a stellar opportunity for developers to showcase their skills and creativity. Last month's theme, "Video Games", set the stage for an exciting competition that pushed participants to explore new frontiers in game development. In this blog post, I'll share my journey of how I created "Cosmic Explorer", the game that ultimately led me to victory in this interstellar coding adventure.
Game: Cosmic Explorer
Code: GitHub
The Challenge: A Universe of Possibilities
The JSM Programming Challenge presented participants with a broad theme: "Video Games". We had the freedom to create a video game from scratch, utilize a game API, or even build a fan page for an existing game. The possibilities were as endless as the cosmos itself.
Choosing My Path: The Birth of Cosmic Explorer
After some brainstorming sessions with my girlfriend (who, spoiler alert, became my secret weapon in this challenge), we decided to embark on creating a space-based game. Thus, "Cosmic Explorer" was born - a game centered around space exploration, resource gathering from distant planets and battling enemy ships.
Preparing for the Journey: Learning Phaser
One of the most crucial decisions I made was choosing Phaser as my game development library. Despite never having created a web game before, I was drawn to Phaser's capabilities and decided to take the plunge. This decision set the stage for both my greatest challenge and my most significant learning experience during the competition.
// Example of initializing a Phaser game const config = { type: Phaser.AUTO, width: 800, height: 600, scene: { preload: preload, create: create, update: update } }; const game = new Phaser.Game(config);
The Toughest Asteroid Field: Mastering Phaser
Learning Phaser while simultaneously developing a game was like navigating through an asteroid field at warp speed. The learning curve was steep, and at times, it felt like I was lost in space. However, as I progressed, things began to click into place. My code might have resembled spaghetti more than a neat star chart, but it got the job done.
// Example of adding a sprite in Phaser function create() { this.add.image(400, 300, 'sky'); this.player = this.physics.add.sprite(100, 450, 'player'); this.player.setCollideWorldBounds(true); }
Unexpected Nebulae: Fierce Competition
The challenge lasted for 24 days, thought I embarked on my journey 5 days after the initial launch. Throughout this time, I approached the development of Cosmic Explorer with a relaxed attitude. I worked on it when I felt inspired and took breaks when I needed to. This approach kept the process enjoyable and prevented burnout.
New Constellations: Learning and Growth
Through this challenge, I discovered a new constellation in my programming toolkit - Phaser. Learning to use this library opened up a whole new galaxy of possibilities in game development that I hadn't explored before.
The Winning Formula: Nostalgia and Smooth Gameplay
I believe what set Cosmic Explorer apart was its blend of nostalgia-inducing pixel art (which my amazing girlfriend made all of, and sure made me win) and modern gameplay elements. The parallax star background created an immersive experience, while the movement system received praise from many players. The retro-inspired sound effects added another layer of charm that resonated with the judges and players alike.
// Example of creating a parallax background function create() { this.bg1 = this.add.tileSprite(0, 0, config.width, config.height, 'background1').setOrigin(0, 0); this.bg2 = this.add.tileSprite(0, 0, config.width, config.height, 'background2').setOrigin(0, 0); } function update() { this.bg1.tilePosition += 0.5; this.bg2.tilePosition += 1; } // This was not my solution, but the same principle. Check out the GitHub repo for the solution :)
Advice for Future Space Cadets
For those looking to embark on similar coding odysseys, here's my advice:
- Do it for fun, not as a job.
- Take breaks when you need them - the universe will still be there when you return.
- Embrace the learning experience.
- Don't be discouraged by fierce competition - use it as motivation.
- Remember, not winning doesn't mean your program isn't good. Every creation has value.
Conclusion
Winning the JSM Programming Challenge with Cosmic Explorer was an incredible journey through the vast expanse of game development. It taught me new skills, pushed my boundaries, and most importantly, reminded me of the joy of coding. Whether you're a seasoned space captain or a rookie cadet, I encourage you to take on similar challenges. You never know what new worlds you might discover.
Happy coding, and may your compile times be short and your bugs few!
以上是How I Won the JSM Programming Challenge的详细内容。更多信息请关注PHP中文网其他相关文章!

JavaScript字符串替换方法详解及常见问题解答 本文将探讨两种在JavaScript中替换字符串字符的方法:在JavaScript代码内部替换和在网页HTML内部替换。 在JavaScript代码内部替换字符串 最直接的方法是使用replace()方法: str = str.replace("find","replace"); 该方法仅替换第一个匹配项。要替换所有匹配项,需使用正则表达式并添加全局标志g: str = str.replace(/fi

因此,在这里,您准备好了解所有称为Ajax的东西。但是,到底是什么? AJAX一词是指用于创建动态,交互式Web内容的一系列宽松的技术。 Ajax一词,最初由Jesse J创造

10款趣味横生的jQuery游戏插件,让您的网站更具吸引力,提升用户粘性!虽然Flash仍然是开发休闲网页游戏的最佳软件,但jQuery也能创造出令人惊喜的效果,虽然无法与纯动作Flash游戏媲美,但在某些情况下,您也能在浏览器中获得意想不到的乐趣。 jQuery井字棋游戏 游戏编程的“Hello world”,现在有了jQuery版本。 源码 jQuery疯狂填词游戏 这是一个填空游戏,由于不知道单词的上下文,可能会产生一些古怪的结果。 源码 jQuery扫雷游戏

本教程演示了如何使用jQuery创建迷人的视差背景效果。 我们将构建一个带有分层图像的标题横幅,从而创造出令人惊叹的视觉深度。 更新的插件可与JQuery 1.6.4及更高版本一起使用。 下载

本文讨论了在浏览器中优化JavaScript性能的策略,重点是减少执行时间并最大程度地减少对页面负载速度的影响。

Matter.js是一个用JavaScript编写的2D刚体物理引擎。此库可以帮助您轻松地在浏览器中模拟2D物理。它提供了许多功能,例如创建刚体并为其分配质量、面积或密度等物理属性的能力。您还可以模拟不同类型的碰撞和力,例如重力摩擦力。 Matter.js支持所有主流浏览器。此外,它也适用于移动设备,因为它可以检测触摸并具有响应能力。所有这些功能都使其值得您投入时间学习如何使用该引擎,因为这样您就可以轻松创建基于物理的2D游戏或模拟。在本教程中,我将介绍此库的基础知识,包括其安装和用法,并提供一

本文演示了如何使用jQuery和ajax自动每5秒自动刷新DIV的内容。 该示例从RSS提要中获取并显示了最新的博客文章以及最后的刷新时间戳。 加载图像是选择


热AI工具

Undresser.AI Undress
人工智能驱动的应用程序,用于创建逼真的裸体照片

AI Clothes Remover
用于从照片中去除衣服的在线人工智能工具。

Undress AI Tool
免费脱衣服图片

Clothoff.io
AI脱衣机

AI Hentai Generator
免费生成ai无尽的。

热门文章

热工具

适用于 Eclipse 的 SAP NetWeaver 服务器适配器
将Eclipse与SAP NetWeaver应用服务器集成。

mPDF
mPDF是一个PHP库,可以从UTF-8编码的HTML生成PDF文件。原作者Ian Back编写mPDF以从他的网站上“即时”输出PDF文件,并处理不同的语言。与原始脚本如HTML2FPDF相比,它的速度较慢,并且在使用Unicode字体时生成的文件较大,但支持CSS样式等,并进行了大量增强。支持几乎所有语言,包括RTL(阿拉伯语和希伯来语)和CJK(中日韩)。支持嵌套的块级元素(如P、DIV),

记事本++7.3.1
好用且免费的代码编辑器

SublimeText3 Mac版
神级代码编辑软件(SublimeText3)

安全考试浏览器
Safe Exam Browser是一个安全的浏览器环境,用于安全地进行在线考试。该软件将任何计算机变成一个安全的工作站。它控制对任何实用工具的访问,并防止学生使用未经授权的资源。