基於TCP協定的Socket通訊(1) 分類 Android 基礎入門教程
本節引言:
上一節的概念課枯燥無味是吧,不過總有點收穫是吧,本節開始我們來研究基於TCP協議的Socket 通信,先來了解下Socket的概念,以及Socket通信的模型,實現Socket的步驟,以及作為Socket服務 端與客戶端的兩位各做要做什麼事!好的,我們由淺入深來扣這個Socket吧!
什麼是Socket?
2.Socket通訊模型:
Socket通訊實作步驟解析:
Step 1:建立ServerSocket和Socket
Step 2:開啟連接到的Socket的輸入/輸出流
Step 3:依照協定對Socket進行讀取/寫入操作
Step 4:關閉輸入輸出流,以及Socket
好的,我們接下來寫一個簡單的例子,開啟服務端後,客戶端點擊按鈕然後連結服務端, 並向服務端發送一串字串,表示透過Socket連結上伺服器~
3.Socket服務端的編寫:
服務端要做的事有這些:
Step 1:建立ServerSocket對象,綁定監聽的埠
Step 2:呼叫accept()方法監聽客戶端的請求
Step 3:連線建立後,透過輸入流讀取客戶端傳送的請求資訊
##Step 4:透過輸出流向客戶端發送回應訊息
Step 5:關閉相關資源
程式碼實作:
直接在Eclipse下建立一個Java項目,然後把Java程式碼貼進去即可!public class SocketServer { public static void main(String[] args) throws IOException { //1.创建一个服务器端Socket,即ServerSocket,指定绑定的端口,并监听此端口 ServerSocket serverSocket = new ServerSocket(12345); InetAddress address = InetAddress.getLocalHost(); String ip = address.getHostAddress(); Socket socket = null; //2.调用accept()等待客户端连接 System.out.println("~~~服务端已就绪,等待客户端接入~,服务端ip地址: " + ip); socket = serverSocket.accept(); //3.连接后获取输入流,读取客户端信息 InputStream is=null; InputStreamReader isr=null; BufferedReader br=null; OutputStream os=null; PrintWriter pw=null; is = socket.getInputStream(); //获取输入流 isr = new InputStreamReader(is,"UTF-8"); br = new BufferedReader(isr); String info = null; while((info=br.readLine())!=null){//循环读取客户端的信息 System.out.println("客户端发送过来的信息" + info); } socket.shutdownInput();//关闭输入流 socket.close(); } }然後我們把程式碼run起來,控制台會列印:
4.Socket客戶端的編寫:
客戶端要做的事有這些:
程式碼實現Step 1:建立Socket對象,指明需要連結的伺服器的位址與端號
#Step 2:連結建立後,透過輸出流向伺服器傳送請求訊息
Step 3:透過輸出串流取得伺服器回應的資訊
##Step 4:關閉相關資源
:
MainActivity.java:public class MainActivity extends AppCompatActivity implements View.OnClickListener {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button btn_accept = (Button) findViewById(R.id.btn_accept);
btn_accept.setOnClickListener(this);
}
@Override
public void onClick(View v) {
new Thread() {
@Override
public void run() {
try {
acceptServer();
} catch (IOException e) {
e.printStackTrace();
}
}
}.start();
}
private void acceptServer() throws IOException {
//1.创建客户端Socket,指定服务器地址和端口
Socket socket = new Socket("172.16.2.54", 12345);
//2.获取输出流,向服务器端发送信息
OutputStream os = socket.getOutputStream();//字节输出流
PrintWriter pw = new PrintWriter(os);//将输出流包装为打印流
//获取客户端的IP地址
InetAddress address = InetAddress.getLocalHost();
String ip = address.getHostAddress();
pw.write("客户端:~" + ip + "~ 接入服务器!!");
pw.flush();
socket.shutdownOutput();//关闭输出流
socket.close();
}
}
因為Android不允許在主執行緒(UI執行緒)做網路操作,所以這裡需要我們自己
另開一個線程來連接Socket!
點擊按鈕後,服務端控制台列印:
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5.增強案例:小豬簡易聊天室
只是點擊個按鈕,然後伺服器回傳一串訊息,肯定是很無趣的是吧,接下來我們來 搭建一個超簡單的聊天室,我們需要用到線程池,儲存Socket連結的集合,我們還需要 位元組寫一個線程,具體的我們在程式碼中來體會!
實現的效果圖:
先把我們的服務端跑起來:
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接著把我們的程式分別跑到兩台模擬器:
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接下來我們來寫程式碼:
首先是服務端,就是將讀寫socket的操作放到自訂執行緒當中,創建ServerSocket後,循環 呼叫accept方法,當有新客戶端接入,將socket加入集合當中,同時在線程池新建一個線程!
另外,在讀取資訊的方法中,對輸入字串進行判斷,如果為bye字串,將socket從集合中 移除,然後close掉!
Server.java:
public class Server { //定义相关的参数,端口,存储Socket连接的集合,ServerSocket对象 //以及线程池 private static final int PORT = 12345; private List mList = new ArrayList(); private ServerSocket server = null; private ExecutorService myExecutorService = null; public static void main(String[] args) { new Server(); } public Server() { try { server = new ServerSocket(PORT); //创建线程池 myExecutorService = Executors.newCachedThreadPool(); System.out.println("服务端运行中...\n"); Socket client = null; while(true) { client = server.accept(); mList.add(client); myExecutorService.execute(new Service(client)); } }catch(Exception e){e.printStackTrace();} } class Service implements Runnable { private Socket socket; private BufferedReader in = null; private String msg = ""; public Service(Socket socket) { this.socket = socket; try { in = new BufferedReader(new InputStreamReader(socket.getInputStream())); msg = "用户:" +this.socket.getInetAddress() + "~加入了聊天室" +"当前在线人数:" +mList.size(); this.sendmsg(); }catch(IOException e){e.printStackTrace();} } @Override public void run() { try{ while(true) { if((msg = in.readLine()) != null) { if(msg.equals("bye")) { System.out.println("~~~~~~~~~~~~~"); mList.remove(socket); in.close(); msg = "用户:" + socket.getInetAddress() + "退出:" +"当前在线人数:"+mList.size(); socket.close(); this.sendmsg(); break; }else{ msg = socket.getInetAddress() + " 说: " + msg; this.sendmsg(); } } } }catch(Exception e){e.printStackTrace();} } //为连接上服务端的每个客户端发送信息 public void sendmsg() { System.out.println(msg); int num = mList.size(); for(int index = 0;index < num;index++) { Socket mSocket = mList.get(index); PrintWriter pout = null; try { pout = new PrintWriter(new BufferedWriter( new OutputStreamWriter(mSocket.getOutputStream(),"UTF-8")),true); pout.println(msg); }catch (IOException e) {e.printStackTrace();} } } } }
接著到客戶端,客戶端的困難在於要另外開闢執行緒的問題,因為Android不允許直接在 主線程中做網路操作,而且不允許在主線程外的線程操作UI,這裡的做法是自己新建 一個線程,以及透過Hanlder來更新UI,實際開發不建議直接這樣做! ! !
佈局檔:activity_main.xml:
MainActivity.java:
public class MainActivity extends AppCompatActivity implements Runnable { //定义相关变量,完成初始化 private TextView txtshow; private EditText editsend; private Button btnsend; private static final String HOST = "172.16.2.54"; private static final int PORT = 12345; private Socket socket = null; private BufferedReader in = null; private PrintWriter out = null; private String content = ""; private StringBuilder sb = null; //定义一个handler对象,用来刷新界面 public Handler handler = new Handler() { public void handleMessage(Message msg) { if (msg.what == 0x123) { sb.append(content); txtshow.setText(sb.toString()); } } ; }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); sb = new StringBuilder(); txtshow = (TextView) findViewById(R.id.txtshow); editsend = (EditText) findViewById(R.id.editsend); btnsend = (Button) findViewById(R.id.btnsend); //当程序一开始运行的时候就实例化Socket对象,与服务端进行连接,获取输入输出流 //因为4.0以后不能再主线程中进行网络操作,所以需要另外开辟一个线程 new Thread() { public void run() { try { socket = new Socket(HOST, PORT); in = new BufferedReader(new InputStreamReader(socket.getInputStream(), "UTF-8")); out = new PrintWriter(new BufferedWriter(new OutputStreamWriter( socket.getOutputStream())), true); } catch (IOException e) { e.printStackTrace(); } } }.start(); //为发送按钮设置点击事件 btnsend.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { String msg = editsend.getText().toString(); if (socket.isConnected()) { if (!socket.isOutputShutdown()) { out.println(msg); } } } }); new Thread(MainActivity.this).start(); } //重写run方法,在该方法中输入流的读取 @Override public void run() { try { while (true) { if (socket.isConnected()) { if (!socket.isInputShutdown()) { if ((content = in.readLine()) != null) { content += "\n"; handler.sendEmptyMessage(0x123); } } } } } catch (Exception e) { e.printStackTrace(); } } }
本節小結:
好的,本節跟大家講解了基於TCP的Socket通信,文中介紹了Socket通信的模型,實現了 一個簡單的Socket通訊例子,以及寫了一個增強版的實例:小豬聊天室,相信會對剛涉及 Socket程式設計的你帶來便利~,謝謝~