项目中需要用到HTML5模糊图像,以前用GDI,GDI 中都有现成的组件来实现,HTML5中如何实现?
1.createImageData()
2.getImageData()
3.putImageData()
以上3个函数即可实现,用法和奥义,自己百度吧,我就不重复叙述了,没多大的意义。
以下是实现模糊算法的JS,其实还有种2B级算法就是分布矩阵,这样效率提高很多倍,不过效果很差,羽化的效果不强。
实现代码:
var mul_table = [
512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,
454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,
482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,
437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,
497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,
320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,
446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,
329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,
505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,
399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,
324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,
268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,
451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,
385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,
332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,
289,287,285,282,280,278,275,273,271,269,267,265,263,261,259];
var shg_table = [
9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 ];
function stackBlurImage( imageID, canvasID, radius, blurAlphaChannel )
{
var img = document.getElementById( imageID );
var w = img.naturalWidth;
var h = img.naturalHeight;
var canvas = document.getElementById( canvasID );
canvas.style.width = w + "px";
canvas.style.height = h + "px";
canvas.width = w;
canvas.height = h;
var context = canvas.getContext("2d");
context.clearRect( 0, 0, w, h );
context.drawImage( img, 0, 0 );
if ( isNaN(radius) || radius
if ( blurAlphaChannel )
stackBlurCanvasRGBA( canvasID, 0, 0, w, h, radius );
else
stackBlurCanvasRGB( canvasID, 0, 0, w, h, radius );
}
函数 stackBlurCanvasRGBA( id, top_x, top_y, width, height, radius )
{
if ( isNaN(radius) || radius radius |= 0 ;
var canvas = document.getElementById( id );
var context = canvas.getContext("2d");
var imageData;
尝试 {
尝试{
imageData = context.getImageData( top_x, top_y, width, height );
} catch(e) {
尝试 {
netscape.security.PrivilegeManager.enablePrivilege( "UniversalBrowserRead");
imageData = context.getImageData( top_x, top_y, width, height );
} catch(e) {
Alert("无法访问本地图像");
throw new Error("无法访问本地图像数据:" e);
return;
}
}
} catch(e) {
alert("无法访问图像");
throw new Error("无法访问图像数据:" e);
}
var Pixels = imageData.data;
var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum,
r_out_sum, g_out_sum, b_out_sum, a_out_sum,
r_in_sum, g_in_sum, b_in_sum, a_in_sum,
pr, pg, pb, pa, rbs;
var div = 半径 radius 1;
var w4 = 宽度 var widthMinus1 = 宽度 - 1;
var heightMinus1 = 高度 - 1;
var radiusPlus1 = 半径 1;
var sumFactor = radiusPlus1 * ( radiusPlus1 1 ) / 2;
var stackStart = new BlurStack();
var stack = stackStart;
for ( i = 1; i {
stack = stack.next = new BlurStack( );
if ( i == radiusPlus1 ) var stackEnd = stack;
}
stack.next = stackStart;
var stackIn = null;
var stackOut = null;
yw = yi = 0;
var mul_sum = mul_table[半径];
var shg_sum = shg_table[半径];
for ( y = 0; y {
r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;
r_out_sum = radiusPlus1 * ( pr = 像素[yi]);
g_out_sum = radiusPlus1 * ( pg = 像素[yi 1] );
b_out_sum = radiusPlus1 * ( pb = 像素[yi 2] );
a_out_sum = radiusPlus1 * ( pa = 像素[yi 3] );
r_sum = sumFactor * pr;
g_sum = sumFactor * pg;
b_sum = sumFactor * pb;
a_sum = sumFactor * pa;
stack = stackStart;
for( i = 0;我 {
stack.r = pr;
stack.g = pg;
stack.b = pb;
stack.a = pa;
堆栈 = stack.next ;
}
for( i = 1; i {
p = yi (( widthMinus1 r_sum = ( stack.r = ( pr = Pixels[p])) * ( rbs = radiusPlus1 - i );
g_sum = ( stack.g = ( pg = Pixels[p 1])) * rbs;
b_sum = ( stack.b = ( pb = Pixels[p 2])) * rbs;
a_sum = ( stack.a = ( pa = Pixels[p 3])) * rbs;
r_in_sum = pr;
g_in_sum = pg;
b_in_sum = pb;
a_in_sum = pa;
stack = stack.next;
}
stackIn = stackStart;
stackOut = stackEnd;
for ( x = 0; x {
像素[yi 3] = pa = (a_sum * mul_sum) >> ; shg_sum;
if ( pa != 0 )
{
pa = 255 / pa;
像素[yi] = ((r_sum * mul_sum) & gt;> shg_sum) * pa;
像素[yi 1] = ((g_sum * mul_sum) >> shg_sum) * pa;
像素[yi 2] = ((b_sum * mul_sum) >> shg_sum) * pa;
} else {
像素[yi] = 像素[yi 1] = 像素[yi 2] = 0;
}
r_sum -= r_out_sum;
g_sum -= g_out_sum;
b_sum -= b_out_sum;
a_sum -= a_out_sum;
r_out_sum -= stackIn.r;
g_out_sum -= stackIn.g;
b_out_sum -= stackIn.b;
a_out_sum -= stackIn.a;
p = ( yw + ( ( p = x + radius + 1 )
r_in_sum += ( stackIn.r = pixels[p]);
g_in_sum += ( stackIn.g = pixels[p+1]);
b_in_sum += ( stackIn.b = pixels[p+2]);
a_in_sum += ( stackIn.a = pixels[p+3]);
r_sum += r_in_sum;
g_sum += g_in_sum;
b_sum += b_in_sum;
a_sum += a_in_sum;
stackIn = stackIn.next;
r_out_sum += ( pr = stackOut.r );
g_out_sum += ( pg = stackOut.g );
b_out_sum += ( pb = stackOut.b );
a_out_sum += ( pa = stackOut.a );
r_in_sum -= pr;
g_in_sum -= pg;
b_in_sum -= pb;
a_in_sum -= pa;
stackOut = stackOut.next;
yi += 4;
}
yw += width;
}
for ( x = 0; x {
g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;
yi = x r_out_sum = radiusPlus1 * ( pr = 像素[yi]);
g_out_sum = radiusPlus1 * ( pg = 像素[yi 1]);
b_out_sum = radiusPlus1 * ( pb = 像素[yi 2] );
a_out_sum = radiusPlus1 * ( pa = Pixels[yi 3]);
r_sum = sumFactor * pr;
g_sum = sumFactor * pg;
b_sum = sumFactor * pb;
a_sum = sumfactor * pa;
stack = stack; stackstart;
for(i = 0; i = 0; i< radiusplus1; i)
{
{
stack.g = pg;
stack.b = pb;
stack.a = pa;
stack = stack.next;
}
yp = 宽度;
for( i = 1; i {
yi = ( yp x )
r_sum = ( stack.r = ( pr = Pixels[yi])) * ( rbs = radiusPlus1 - i );
g_sum = ( stack.g = ( pg = Pixels[yi 1 ) ])) * rbs;
b_sum = ( stack.b = ( pb = Pixels[yi 2])) * rbs;
a_sum = ( stack.a = ( pa = Pixels[yi 3])) * rbs;
r_in_sum = pr;
g_in_sum = pg;
b_in_sum = pb;
a_in_sum = pa;
stack = stack.next;
if( i {
yp = 宽度;
}
}
yi = x;
stackIn = stackStart;
stackOut = stackEnd ;
for ( y = 0; y {
p = yi 像素[p 3] = pa = (a_sum * mul_sum) >>> shg_sum;
if ( pa > 0 )
{
pa = 255 / pa;
像素[p] = ((r_sum * mul_sum) & gt;> shg_sum ) * pa;
像素[p 1] = ((g_sum * mul_sum) >> shg_sum ) * pa;
像素[p 2] = ((b_sum * mul_sum) >> shg_sum ) * pa;
} else {
像素[p] = 像素[p 1] = 像素[p 2] = 0;
}
r_sum -= r_out_sum;
g_sum -= g_out_sum;
b_sum -= b_out_sum;
a_sum -= a_out_sum;
r_out_sum -= stackIn.r;
g_out_sum -= stackIn.g;
b_out_sum -= stackIn.b;
a_out_sum -= stackIn.a;
p = ( x + (( ( p = y + radiusPlus1)
r_sum += ( r_in_sum += ( stackIn.r = pixels[p]));
g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1]));
b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2]));
a_sum += ( a_in_sum += ( stackIn.a = pixels[p+3]));
stackIn = stackIn.next;
r_out_sum += ( pr = stackOut.r );
g_out_sum += ( pg = stackOut.g );
b_out_sum += ( pb = stackOut.b );
a_out_sum += ( pa = stackOut.a );
r_in_sum -= pr;
g_in_sum -= pg;
b_in_sum -= pb;
a_in_sum -= pa;
stackOut = stackOut.next;
yi += width;
}
}
context.putImageData( imageData, top_x, top_y );
}
function stackBlurCanvasRGB( id, top_x, top_y, width, height, radius )
{
if ( isNaN(radius) || radius radius |= 0 ;
var canvas = document.getElementById( id );
var context = canvas.getContext("2d");
var imageData;
尝试 {
尝试{
imageData = context.getImageData( top_x, top_y, width, height );
} catch(e) {
尝试 {
netscape.security.PrivilegeManager.enablePrivilege( "UniversalBrowserRead");
imageData = context.getImageData( top_x, top_y, width, height );
} catch(e) {
Alert("无法访问本地图像");
throw new Error("无法访问本地图像数据:" e);
return;
}
}
} catch(e) {
alert("无法访问图像");
throw new Error("无法访问图像数据:" e);
}
var Pixels = imageData.data;
var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum,
r_out_sum, g_out_sum, b_out_sum,
r_in_sum, g_in_sum, b_in_sum,
pr, pg, pb, rbs;
var div = 半径 radius 1;
var w4 = 宽度 var widthMinus1 = 宽度 - 1;
var heightMinus1 = 高度 - 1;
var radiusPlus1 = 半径 1;
var sumFactor = radiusPlus1 * ( radiusPlus1 1 ) / 2;
var stackStart = new BlurStack();
var stack = stackStart;
for ( i = 1; i {
stack = stack.next = new BlurStack( );
if ( i == radiusPlus1 ) var stackEnd = stack;
}
stack.next = stackStart;
var stackIn = null;
var stackOut = null;
yw = yi = 0;
var mul_sum = mul_table[半径];
var shg_sum = shg_table[半径];
for ( y = 0; y {
r_in_sum = g_in_sum = b_in_sum = r_sum = g_sum = b_sum = 0;
r_out_sum = radiusPlus1 * ( pr = 像素[yi] );
g_out_sum = radiusPlus1 * ( pg = 像素[yi 1] );
b_out_sum = radiusPlus1 * ( pb = 像素[yi 2] );
r_sum = sumFactor * pr;
g_sum = sumFactor * pg;
b_sum = sumFactor * pb;
stack = stackStart;
for( i = 0;我 {
stack.r = pr;
stack.g = pg;
stack.b = pb;
stack = stack.next;
}
for( i = 1; i {
p = yi + (( widthMinus1 r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i );
g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs;
b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs;
r_in_sum += pr;
g_in_sum += pg;
b_in_sum += pb;
stack = stack.next;
}
stackIn = stackStart;
stackOut = stackEnd;
for ( x = 0; x {
pixels[yi] = (r_sum * mul_sum) >> shg_sum;
pixels[yi+1] = (g_sum * mul_sum) >> shg_sum;
pixels[yi+2] = (b_sum * mul_sum) >> shg_sum;
r_sum -= r_out_sum;
g_sum -= g_out_sum;
b_sum -= b_out_sum;
r_out_sum -= stackIn.r;
g_out_sum -= stackIn.g;
b_out_sum -= stackIn.b;
p = ( yw + ( ( p = x + radius + 1 )
r_in_sum += ( stackIn.r = pixels[p]);
g_in_sum += ( stackIn.g = pixels[p+1]);
b_in_sum += ( stackIn.b = pixels[p+2]);
r_sum += r_in_sum;
g_sum += g_in_sum;
b_sum += b_in_sum;
stackIn = stackIn.next;
r_out_sum += ( pr = stackOut.r );
g_out_sum += ( pg = stackOut.g );
b_out_sum += ( pb = stackOut.b );
r_in_sum -= pr;
g_in_sum -= pg;
b_in_sum -= pb;
stackOut = stackOut.next;
yi += 4;
}
yw += width;
}
for ( x = 0; x {
g_in_sum = b_in_sum = r_in_sum = g_sum = b_sum = r_sum = 0;
yi = x
; r_out_sum = radiusPlus1 * ( pr = 像素[yi]);
g_out_sum = radiusPlus1 * ( pg = 像素[yi 1]);
b_out_sum = radiusPlus1 * ( pb = 像素[yi 2] );
r_sum = sumFactor * pr;
g_sum = sumFactor * pg;
b_sum = sumFactor * pb;
stack = stackStart;
为( i = 0; radiusPlus1; i )
{
stack.r = pr;
stack.g = pg;
stack.b = pb;
堆栈 =下一个堆栈;
}
yp = 宽度;
for( i = 1; i {
yi = ( yp x )
r_sum = ( stack.r = ( pr = Pixels[yi])) * ( rbs = radiusPlus1 - i );
g_sum = ( stack.g = ( pg = Pixels[yi 1 ) ])) * rbs;
b_sum = ( stack.b = ( pb = Pixels[yi 2])) * rbs;
r_in_sum = pr;
g_in_sum = pg;
b_in_sum = pb;
stack = stack.next;
if( i
yp = 宽度; } }
yi = x;
stackIn = stackStart;
stackOut = stackEnd;
for ( y = 0; y {
p = yi 像素[p] = (r_sum * mul_sum) >>> shg_sum;
像素[p 1] = (g_sum * mul_sum) >> shg_sum;
像素[p 2] = (b_sum * mul_sum) >> shg_sum;
r_sum -= r_out_sum;
g_sum -= g_out_sum;
b_sum -= b_out_sum;
r_out_sum -= stackIn.r;
g_out_sum -= stackIn. g;
b_out_sum -= stackIn.b;
p = ( x (( ( p = y radiusPlus1)
r_sum = ( r_in_sum = ( stackIn.r = Pixels[p]));
g_sum = ( g_in_sum = ( stackIn.g = Pixels[p 1]));
b_sum = ( b_in_sum = ( stackIn.b = Pixels[p 2]));
stackIn = stackIn.next;
r_out_sum = ( pr = stackOut.r );
g_out_sum = ( pg = stackOut.g );
b_out_sum = ( pb = stackOut.b );
r_in_sum -= pr;
g_in_sum -= pg;
b _in_sum -= pb;
stackOut = stackOut.next;
yi = width;
}
}
context.putImageData( imageData, top_x, top_y );
}
函数 BlurStack()
{
this.r = 0;
this.g = 0;
this.b = 0;
this.a = 0;
this.next = null;
}
使用方法:
stackBlurCanvasRGBA ( targetCanvasID, top_x, top_y, 宽度, 高度, 半径 );
stackBlurCanvasRGB( targetCanvasID, top_x, top_y, 宽度, 高度, 半径 );

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