我是 GO 新手,我有一個關於使用通道訊號停止 goroutine 的問題。
我有一個長期運行的 goroutine(超過 1000 個)和管理器來管理它:
func myThreadFunc(stop chan bool) { for { select { case <- stop: log.Debug("Stopping thread") return default: callClientTask() } } } func callClientTask() { // This can take long time up to 30 seconds - this is external HTTP API call time.Sleep(5 * time.Second) } func manager() { var cancelChannelSlice []chan bool for i := 0; i < 1000; i++ { cancelChannel := make(chan bool) cancelChannelSlice = append(cancelChannelSlice, cancelChannel) go myThreadFunc(cancelChannel) } var stopTest = func() { for _, c := range cancelChannelSlice { c <- true } } timeout := time.After(time.Duration(300) * time.Second) for { select { case <-timeout: stopTest() default: time.Sleep(time.Second) } } }
在這種情況下,每次我呼叫c <- true
管理員都會等待callClientTask()
完成,然後轉到下一個cancelChannel
我希望所有 goroutine 在 callClientTask()
的 1 次迭代中停止(不超過 30 秒)
我嘗試的唯一方法是像這樣投射新的 goroutine:
var stopTest = func() { for _, c := range cancelChannelSlice { go func(c chan bool) { c <- true close(c) }(c) } }
我這是正確的方法嗎?
據我從您的問題中了解到,「您希望所有goroutine 在callClientTask() 的1 次迭代中停止(不超過30 秒)」且工作執行緒同時運行而不會出現同步問題。
我重新組織了與等待群組同時運行的程式碼。
範例程式碼:
#package main import ( "log" "sync" "time" ) func worker(stop <-chan struct{}, wg *sync.WaitGroup) { defer wg.Done() for { select { case <-stop: log.Println("Stopping thread") return default: callClientTask() } } } func callClientTask() { time.Sleep(2 * time.Second) // simulate a long-running task (for testing purposes) } func main() { var wg sync.WaitGroup stop := make(chan struct{}) for i := 0; i < 1000; i++ { wg.Add(1) go worker(stop, &wg) } time.Sleep(5 * time.Second) // allow workers to run for a while close(stop) // stop all workers, close channel wg.Wait() // wait for all workers }
輸出:
2023/10/26 10:40:44 Stopping thread 2023/10/26 10:40:44 Stopping thread .... 2023/10/26 10:40:49 Stopping thread 2023/10/26 10:40:49 Stopping thread
編輯:
如果您想停止某些工作人員,則必須更新工作人員。以下程式碼包括具有“停止”和“停止”通道的工作人員以及啟動/停止功能。
範例程式碼:
#package main import ( "log" "sync" "time" ) type Worker struct { stop chan struct{} stopped chan struct{} } func NewWorker() *Worker { return &Worker{ stop: make(chan struct{}), stopped: make(chan struct{}), } } func (w *Worker) Start(wg *sync.WaitGroup) { wg.Add(1) go func() { defer wg.Done() for { select { case <-w.stop: log.Println("Stopping thread") close(w.stopped) return default: callClientTask() } } }() } func (w *Worker) Stop() { close(w.stop) <-w.stopped } func callClientTask() { time.Sleep(2 * time.Second) // simulate a long-running task (for testing purposes) } func main() { var wg sync.WaitGroup workers := make([]*Worker, 1000) for i := 0; i < 1000; i++ { workers[i] = NewWorker() workers[i].Start(&wg) } time.Sleep(5 * time.Second) // allow workers to run for a while for i := 0; i < 100; i++ { // stop first 100 workers workers[i].Stop() } for i := 100; i < 1000; i++ { // wait other workers to finish workers[i].Stop() } wg.Wait() }
輸出:
2023/10/26 12:51:26 Stopping thread 2023/10/26 12:51:28 Stopping thread 2023/10/26 12:51:30 Stopping thread ....
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