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JavaScript函數缺乏回傳值

這可能是一些非常簡單和愚蠢的東西,但為什麼它沒有返回任何東西? 我有這個簡單的類別方法:

checkCollision(event) {
        let eventX = event.clientX - canvasRect.left;
        let eventY = event.clientY - canvasRect.top;
        if (this.centerX - eventX <= this.radiusX && this.centerX - eventX >= (this.radiusX/-1) && this.centerY - eventY <= this.radiusY && this.centerY - eventY >= (this.radiusY/-1)) {
            console.log(true);
            return true;
        } else {
            console.log(false);
            return false;
        }
    }

但在瀏覽器中執行時,它的輸出是

> obj.checkCollision({clientX: 200, clientY: 200})
false
<- undefined

為什麼它沒有回傳任何東西? console.log正在運行,但沒有回傳值

P粉310931198P粉310931198522 天前427

全部回覆(1)我來回復

  • P粉198814372

    P粉1988143722023-09-07 10:07:18

    我為你使用的變數添加了一些任意值,但是我能夠讓你的程式碼像這樣工作:

    const canvasRect = { left: 50, top: 50 };
    
    const obj = {
      centerX: 100,
      centerY: 100,
      radiusX: 100,
      radiusY: 100,
    
      checkCollision(event) {
        let eventX = event.clientX - canvasRect.left;
        let eventY = event.clientY - canvasRect.top;
        if (
          this.centerX - eventX <= this.radiusX &&
          this.centerX - eventX >= this.radiusX / -1 &&
          this.centerY - eventY <= this.radiusY &&
          this.centerY - eventY >= this.radiusY / -1
        ) {
          return true;
        } else {
          return false;
        }
      },
    };
    
    console.log(obj.checkCollision({ clientX: 200, clientY: 200 }));
    // >>> True
    

    另外,一個小提示。當你根據布林表達式明確回傳truefalse時,你也可以直接傳回布林表達式本身。

    const canvasRect = { left: 50, top: 50 };
    
    const obj = {
      centerX: 100,
      centerY: 100,
      radiusX: 100,
      radiusY: 100,
    
      checkCollision(event) {
        let eventX = event.clientX - canvasRect.left;
        let eventY = event.clientY - canvasRect.top;
        return (
          this.centerX - eventX <= this.radiusX &&
          this.centerX - eventX >= this.radiusX / -1 &&
          this.centerY - eventY <= this.radiusY &&
          this.centerY - eventY >= this.radiusY / -1
        );
      },
    };
    
    console.log(obj.checkCollision({ clientX: 200, clientY: 200 }));
    // >>> True
    

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