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三.JS 3D模型已新增但不可見

我正在嘗試將 3D 模型新增到我的網站。我正在使用三個.js。我盡了一切努力,但無法使 3D 模型可見。在開發者工具的網路標籤中,我可以看到 MTL 和 OBJ 檔案已加​​載,但頁面只是空白。我嘗試了 3 個不同的 3D 模型,但同樣的問題仍然存在。我會提供任何幫助。

<html>
<head>
    <title>3D Model</title>
    <style>
        html, body {
            margin: 0;
            background-color: white;
            overflow: hidden;
        }
    </style>
</head>
<body>

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
<script src="/js/OrbitControls.js"></script>
<script src="/js/OBJLoader.js"></script>
<script src="/js/MTLLoader.js"></script>

<script>
    const scene = new THREE.Scene();
    const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
    camera.position.set(0, 0, 5);
    camera.lookAt(scene.position);

    const renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xeeeeee); // Light gray background color
    document.body.appendChild(renderer.domElement);

    const light = new THREE.AmbientLight(0x404040);
    scene.add(light);

    const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
    directionalLight.position.set(1, 1, 1).normalize();
    scene.add(directionalLight);

    const controls = new THREE.OrbitControls(camera, renderer.domElement);

    var MTLLoader = new THREE.MTLLoader();
    MTLLoader.setPath("/models/Silivri001/");
    MTLLoader.load("odm_textured_model_geo.mtl", function(material) {
        material.preload();

        // Set the path for the OBJLoader
        var OBJLoader = new THREE.OBJLoader();
        OBJLoader.setMaterials(material);
        OBJLoader.setPath("/models/Silivri001/"); // Set the correct path here

        OBJLoader.load("odm_textured_model_geo.obj", function(object) {
             object.position.set(0, -60, 0); // Adjust the values as needed
        object.scale.set(0.1, 0.1, 0.1)
            scene.add(object);
        });
    });

    function animate() {
        requestAnimationFrame(animate);
        renderer.render(scene, camera);
    }
    animate();

</script>
</body>
</html>

P粉593536104P粉593536104232 天前380

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  • P粉176151589

    P粉1761515892024-04-04 16:36:34

    透過將文件的 CDN 更改為更現代的 UNPKG CDN,從那裡加載所有 two.js 文件,並從您貼上在評論上的 URL 加載 3D 模型,我能夠成功加載文件。我還將物件的位置調整為 -5,將比例調整為 0.05。這是對我有用的程式碼:

    <html>
    
    <head>
        <title>3D Model</title>
        <style>
            html,
            body {
                margin: 0;
                background-color: white;
                overflow: hidden;
            }
        </style>
    </head>
    
    <body>
    
        <script src="https://unpkg.com/three@0.147.0/build/three.min.js"></script>
        <script src="https://unpkg.com/three@0.147.0/examples/js/controls/OrbitControls.js"></script>
        <script src="https://unpkg.com/three@0.147.0/examples/js/loaders/OBJLoader.js"></script>
        <script src="https://unpkg.com/three@0.147.0/examples/js/loaders/MTLLoader.js"></script>
    
        <script>
            const scene = new THREE.Scene();
            const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.01, 10000);
            camera.position.set(0, 0, 5);
            camera.lookAt(scene.position);
    
    
            const renderer = new THREE.WebGLRenderer();
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.setClearColor(0xeeeeee); // Light gray background color
            document.body.appendChild(renderer.domElement);
    
            const light = new THREE.AmbientLight();
            scene.add(light);
    
            const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
            directionalLight.position.set(1, 1, 1).normalize();
            scene.add(directionalLight);
    
            const controls = new THREE.OrbitControls(camera, renderer.domElement);
    
            var MTLLoader = new THREE.MTLLoader();
    
            MTLLoader.load("https://elipptic5g.com/models/Silivri001/odm_textured_model_geo.mtl", function (material) {
                material.preload();
                console.log(material)
    
                // Set the path for the OBJLoader
                var OBJLoader = new THREE.OBJLoader();
                OBJLoader.setMaterials(material);
    
    
                OBJLoader.load("https://elipptic5g.com/models/Silivri001/odm_textured_model_geo.obj", function (object) {
                    object.position.set(0, -5, 0); // Adjust the values as needed
                    object.scale.set(0.05, 0.05, 0.05)
                    object.rotation.x = -Math.PI / 2;
    
                    console.log(object)
                    scene.add(object);
                });
            });
    
            function animate() {
                requestAnimationFrame(animate);
                renderer.render(scene, camera);
            }
            animate();
    
        </script>
    </body>
    
    </html>

    這是我在瀏覽器中看到的內容:

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