搜索
首页后端开发Python教程python开发之tkinter实现图形随鼠标移动的方法

本文实例讲述了python开发之tkinter实现图形随鼠标移动的方法。分享给大家供大家参考,具体如下:

做这个东西的时候,灵感源自于一个js效果:

两个眼睛随鼠标移动而移动

运行效果:

代码部分:

from tkinter import *
#1.获取到小圆当前的圆心坐标(x1, y1)
#2.获取到小圆移动的圆心坐标(x2, y2)
#3.把小圆从坐标(x1, y1)移动到坐标(x2, y2)
__author__ = {'name' : 'Hongten',
       'mail' : 'hongtenzone@foxmail.com',
       'blog' : 'http://blog.csdn.net/',
       'QQ': '648719819',
       'created' : '2013-09-20'}
class Eay(Frame):
  def createWidgets(self):
    ## The playing field
    self.draw = Canvas(self, width=500, height=500)
    #鼠标位置
    self.mouse_x = 450
    self.mouse_y = 250
    #圆心坐标(x,y)
    self.oval_zero_x = 250
    self.oval_zero_y = 250
    #外面大圆半径
    self.oval_r = 100
    #里面小圆半径
    self.oval_R = 30
    self.oval_r1 = self.oval_r - self.oval_R + 0.5
    self.oval_r2 = self.oval_r - self.oval_R - 0.5
    #小圆
    self.letter_ball_x1 = 250
    self.letter_ball_y1 = 250
    # The ball 外面大圆
    self.ball = self.draw.create_oval((self.oval_zero_x - self.oval_r),
                     (self.oval_zero_y - self.oval_r),
                     (self.oval_zero_x + self.oval_r),
                     (self.oval_zero_y + self.oval_r),
                     fill="white")
    self.ball = self.draw.create_oval((self.oval_zero_x - self.oval_r1),
                     (self.oval_zero_y - self.oval_r1),
                     (self.oval_zero_x + self.oval_r1),
                     (self.oval_zero_y + self.oval_r1),
                     fill="blue")
    self.ball = self.draw.create_oval((self.oval_zero_x - self.oval_r2),
                     (self.oval_zero_y - self.oval_r2),
                     (self.oval_zero_x + self.oval_r2),
                     (self.oval_zero_y + self.oval_r2),
                     fill="white")
    #里面小圆
    self.ball_over = self.draw.create_oval((self.oval_zero_x - self.oval_R),
                        (self.oval_zero_y - self.oval_R),
                        (self.oval_zero_x + self.oval_R),
                        (self.oval_zero_y + self.oval_R),
                        fill="red")
    self.draw.pack(side=LEFT)
  def mouseMove(self, event):
    self.mouse_x = event.x
    self.mouse_y = event.y
    if SHOW_LOG:
      print('#' * 50)
      print('鼠标的坐标为:({}, {})'.format(self.mouse_x, self.mouse_y))
      print('小圆当前坐标为:({}, {})'.format(self.letter_ball_x1, self.letter_ball_y1))
    '''获取到小圆移动的圆心坐标(x2, y2)'''
    ax_x = abs(self.mouse_x - self.oval_zero_x)
    ax_y = abs(self.mouse_y - self.oval_zero_y)
    if SHOW_LOG:
      print('坐标A(oval_zero_x, oval_zero_y)到坐标X(mouse_x, mouse_y)的距离为AX')
      print('AX中ax_x = {}, ax_y = {}'.format(ax_x, ax_y))
    ax_len = ((ax_x ** 2) + (ax_y ** 2))**0.5
    if SHOW_LOG:
      print('AX的长度为:{}'.format(ax_len))
    #如果鼠标坐标在(ax_len > |r-R|)
    if ax_len > abs(self.oval_r - self.oval_R):
      ac_len = abs(self.oval_r - self.oval_R)
      if SHOW_LOG:
        print('AC的产度为:{}'.format(ac_len))
      if int(self.mouse_x - self.oval_zero_x) != 0:
        if int(self.mouse_y - self.oval_zero_y) != 0:
          #求直线斜率 y = kx + b
          k = (self.mouse_y - self.oval_zero_y)/(self.mouse_x - self.oval_zero_x)
          if SHOW_LOG:
            print('鼠标到大圆圆心的直线的斜率为:{}'.format(k))
          b = self.mouse_y - (k * self.mouse_x)
          ###################################################
          #小圆移动后的坐标
          #这里有三个条件:
          #  1.小圆的圆心坐标(x1, y1)在直线AC上(y = kx + b)
          #  2.(r-R)^2 = x1^2 + y1^2  由1,2可以得到 => (r-R)^2 = x1^2 + 2*x1*k*b + b^2  => x1有两个值,通过3判断x1的符号,从而求出y1
          #  3.if self.mousex_x > 0:
          #     x1 > 0
          #这是一个二元二次方程,方程的解有两组,不过通过鼠标的位置self.mouse_x(self.mouse_y)可以判断圆心坐标x1(y1)
          letter_ball_x2 = ((ac_len * (abs(self.mouse_x - self.oval_zero_x)))/ax_len) + self.letter_ball_x1
          letter_ball_y2 = (letter_ball_x2 * k) + b
          if SHOW_LOG:
            print('小圆当前坐标为:({}, {})'.format(self.letter_ball_x1, self.letter_ball_y1))
            print('小圆移动后坐标为:({}, {})'.format(letter_ball_x2, letter_ball_y2))
          #把小圆从坐标(x1, y1)移动到坐标(x2, y2)
          self.moved_x2 = letter_ball_x2 - self.letter_ball_x1
          self.moved_y2 = letter_ball_y2 - self.letter_ball_y1
          if SHOW_LOG:
            print('需要移动的距离是:({}, {})'.format(int(self.moved_x2), int(self.moved_y2)))
          self.draw.move(self.ball_over, int(self.moved_x2), int(self.moved_y2))
          self.letter_ball_x1 = letter_ball_x2
          self.letter_ball_y1 = letter_ball_y2
        else:
          print('鼠标在X轴上') 
      else:
        print('鼠标在Y轴上')
    else:
      if SHOW_LOG:
        print('小圆的移动后的坐标就是鼠标坐标')
      #小圆移动后的坐标
      letter_ball_x2 = self.mouse_x
      letter_ball_y2 = self.mouse_y
      if SHOW_LOG:
        print('小圆移动后坐标为:({}, {})'.format(letter_ball_x2, letter_ball_y2))
      #把小圆从坐标(x1, y1)移动到坐标(x2, y2)
      self.moved_x2 = letter_ball_x2 - self.letter_ball_x1
      self.moved_y2 = letter_ball_y2 - self.letter_ball_y1
      if SHOW_LOG:
        print('需要移动的距离是:({}, {})'.format(int(self.moved_x2), int(self.moved_y2)))
      self.draw.move(self.ball_over, int(self.moved_x2), int(self.moved_y2))
      self.letter_ball_x1 = letter_ball_x2
      self.letter_ball_y1 = letter_ball_y2
  def move_ball(self, *args):
    #当鼠标在窗口中按下左键拖动的时候执行
    #Widget.bind(self.draw, "<B1-Motion>", self.mouseMove)
    #当鼠标在大圆内移动的时候执行
    self.draw.tag_bind(self.ball, "<Any-Enter>", self.mouseMove)
  def __init__(self, master=None):
    global letter_ball_x2
    letter_ball_x2 = 0
    global letter_ball_y2
    letter_ball_y2 = 0
    global SHOW_LOG
    SHOW_LOG = True
    Frame.__init__(self, master)
    Pack.config(self)
    self.createWidgets()
    self.after(10, self.move_ball)
game = Eay()
game.mainloop()

希望本文所述对大家Python程序设计有所帮助。

声明
本文内容由网友自发贡献,版权归原作者所有,本站不承担相应法律责任。如您发现有涉嫌抄袭侵权的内容,请联系admin@php.cn
Python:深入研究汇编和解释Python:深入研究汇编和解释May 12, 2025 am 12:14 AM

pythonisehybridmodelofcompilationand interpretation:1)thepythoninterspretercompilesourcececodeintoplatform- interpententbybytecode.2)thepytythonvirtualmachine(pvm)thenexecuteCutestestestesteSteSteSteSteSteSthisByTecode,BelancingEaseofuseWithPerformance。

Python是一种解释或编译语言,为什么重要?Python是一种解释或编译语言,为什么重要?May 12, 2025 am 12:09 AM

pythonisbothinterpretedAndCompiled.1)它的compiledTobyTecodeForportabilityAcrosplatforms.2)bytecodeisthenInterpreted,允许fordingfordforderynamictynamictymictymictymictyandrapiddefupment,尽管Ititmaybeslowerthananeflowerthanancompiledcompiledlanguages。

对于python中的循环时循环与循环:解释了关键差异对于python中的循环时循环与循环:解释了关键差异May 12, 2025 am 12:08 AM

在您的知识之际,而foroopsareideal insinAdvance中,而WhileLoopSareBetterForsituations则youneedtoloopuntilaconditionismet

循环时:实用指南循环时:实用指南May 12, 2025 am 12:07 AM

ForboopSareSusedwhenthentheneMberofiterationsiskNownInAdvance,而WhileLoopSareSareDestrationsDepportonAcondition.1)ForloopSareIdealForiteratingOverSequencesLikelistSorarrays.2)whileLeleLooleSuitableApeableableableableableableforscenarioscenarioswhereTheLeTheLeTheLeTeLoopContinusunuesuntilaspecificiccificcificCondond

Python:它是真正的解释吗?揭穿神话Python:它是真正的解释吗?揭穿神话May 12, 2025 am 12:05 AM

pythonisnotpuroly interpred; itosisehybridablectofbytecodecompilationandruntimeinterpretation.1)PythonCompiLessourceceCeceDintobyTecode,whitsthenexecececected bytybytybythepythepythepythonvirtirtualmachine(pvm).2)

您可以使用Python中的循环加入列表吗?您可以使用Python中的循环加入列表吗?May 10, 2025 am 12:14 AM

是的,YouCanconCatenatElistsusingAloopInpyThon.1)使用eparateLoopsForeachListToAppendIteMstoaresultList.2)useanestedlooptoiterateOverMultipliplipliplipliplipliplipliplipliplipliplistforamoreConciseApprace.3)

condenate列表python:使用,扩展()等condenate列表python:使用,扩展()等May 10, 2025 am 12:12 AM

ThemostefficientmethodsforconcatenatinglistsinPythonare:1)theextend()methodforin-placemodification,2)itertools.chain()formemoryefficiencywithlargedatasets.Theextend()methodmodifiestheoriginallist,makingitmemory-efficientbutrequirescautionifpreserving

Python循环:示例和最佳实践Python循环:示例和最佳实践May 10, 2025 am 12:05 AM

pythonboopsincludeforandwhileloops,with forloopsidealforequencessand and whileloopsforcondition repetition.bestpracticesinvolve:1)使用listComprehensionsforshensionsforsimpletranspletransformations,2)obseringEnumerateForIndex-valuepairs,3)optingftingftingfortermornemoremoremoremore

See all articles

热AI工具

Undresser.AI Undress

Undresser.AI Undress

人工智能驱动的应用程序,用于创建逼真的裸体照片

AI Clothes Remover

AI Clothes Remover

用于从照片中去除衣服的在线人工智能工具。

Undress AI Tool

Undress AI Tool

免费脱衣服图片

Clothoff.io

Clothoff.io

AI脱衣机

Video Face Swap

Video Face Swap

使用我们完全免费的人工智能换脸工具轻松在任何视频中换脸!

热门文章

热工具

适用于 Eclipse 的 SAP NetWeaver 服务器适配器

适用于 Eclipse 的 SAP NetWeaver 服务器适配器

将Eclipse与SAP NetWeaver应用服务器集成。

记事本++7.3.1

记事本++7.3.1

好用且免费的代码编辑器

EditPlus 中文破解版

EditPlus 中文破解版

体积小,语法高亮,不支持代码提示功能

MinGW - 适用于 Windows 的极简 GNU

MinGW - 适用于 Windows 的极简 GNU

这个项目正在迁移到osdn.net/projects/mingw的过程中,你可以继续在那里关注我们。MinGW:GNU编译器集合(GCC)的本地Windows移植版本,可自由分发的导入库和用于构建本地Windows应用程序的头文件;包括对MSVC运行时的扩展,以支持C99功能。MinGW的所有软件都可以在64位Windows平台上运行。

ZendStudio 13.5.1 Mac

ZendStudio 13.5.1 Mac

功能强大的PHP集成开发环境