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如何實現C#中的最短路徑演算法

王林
王林原創
2023-09-19 11:34:54931瀏覽

如何實現C#中的最短路徑演算法

如何實現C#中的最短路徑演算法,需要具體程式碼範例

#最短路徑演算法是圖論中的一種重要演算法,用於求解一個圖中兩個頂點之間的最短路徑。在本文中,我們將介紹如何使用C#語言實作兩種經典的最短路徑演算法:Dijkstra演算法和Bellman-Ford演算法。

Dijkstra演算法是一種廣泛應用的單源最短路徑演算法。它的基本想法是從起始頂點開始,逐步擴展到其他節點,更新已經發現的節點的最短路徑。以下是使用Dijkstra演算法求解最短路徑的範例程式碼:

using System;
using System.Collections.Generic;

public class DijkstraAlgorithm
{
    private int vertexCount;
    private int[] distance;
    private bool[] visited;
    private List<List<int>> adjacencyMatrix;

    public DijkstraAlgorithm(List<List<int>> graph)
    {
        vertexCount = graph.Count;
        distance = new int[vertexCount];
        visited = new bool[vertexCount];
        adjacencyMatrix = graph;
    }

    public void FindShortestPath(int startVertex)
    {
        // 初始化距离数组和访问数组
        for (int i = 0; i < vertexCount; i++)
        {
            distance[i] = int.MaxValue;
            visited[i] = false;
        }

        // 起始顶点到自身的距离为0
        distance[startVertex] = 0;

        for (int i = 0; i < vertexCount - 1; i++)
        {
            int u = FindMinDistance();

            // 标记u为已访问
            visited[u] = true;

            // 更新u的邻接顶点的距离
            for (int v = 0; v < vertexCount; v++)
            {
                if (!visited[v] && adjacencyMatrix[u][v] != 0 && distance[u] != int.MaxValue
                    && distance[u] + adjacencyMatrix[u][v] < distance[v])
                {
                    distance[v] = distance[u] + adjacencyMatrix[u][v];
                }
            }
        }

        // 输出最短路径
        Console.WriteLine("顶点    最短路径");
        for (int i = 0; i < vertexCount; i++)
        {
            Console.WriteLine(i + "    " + distance[i]);
        }
    }

    private int FindMinDistance()
    {
        int minDistance = int.MaxValue;
        int minDistanceIndex = -1;
        for (int i = 0; i < vertexCount; i++)
        {
            if (!visited[i] && distance[i] <= minDistance)
            {
                minDistance = distance[i];
                minDistanceIndex = i;
            }
        }
        return minDistanceIndex;
    }
}

public class Program
{
    public static void Main(string[] args)
    {
        // 构建示例图
        List<List<int>> graph = new List<List<int>>()
        {
            new List<int>() {0, 4, 0, 0, 0, 0, 0, 8, 0},
            new List<int>() {4, 0, 8, 0, 0, 0, 0, 11, 0},
            new List<int>() {0, 8, 0, 7, 0, 4, 0, 0, 2},
            new List<int>() {0, 0, 7, 0, 9, 14, 0, 0, 0},
            new List<int>() {0, 0, 0, 9, 0, 10, 0, 0, 0},
            new List<int>() {0, 0, 4, 0, 10, 0, 2, 0, 0},
            new List<int>() {0, 0, 0, 14, 0, 2, 0, 1, 6},
            new List<int>() {8, 11, 0, 0, 0, 0, 1, 0, 7},
            new List<int>() {0, 0, 2, 0, 0, 0, 6, 7, 0}
        };

        // 使用Dijkstra算法求解最短路径
        DijkstraAlgorithm dijkstraAlgorithm = new DijkstraAlgorithm(graph);
        dijkstraAlgorithm.FindShortestPath(0);
    }
}

Bellman-Ford演算法是一種解決負權圖的最短路徑問題的演算法。它使用動態規劃的思想,逐步更新頂點的最短路徑。以下是使用Bellman-Ford演算法求解最短路徑的範例程式碼:

using System;
using System.Collections.Generic;

public class BellmanFordAlgorithm
{
    private int vertexCount;
    private int[] distance;
    private List<Edge> edges;

    private class Edge
    {
        public int source;
        public int destination;
        public int weight;

        public Edge(int source, int destination, int weight)
        {
            this.source = source;
            this.destination = destination;
            this.weight = weight;
        }
    }

    public BellmanFordAlgorithm(int vertexCount)
    {
        this.vertexCount = vertexCount;
        distance = new int[vertexCount];
        edges = new List<Edge>();
    }

    public void AddEdge(int source, int destination, int weight)
    {
        edges.Add(new Edge(source, destination, weight));
    }

    public void FindShortestPath(int startVertex)
    {
        // 初始化距离数组
        for (int i = 0; i < vertexCount; i++)
        {
            distance[i] = int.MaxValue;
        }

        // 起始顶点到自身的距离为0
        distance[startVertex] = 0;

        // 迭代vertexCount-1次,更新距离
        for (int i = 0; i < vertexCount - 1; i++)
        {
            foreach (Edge edge in edges)
            {
                if (distance[edge.source] != int.MaxValue && distance[edge.source] + edge.weight < distance[edge.destination])
                {
                    distance[edge.destination] = distance[edge.source] + edge.weight;
                }
            }
        }

        // 检查是否存在负权环路
        foreach (Edge edge in edges)
        {
            if (distance[edge.source] != int.MaxValue && distance[edge.source] + edge.weight < distance[edge.destination])
            {
                Console.WriteLine("图中存在负权环路");
                return;
            }
        }

        // 输出最短路径
        Console.WriteLine("顶点    最短路径");
        for (int i = 0; i < vertexCount; i++)
        {
            Console.WriteLine(i + "    " + distance[i]);
        }
    }
}

public class Program
{
    public static void Main(string[] args)
    {
        // 构建示例图
        int vertexCount = 5;
        BellmanFordAlgorithm bellmanFordAlgorithm = new BellmanFordAlgorithm(vertexCount);
        bellmanFordAlgorithm.AddEdge(0, 1, 6);
        bellmanFordAlgorithm.AddEdge(0, 2, 7);
        bellmanFordAlgorithm.AddEdge(1, 2, 8);
        bellmanFordAlgorithm.AddEdge(1, 4, -4);
        bellmanFordAlgorithm.AddEdge(1, 3, 5);
        bellmanFordAlgorithm.AddEdge(2, 4, 9);
        bellmanFordAlgorithm.AddEdge(2, 3, -3);
        bellmanFordAlgorithm.AddEdge(3, 1, -2);
        bellmanFordAlgorithm.AddEdge(4, 3, 7);

        // 使用Bellman-Ford算法求解最短路径
        bellmanFordAlgorithm.FindShortestPath(0);
    }
}

以上就是使用C#語言實作Dijkstra演算法和Bellman-Ford演算法的範例程式碼。透過這兩個演算法,我們可以在圖中求解最短路徑問題。

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