搜索
首页后端开发php教程PHP网页游戏学习之Xnova(ogame)源码解读(七)_php实例

十、基础数值(vars.php)

vars.php文件中定义游戏中关键的基础数值,全部以数组形式定义;PHP中的数组实际上是一个有序图。我们下面将以代码注释的方式进行说明,可能有不正确的理解,希望大家自己也仔细看看,有问题请提出来!如果对这段数值理解了,那么你就可以创造新的单位了,比如新的科技(可以看我服的殖民技术)、新的船舰等。

// 玩家消息类型定义,具体含义请看messages.mo
$messfields = array (
0 => "mnl_spy",
1 => "mnl_joueur",
2 => "mnl_alliance",
3 => "mnl_attaque",
4 => "mnl_exploit",
5 => "mnl_transport",
15 => "mnl_expedition",
97 => "mnl_general",
99 => "mnl_buildlist",
100 => "new_message"
);
// 所有游戏单位类型定义,其实就是数据库表中字段
$resource = array(
 //建筑单位
 1 => "metal_mine",
 2 => "crystal_mine",
 3 => "deuterium_sintetizer",
 4 => "solar_plant",
 12 => "fusion_plant",
 14 => "robot_factory",
 15 => "nano_factory",
 21 => "hangar",
 22 => "metal_store",
 23 => "crystal_store",
 24 => "deuterium_store",
 31 => "laboratory",
 33 => "terraformer",
 34 => "ally_deposit",
 41 => "mondbasis",
 42 => "phalanx",
 43 => "sprungtor",
 44 => "silo",
//科技研究单位
106 => "spy_tech",
108 => "computer_tech",
109 => "military_tech",
110 => "defence_tech",
111 => "shield_tech",
113 => "energy_tech",
114 => "hyperspace_tech",
115 => "combustion_tech",
117 => "impulse_motor_tech",
118 => "hyperspace_motor_tech",
120 => "laser_tech",
121 => "ionic_tech",
122 => "buster_tech",
123 => "intergalactic_tech",
124 => "expedition_tech",
199 => "graviton_tech",
//船舰单位
202 => "small_ship_cargo",
203 => "big_ship_cargo",
204 => "light_hunter",
205 => "heavy_hunter",
206 => "crusher",
207 => "battle_ship",
208 => "colonizer",
209 => "recycler",
210 => "spy_sonde",
211 => "bomber_ship",
212 => "solar_satelit",
213 => "destructor",
214 => "dearth_star",
215 => "battleship",
//防御单位
401 => "misil_launcher",
402 => "small_laser",
403 => "big_laser",
404 => "gauss_canyon",
405 => "ionic_canyon",
406 => "buster_canyon",
407 => "small_protection_shield",
408 => "big_protection_shield",
502 => "interceptor_misil",
503 => "interplanetary_misil",
//专家单位
601 => "rpg_geologue",
602 => "rpg_amiral",
603 => "rpg_ingenieur",
604 => "rpg_technocrate",
605 => "rpg_constructeur",
606 => "rpg_scientifique",
607 => "rpg_stockeur",
608 => "rpg_defenseur",
609 => "rpg_bunker",
610 => "rpg_espion",
611 => "rpg_commandant",
612 => "rpg_destructeur",
613 => "rpg_general",
614 => "rpg_raideur",
615 => "rpg_empereur",
);
//部分单位的前置升级条件定义
//很多都是多个前置条件,可以从科技树里面看到
$requeriments = array(
 // 建筑
 12 => array(  3 =>  5, 113 =>  3),
 15 => array( 14 => 10, 108 => 10),
 21 => array( 14 =>  2),
 33 => array( 15 =>  1, 113 => 12),
 // 月球建筑
 42 => array( 41 =>  1),
 43 => array( 41 =>  1, 114 =>  7),
 // 科技研究
 106 => array( 31 =>  3),
 108 => array( 31 =>  1),
 109 => array( 31 =>  4),
 110 => array( 113 =>  3, 31 =>  6),
 111 => array( 31 =>  2),
 113 => array( 31 =>  1),
 114 => array( 113 =>  5, 110 =>  5, 31 =>  7),
 115 => array( 113 =>  1, 31 =>  1),
 117 => array( 113 =>  1, 31 =>  2),
 118 => array( 114 =>  3, 31 =>  7),
 120 => array( 31 =>  1, 113 =>  2),
 121 => array( 31 =>  4, 120 =>  5, 113 =>  4),
 122 => array( 31 =>  5, 113 =>  8, 120 => 10, 121 =>  5),
 123 => array( 31 => 10, 108 =>  8, 114 =>  8),
 124 => array( 31 =>  3, 108 =>  4, 117 =>  3),
 199 => array( 31 => 12),
 // 船舰
 202 => array( 21 =>  2, 115 =>  2),
 203 => array( 21 =>  4, 115 =>  6),
 204 => array( 21 =>  1, 115 =>  1),
 205 => array( 21 =>  3, 111 =>  2, 117 =>  2),
 206 => array( 21 =>  5, 117 =>  4, 121 =>  2),
 207 => array( 21 =>  7, 118 =>  4),
 208 => array( 21 =>  4, 117 =>  3),
 209 => array( 21 =>  4, 115 =>  6, 110 =>  2),
 210 => array( 21 =>  3, 115 =>  3, 106 =>  2),
 211 => array( 117 =>  6, 21 =>  8, 122 =>  5),
 212 => array( 21 =>  1),
 213 => array( 21 =>  9, 118 =>  6, 114 =>  5),
 214 => array( 21 => 12, 118 =>  7, 114 =>  6, 199 =>  1),
 215 => array( 114 =>  5, 120 => 12, 118 =>  5, 21 =>  8),
 // 防御
 401 => array( 21 =>  1),
 402 => array( 113 =>  1, 21 =>  2, 120 =>  3),
 403 => array( 113 =>  3, 21 =>  4, 120 =>  6),
 404 => array( 21 =>  6, 113 =>  6, 109 =>  3, 110 =>  1),
 405 => array( 21 =>  4, 121 =>  4),
 406 => array( 21 =>  8, 122 =>  7),
 407 => array( 110 =>  2, 21 =>  1),
 408 => array( 110 =>  6, 21 =>  6),
 502 => array( 44 =>  2),
 503 => array( 44 =>  4),
 // 专家
 603 => array( 601 =>  5),
 604 => array( 602 =>  5),
 605 => array( 601 => 10, 603 =>  2),
 606 => array( 601 => 10, 603 =>  2),
 607 => array( 605 =>  1),
 608 => array( 606 =>  1),
 609 => array( 601 => 20, 603 => 10, 605 =>  3, 606 =>  3, 607 =>  2, 608 =>  2),
 610 => array( 602 => 10, 604 =>  5),
 611 => array( 602 => 10, 604 =>  5),
 612 => array( 610 =>  1),
 613 => array( 611 =>  1),
 614 => array( 602 => 20, 604 => 10, 610 =>  2, 611 =>  2, 612 =>  1, 613 =>  3),
 615 => array( 614 =>  1, 609 =>  1),
);
//所有单位造价定义
//'metal' =>金属, 'crystal' =>晶体, 'deuterium' =>重氢, 'energy' =>能量, 'factor' =>步进值
//'consumption' =>HH消耗, 'consumption2' =>HH消耗, 'speed' =>第一速度, 'speed2' =>第二速度, 'capacity' =>装载量 
//'max' =>最高等级
$pricelist = array(
  1 => array ( 'metal' =>   60, 'crystal' =>   15, 'deuterium' =>    0, 'energy' =>  0, 'factor' => 3/2),
  2 => array ( 'metal' =>   48, 'crystal' =>   24, 'deuterium' =>    0, 'energy' =>  0, 'factor' => 1.6),
  3 => array ( 'metal' =>   225, 'crystal' =>   75, 'deuterium' =>    0, 'energy' =>  0, 'factor' => 3/2),
  4 => array ( 'metal' =>   75, 'crystal' =>   30, 'deuterium' =>    0, 'energy' =>  0, 'factor' => 3/2),
 12 => array ( 'metal' =>   900, 'crystal' =>   360, 'deuterium' =>   180, 'energy' =>  0, 'factor' => 1.8),
 14 => array ( 'metal' =>   400, 'crystal' =>   120, 'deuterium' =>   200, 'energy' =>  0, 'factor' =>  2),
 15 => array ( 'metal' => 1000000, 'crystal' => 500000, 'deuterium' => 100000, 'energy' =>  0, 'factor' =>  2),
 21 => array ( 'metal' =>   400, 'crystal' =>   200, 'deuterium' =>   100, 'energy' =>  0, 'factor' =>  2),
 22 => array ( 'metal' =>  2000, 'crystal' =>    0, 'deuterium' =>    0, 'energy' =>  0, 'factor' =>  2),
 23 => array ( 'metal' =>  2000, 'crystal' =>  1000, 'deuterium' =>    0, 'energy' =>  0, 'factor' =>  2),
 24 => array ( 'metal' =>  2000, 'crystal' =>  2000, 'deuterium' =>    0, 'energy' =>  0, 'factor' =>  2),
 31 => array ( 'metal' =>   200, 'crystal' =>   400, 'deuterium' =>   200, 'energy' =>  0, 'factor' =>  2),
 33 => array ( 'metal' =>    0, 'crystal' =>  50000, 'deuterium' => 100000, 'energy' => 1000, 'factor' =>  2),
 34 => array ( 'metal' =>  20000, 'crystal' =>  40000, 'deuterium' =>    0, 'energy' =>  0, 'factor' =>  2),
 41 => array ( 'metal' =>  20000, 'crystal' =>  40000, 'deuterium' =>  20000, 'energy' =>  0, 'factor' =>  2),
 42 => array ( 'metal' =>  20000, 'crystal' =>  40000, 'deuterium' =>  20000, 'energy' =>  0, 'factor' =>  2),
 43 => array ( 'metal' => 2000000, 'crystal' => 4000000, 'deuterium' => 2000000, 'energy' =>  0, 'factor' =>  2),
 44 => array ( 'metal' =>  20000, 'crystal' =>  20000, 'deuterium' =>  1000, 'energy' =>  0, 'factor' =>  2),
 106 => array ( 'metal' =>   200, 'crystal' =>  1000, 'deuterium' =>   200, 'energy' =>  0, 'factor' =>  2),
 108 => array ( 'metal' =>    0, 'crystal' =>   400, 'deuterium' =>   600, 'energy' =>  0, 'factor' =>  2),
 109 => array ( 'metal' =>   800, 'crystal' =>   200, 'deuterium' =>    0, 'energy' =>  0, 'factor' =>  2),
 110 => array ( 'metal' =>   200, 'crystal' =>   600, 'deuterium' =>    0, 'energy' =>  0, 'factor' =>  2),
 111 => array ( 'metal' =>  1000, 'crystal' =>    0, 'deuterium' =>    0, 'energy' =>  0, 'factor' =>  2),
 113 => array ( 'metal' =>    0, 'crystal' =>   800, 'deuterium' =>   400, 'energy' =>  0, 'factor' =>  2),
 114 => array ( 'metal' =>    0, 'crystal' =>  4000, 'deuterium' =>  2000, 'energy' =>  0, 'factor' =>  2),
 115 => array ( 'metal' =>   400, 'crystal' =>    0, 'deuterium' =>   600, 'energy' =>  0, 'factor' =>  2),
 117 => array ( 'metal' =>  2000, 'crystal' =>  4000, 'deuterium' =>  6000, 'energy' =>  0, 'factor' =>  2),
 118 => array ( 'metal' =>  10000, 'crystal' =>  20000, 'deuterium' =>  6000, 'energy' =>  0, 'factor' =>  2),
 120 => array ( 'metal' =>   200, 'crystal' =>   100, 'deuterium' =>    0, 'energy' =>  0, 'factor' =>  2),
 121 => array ( 'metal' =>  1000, 'crystal' =>   300, 'deuterium' =>   100, 'energy' =>  0, 'factor' =>  2),
 122 => array ( 'metal' =>  2000, 'crystal' =>  4000, 'deuterium' =>  1000, 'energy' =>  0, 'factor' =>  2),
 123 => array ( 'metal' => 240000, 'crystal' => 400000, 'deuterium' => 160000, 'energy' =>  0, 'factor' =>  2),
 124 => array ( 'metal' =>  4000, 'crystal' =>  8000, 'deuterium' =>  4000, 'energy' =>  0, 'factor' =>  2),
 199 => array ( 'metal' =>    0, 'crystal' =>    0, 'deuterium' =>    0, 'energy_max' => 300000, 'factor' =>  3),
 202 => array ( 'metal' =>  2000, 'crystal' =>  2000, 'deuterium' =>    0, 'energy' => 0, 'factor' => 1, 'consumption' => 20 , 'consumption2' => 40 , 'speed' =>   5000, 'speed2' =>   10000, 'capacity' =>  5000 ),
 203 => array ( 'metal' =>  6000, 'crystal' =>  6000, 'deuterium' =>    0, 'energy' => 0, 'factor' => 1, 'consumption' => 50 , 'consumption2' => 50 , 'speed' =>   7500, 'speed2' =>   7500, 'capacity' =>  25000 ),
 204 => array ( 'metal' =>  3000, 'crystal' =>  1000, 'deuterium' =>    0, 'energy' => 0, 'factor' => 1, 'consumption' => 20 , 'consumption2' => 20 , 'speed' =>   12500, 'speed2' =>   12500, 'capacity' =>   50 ),
 205 => array ( 'metal' =>  6000, 'crystal' =>  4000, 'deuterium' =>    0, 'energy' => 0, 'factor' => 1, 'consumption' => 75 , 'consumption2' => 75 , 'speed' =>   10000, 'speed2' =>   15000, 'capacity' =>   100 ),
 206 => array ( 'metal' =>  20000, 'crystal' =>  7000, 'deuterium' =>  2000, 'energy' => 0, 'factor' => 1, 'consumption' => 300 , 'consumption2' => 300 , 'speed' =>   15000, 'speed2' =>   15000, 'capacity' =>   800 ),
 207 => array ( 'metal' =>  45000, 'crystal' =>  15000, 'deuterium' =>    0, 'energy' => 0, 'factor' => 1, 'consumption' => 500 , 'consumption2' => 500 , 'speed' =>   10000, 'speed2' =>   10000, 'capacity' =>  1500 ),
 208 => array ( 'metal' =>  10000, 'crystal' =>  20000, 'deuterium' =>  10000, 'energy' => 0, 'factor' => 1, 'consumption' => 1000, 'consumption2' => 1000, 'speed' =>   2500, 'speed2' =>   2500, 'capacity' =>  7500 ),
 209 => array ( 'metal' =>  10000, 'crystal' =>  6000, 'deuterium' =>  2000, 'energy' => 0, 'factor' => 1, 'consumption' => 300 , 'consumption2' => 300 , 'speed' =>   2000, 'speed2' =>   2000, 'capacity' =>  20000 ),
 210 => array ( 'metal' =>    0, 'crystal' =>  1000, 'deuterium' =>    0, 'energy' => 0, 'factor' => 1, 'consumption' => 1  , 'consumption2' => 1  , 'speed' => 100000000, 'speed2' => 100000000, 'capacity' =>    5 ),
 211 => array ( 'metal' =>  50000, 'crystal' =>  25000, 'deuterium' =>  15000, 'energy' => 0, 'factor' => 1, 'consumption' => 1000, 'consumption2' => 1000, 'speed' =>   4000, 'speed2' =>   5000, 'capacity' =>   500 ),
 212 => array ( 'metal' =>    0, 'crystal' =>  2000, 'deuterium' =>   500, 'energy' => 0, 'factor' => 1, 'consumption' => 0  , 'consumption2' => 0  , 'speed' =>     0, 'speed2' =>     0, 'capacity' =>    0 ),
 213 => array ( 'metal' =>  60000, 'crystal' =>  50000, 'deuterium' =>  15000, 'energy' => 0, 'factor' => 1, 'consumption' => 1000, 'consumption2' => 1000, 'speed' =>   5000, 'speed2' =>   5000, 'capacity' =>  2000 ),
 214 => array ( 'metal' => 5000000, 'crystal' => 4000000, 'deuterium' => 1000000, 'energy' => 0, 'factor' => 1, 'consumption' => 1  , 'consumption2' => 1  , 'speed' =>    100, 'speed2' =>    100, 'capacity' => 1000000 ),
 215 => array ( 'metal' =>  30000, 'crystal' =>  40000, 'deuterium' =>  15000, 'energy' => 0, 'factor' => 1, 'consumption' => 250 , 'consumption2' => 250 , 'speed' =>   10000, 'speed2' =>   10000, 'capacity' =>   750 ),
 401 => array ( 'metal' =>  2000, 'crystal' =>    0, 'deuterium' =>    0, 'energy' => 0, 'factor' => 1 ),
 402 => array ( 'metal' =>  1500, 'crystal' =>   500, 'deuterium' =>    0, 'energy' => 0, 'factor' => 1 ),
 403 => array ( 'metal' =>  6000, 'crystal' =>  2000, 'deuterium' =>    0, 'energy' => 0, 'factor' => 1 ),
 404 => array ( 'metal' =>  20000, 'crystal' =>  15000, 'deuterium' =>  2000, 'energy' => 0, 'factor' => 1 ),
 405 => array ( 'metal' =>  2000, 'crystal' =>  6000, 'deuterium' =>    0, 'energy' => 0, 'factor' => 1 ),
 406 => array ( 'metal' =>  50000, 'crystal' =>  50000, 'deuterium' =>  30000, 'energy' => 0, 'factor' => 1 ),
 407 => array ( 'metal' =>  10000, 'crystal' =>  10000, 'deuterium' =>    0, 'energy' => 0, 'factor' => 1 ),
 408 => array ( 'metal' =>  50000, 'crystal' =>  50000, 'deuterium' =>    0, 'energy' => 0, 'factor' => 1 ),
 502 => array ( 'metal' =>  8000, 'crystal' =>  2000, 'deuterium' =>    0, 'energy' => 0, 'factor' => 1 ),
 503 => array ( 'metal' =>  12500, 'crystal' =>  2500, 'deuterium' =>  10000, 'energy' => 0, 'factor' => 1 ),
 601 => array ( 'max' => 20),
 602 => array ( 'max' => 20),
 603 => array ( 'max' => 10),
 604 => array ( 'max' => 10),
 605 => array ( 'max' =>  3),
 606 => array ( 'max' =>  3),
 607 => array ( 'max' =>  2),
 608 => array ( 'max' =>  2),
 609 => array ( 'max' =>  1),
 610 => array ( 'max' =>  2),
 611 => array ( 'max' =>  2),
 612 => array ( 'max' =>  1),
 613 => array ( 'max' =>  3),
 614 => array ( 'max' =>  1),
 615 => array ( 'max' =>  1),
);
//船舰和防御战斗数值定义
//'shield' =>护盾强度, 'attack' =>攻击强度, 'sd' =>速射值
$CombatCaps = array(
 202 => array ( 'shield' =>  10, 'attack' =>   5, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 203 => array ( 'shield' =>  25, 'attack' =>   5, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 204 => array ( 'shield' =>  10, 'attack' =>   50, 'sd' => array (202 =>  2, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 205 => array ( 'shield' =>  25, 'attack' =>  150, 'sd' => array (202 =>  3, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 206 => array ( 'shield' =>  50, 'attack' =>  400, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  6, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 => 10, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 207 => array ( 'shield' =>  200, 'attack' =>  1000, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  8, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 208 => array ( 'shield' =>  100, 'attack' =>   50, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 209 => array ( 'shield' =>  10, 'attack' =>   1, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 210 => array ( 'shield' =>   0, 'attack' =>   0, 'sd' => array (202 =>  0, 203 =>  0, 204 =>  0, 205 =>  0, 206 =>  0, 207 =>  0, 208 =>  0, 209 =>  0, 210 =>  0, 211 =>  0, 212 =>  0, 213 =>  0, 214 =>  0, 215 =>  0, 401 =>  0, 402 =>  0, 403 =>  0, 404 =>  0, 405 =>  0, 406 =>  0, 407 =>  0, 408 =>  0 )),
 211 => array ( 'shield' =>  500, 'attack' =>  1000, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 => 20, 402 => 20, 403 => 10, 404 =>  1, 405 => 10, 406 =>  1, 407 =>  1, 408 =>  1 )),
 212 => array ( 'shield' =>  10, 'attack' =>   1, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  1, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 213 => array ( 'shield' =>  500, 'attack' =>  2000, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  2, 401 =>  1, 402 => 10, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 214 => array ( 'shield' => 50000, 'attack' => 200000, 'sd' => array (202 => 250, 203 => 250, 204 => 200, 205 => 100, 206 => 33, 207 => 30, 208 => 250, 209 => 250, 210 => 1250, 211 => 25, 212 => 1250, 213 =>  5, 214 =>  1, 215 => 15, 401 => 200, 402 => 200, 403 => 100, 404 => 50, 405 => 100, 406 =>  1, 407 =>  1, 408 =>  1 )),
 215 => array ( 'shield' =>  400, 'attack' =>  700, 'sd' => array (202 =>  3, 203 =>  3, 204 =>  1, 205 =>  4, 206 =>  4, 207 =>  7, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 401 => array ( 'shield' =>  20, 'attack' =>   80, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 402 => array ( 'shield' =>  25, 'attack' =>  100, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 403 => array ( 'shield' =>  100, 'attack' =>  250, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 404 => array ( 'shield' =>  200, 'attack' =>  1100, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 405 => array ( 'shield' =>  500, 'attack' =>  150, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 406 => array ( 'shield' =>  300, 'attack' =>  3000, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 407 => array ( 'shield' => 2000, 'attack' =>   1, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 408 => array ( 'shield' => 2000, 'attack' =>   1, 'sd' => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 502 => array ( 'shield' =>   1, 'attack' =>   1 ),
 503 => array ( 'shield' =>   1, 'attack' => 12000 )
);
//资源生产和能量消耗公式
$ProdGrid = array(
 // 金属矿
 1  => array( 'metal' =>  40, 'crystal' =>  10, 'deuterium' =>  0, 'energy' => 0, 'factor' => 3/2,
 'formule' => array(
  'metal'   => 'return  (30 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);',
  'crystal'  => 'return  "0";',
  'deuterium' => 'return  "0";',
  'energy'  => 'return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);')
 ),
 // 晶体矿
 2  => array( 'metal' =>  30, 'crystal' =>  15, 'deuterium' =>  0, 'energy' => 0, 'factor' => 1.6,
 'formule' => array(
  'metal'   => 'return  "0";',
  'crystal'  => 'return  (20 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);',
  'deuterium' => 'return  "0";',
  'energy'  => 'return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);')
 ),
 // HH矿
 3  => array( 'metal' => 150, 'crystal' =>  50, 'deuterium' =>  0, 'energy' => 0, 'factor' => 3/2,
 'formule' => array(
  'metal'   => 'return  "0";',
  'crystal'  => 'return  "0";',
  'deuterium' => 'return ((10 * $BuildLevel * pow((1.1), $BuildLevel)) * (-0.002 * $BuildTemp + 1.28)) * (0.1 * $BuildLevelFactor);',
  'energy'  => 'return - (30 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);')
 ),
 // 太阳能
 4  => array( 'metal' =>  50, 'crystal' =>  20, 'deuterium' =>  0, 'energy' => 0, 'factor' => 3/2,
 'formule' => array(
  'metal'   => 'return  "0";',
  'crystal'  => 'return  "0";',
  'deuterium' => 'return  "0";',
  'energy'  => 'return  (20 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);')
 ),
 // 核电厂
 12 => array( 'metal' => 500, 'crystal' => 200, 'deuterium' => 100, 'energy' => 0, 'factor' => 1.8,
 'formule' => array(
  'metal'   => 'return  "0";',
  'crystal'  => 'return  "0";',
  'deuterium' => 'return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);',
  'energy'  => 'return  (50 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);')
 ),
 // 太阳能卫星
 212 => array( 'metal' =>  0, 'crystal' => 2000, 'deuterium' => 500, 'energy' => 0, 'factor' => 0.5,
 'formule' => array(
  'metal'   => 'return  "0";',
  'crystal'  => 'return  "0";',
  'deuterium' => 'return  "0";',
  'energy'  => 'return (($BuildTemp / 4) + 20) * $BuildLevel * (0.1 * $BuildLevelFactor);')
 )
);
//所有单位是否启用定义
//即使前面定义了的单位,这里如果不加入,也是不起作用的
$reslist['build']  = array (  1,  2,  3,  4, 12, 14, 15, 21, 22, 23, 24, 31, 33, 34, 44, 41, 42, 43 );
$reslist['tech']   = array ( 106, 108, 109, 110, 111, 113, 114, 115, 117, 118, 120, 121, 122, 123, 124, 199 );
$reslist['fleet']  = array ( 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215 );
$reslist['defense'] = array ( 401, 402, 403, 404, 405, 406, 407, 408, 502, 503 );
$reslist['officier'] = array ( 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613, 614, 615);
$reslist['prod']   = array (  1,  2,  3,  4, 12, 212 ); 
声明
本文内容由网友自发贡献,版权归原作者所有,本站不承担相应法律责任。如您发现有涉嫌抄袭侵权的内容,请联系admin@php.cn
PHP的当前状态:查看网络开发趋势PHP的当前状态:查看网络开发趋势Apr 13, 2025 am 12:20 AM

PHP在现代Web开发中仍然重要,尤其在内容管理和电子商务平台。1)PHP拥有丰富的生态系统和强大框架支持,如Laravel和Symfony。2)性能优化可通过OPcache和Nginx实现。3)PHP8.0引入JIT编译器,提升性能。4)云原生应用通过Docker和Kubernetes部署,提高灵活性和可扩展性。

PHP与其他语言:比较PHP与其他语言:比较Apr 13, 2025 am 12:19 AM

PHP适合web开发,特别是在快速开发和处理动态内容方面表现出色,但不擅长数据科学和企业级应用。与Python相比,PHP在web开发中更具优势,但在数据科学领域不如Python;与Java相比,PHP在企业级应用中表现较差,但在web开发中更灵活;与JavaScript相比,PHP在后端开发中更简洁,但在前端开发中不如JavaScript。

PHP与Python:核心功能PHP与Python:核心功能Apr 13, 2025 am 12:16 AM

PHP和Python各有优势,适合不同场景。1.PHP适用于web开发,提供内置web服务器和丰富函数库。2.Python适合数据科学和机器学习,语法简洁且有强大标准库。选择时应根据项目需求决定。

PHP:网络开发的关键语言PHP:网络开发的关键语言Apr 13, 2025 am 12:08 AM

PHP是一种广泛应用于服务器端的脚本语言,特别适合web开发。1.PHP可以嵌入HTML,处理HTTP请求和响应,支持多种数据库。2.PHP用于生成动态网页内容,处理表单数据,访问数据库等,具有强大的社区支持和开源资源。3.PHP是解释型语言,执行过程包括词法分析、语法分析、编译和执行。4.PHP可以与MySQL结合用于用户注册系统等高级应用。5.调试PHP时,可使用error_reporting()和var_dump()等函数。6.优化PHP代码可通过缓存机制、优化数据库查询和使用内置函数。7

PHP:许多网站的基础PHP:许多网站的基础Apr 13, 2025 am 12:07 AM

PHP成为许多网站首选技术栈的原因包括其易用性、强大社区支持和广泛应用。1)易于学习和使用,适合初学者。2)拥有庞大的开发者社区,资源丰富。3)广泛应用于WordPress、Drupal等平台。4)与Web服务器紧密集成,简化开发部署。

超越炒作:评估当今PHP的角色超越炒作:评估当今PHP的角色Apr 12, 2025 am 12:17 AM

PHP在现代编程中仍然是一个强大且广泛使用的工具,尤其在web开发领域。1)PHP易用且与数据库集成无缝,是许多开发者的首选。2)它支持动态内容生成和面向对象编程,适合快速创建和维护网站。3)PHP的性能可以通过缓存和优化数据库查询来提升,其广泛的社区和丰富生态系统使其在当今技术栈中仍具重要地位。

PHP中的弱参考是什么?什么时候有用?PHP中的弱参考是什么?什么时候有用?Apr 12, 2025 am 12:13 AM

在PHP中,弱引用是通过WeakReference类实现的,不会阻止垃圾回收器回收对象。弱引用适用于缓存系统和事件监听器等场景,需注意其不能保证对象存活,且垃圾回收可能延迟。

解释PHP中的__ Invoke Magic方法。解释PHP中的__ Invoke Magic方法。Apr 12, 2025 am 12:07 AM

\_\_invoke方法允许对象像函数一样被调用。1.定义\_\_invoke方法使对象可被调用。2.使用$obj(...)语法时,PHP会执行\_\_invoke方法。3.适用于日志记录和计算器等场景,提高代码灵活性和可读性。

See all articles

热AI工具

Undresser.AI Undress

Undresser.AI Undress

人工智能驱动的应用程序,用于创建逼真的裸体照片

AI Clothes Remover

AI Clothes Remover

用于从照片中去除衣服的在线人工智能工具。

Undress AI Tool

Undress AI Tool

免费脱衣服图片

Clothoff.io

Clothoff.io

AI脱衣机

AI Hentai Generator

AI Hentai Generator

免费生成ai无尽的。

热门文章

R.E.P.O.能量晶体解释及其做什么(黄色晶体)
3 周前By尊渡假赌尊渡假赌尊渡假赌
R.E.P.O.最佳图形设置
3 周前By尊渡假赌尊渡假赌尊渡假赌
R.E.P.O.如果您听不到任何人,如何修复音频
3 周前By尊渡假赌尊渡假赌尊渡假赌
WWE 2K25:如何解锁Myrise中的所有内容
4 周前By尊渡假赌尊渡假赌尊渡假赌

热工具

螳螂BT

螳螂BT

Mantis是一个易于部署的基于Web的缺陷跟踪工具,用于帮助产品缺陷跟踪。它需要PHP、MySQL和一个Web服务器。请查看我们的演示和托管服务。

记事本++7.3.1

记事本++7.3.1

好用且免费的代码编辑器

MinGW - 适用于 Windows 的极简 GNU

MinGW - 适用于 Windows 的极简 GNU

这个项目正在迁移到osdn.net/projects/mingw的过程中,你可以继续在那里关注我们。MinGW:GNU编译器集合(GCC)的本地Windows移植版本,可自由分发的导入库和用于构建本地Windows应用程序的头文件;包括对MSVC运行时的扩展,以支持C99功能。MinGW的所有软件都可以在64位Windows平台上运行。

PhpStorm Mac 版本

PhpStorm Mac 版本

最新(2018.2.1 )专业的PHP集成开发工具

SublimeText3汉化版

SublimeText3汉化版

中文版,非常好用