最近看到微博頭像上傳功能很感興趣,於是就使用canvas寫了一個,本文寫的不好還請見諒。本程式目前在Google瀏覽器和火狐瀏覽器測試可用,ie瀏覽器無法支援。
因為ie的安全機制不允許img使用本機路徑,所以若想ie支援本程序,必須先將圖片上傳,然後上傳給img物件後的圖片位址。
我在這裡沒寫,是因為暫時沒寫上傳功能的後端程式碼,並且還不確定有沒有更好的解決方案。
如下是新浪的
如下是我做的截取部分
代碼:
var canvas = document.getElementById('canvas'), context = canvas.getContext('d'), canvas = document.getElementById('canvas_dp'), context = canvas.getContext('d'), image = new Image(),//document.getElementById('myimg'), imageData, scale,//缩放比例 rubberbandRectangle = {left:,top:,width:,height:}, resize = ; oldRubberbandRectangle = {}; dragging = false, extending = false, mousedown = {}; // Functions..................................................... function windowToCanvas(canvas, x, y) { var canvasRectangle = canvas.getBoundingClientRect(); return { x: x - canvasRectangle.left, y: y - canvasRectangle.top }; } //将截取的图片画在小的canvas中 function captureCanvasPixels() { context.drawImage(image,rubberbandRectangle.left/scale,rubberbandRectangle.top/scale,rubberbandRectangle.width/scale,rubberbandRectangle.height/scale,,,,); } function drawRubberband() { context.save(); context.beginPath();//开始新的路径 rect(rubberbandRectangle.left, rubberbandRectangle.top, rubberbandRectangle.width, rubberbandRectangle.height); context.fillStyle='rgba(,,,.)'; addRectanglePath(); context.fill();//填充路径 context.fillStyle='rgba(,,,)'; captureCanvasPixels();//将选取的图像copy到预览canvas中 context.beginPath(); context.strokeStyle = '#'; context.lineWidth = .; context.arc(rubberbandRectangle.left+rubberbandRectangle.width,rubberbandRectangle.top+rubberbandRectangle.height,,,Math.PI*,true); context.fill();//填充路径 context.stroke();//填充路径 context.restore(); } function rect(x, y, w, h, direction){ if(direction){//逆时针 context.moveTo(x, y); context.lineTo(x, y + h); context.lineTo(x + w, y + h); context.lineTo(x + w, y); }else{//顺时针 context.moveTo(x, y); context.lineTo(x + w, y); context.lineTo(x + w, y + h); context.lineTo(x, y + h); } context.closePath(); } function addRectanglePath(){ rect(,,canvas.width,canvas.height,true); } function startDragging(loc){ mousedown.x = loc.x; mousedown.y = loc.y; oldRubberbandRectangle.left = rubberbandRectangle.left; oldRubberbandRectangle.top = rubberbandRectangle.top; } function updateRubberbandRectangle(loc){ var left = oldRubberbandRectangle.left + loc.x-mousedown.x; var top = oldRubberbandRectangle.top + loc.y - mousedown.y; rubberbandRectangle.left = (left<) ? : left; rubberbandRectangle.top = (top < ) ? : top; if(rubberbandRectangle.left + rubberbandRectangle.width > image.width * scale)rubberbandRectangle.left = image.width * scale - rubberbandRectangle.width; if(rubberbandRectangle.top + rubberbandRectangle.height > image.height * scale)rubberbandRectangle.top = image.height * scale - rubberbandRectangle.height; drawRubberband(); } function startExtendSelection(loc){ mousedown.x = loc.x; mousedown.y = loc.y; oldRubberbandRectangle.width = rubberbandRectangle.width; oldRubberbandRectangle.height = rubberbandRectangle.height; } function extendSelection(loc){ var width = parseInt(oldRubberbandRectangle.width) + parseInt(loc.x)-parseInt(mousedown.x); var height = parseInt(parseInt(oldRubberbandRectangle.height) * parseInt(width)/parseInt(oldRubberbandRectangle.width)); rubberbandRectangle.width = width; rubberbandRectangle.height = height; drawRubberband(); } function clearRubberbandRectangle(){ context.clearRect(, , canvas.width, canvas.height); context.putImageData(imageData, ,); } // Event handlers............................................... canvas.onmousedown = function(e){ e.preventDefault(); var loc = windowToCanvas(canvas, e.clientX, e.clientY); if(rubberbandRectangle.left < loc.x && rubberbandRectangle.top < loc.y && (rubberbandRectangle.left + rubberbandRectangle.width) > loc.x && (rubberbandRectangle.top + rubberbandRectangle.height) > loc.y){ dragging = true; startDragging(loc); }else if((rubberbandRectangle.left + rubberbandRectangle.width - ) < loc.x && (rubberbandRectangle.top + rubberbandRectangle.height - ) < loc.y && (rubberbandRectangle.left + rubberbandRectangle.width +) > loc.x && (rubberbandRectangle.top + rubberbandRectangle.height + ) > loc.y){ extending = true; startExtendSelection(loc); } } canvas.onmousemove = function (e) { e.preventDefault(); var loc = windowToCanvas(canvas, e.clientX, e.clientY); if(rubberbandRectangle.left < loc.x && rubberbandRectangle.top < loc.y && (rubberbandRectangle.left + rubberbandRectangle.width) > loc.x && (rubberbandRectangle.top + rubberbandRectangle.height) > loc.y){ canvas.style.cursor='move'; }else if((rubberbandRectangle.left + rubberbandRectangle.width - ) < loc.x && (rubberbandRectangle.top + rubberbandRectangle.height - ) < loc.y && (rubberbandRectangle.left + rubberbandRectangle.width +) > loc.x && (rubberbandRectangle.top + rubberbandRectangle.height + ) > loc.y){ canvas.style.cursor='nw-resize'; }else{ canvas.style.cursor=''; } if (dragging) { clearRubberbandRectangle(); updateRubberbandRectangle(loc); } if(extending){ canvas.style.cursor='nw-resize'; clearRubberbandRectangle(); extendSelection(loc); } } canvas.onmouseup = function(e){ e.preventDefault(); dragging = false; extending = false; } // Initialization.............................................. var myfileInput = document.getElementById('myfileInput'); myfileInput.onchange=function(){ setImage(myfileInput); }; function setImage(fileObj){ if (fileObj.files && fileObj.files[]) { //火狐下,谷歌下都是支持的 image.src = window.URL.createObjectURL(fileObj.files[]); } else { alert('对不起,您的浏览器不支持'); } } image.src = ''; image.onload = function () { console.log(image); var w,h; //计算图片缩放比例 if(image.width>canvas.width){ console.log(); w = canvas.width; h = canvas.width*image.height/image.width }else if(image.height>canvas.height){ console.log(); h = canvas.height; w = canvas.height*image.width/mage.height }else if(image.width/image.height >= canvas.width/canvas.height){ console.log(); w = canvas.width; h = canvas.width*image.height/image.width; }else if(image.width/image.height < canvas.width/canvas.height){ console.log(); w = canvas.height*image.width/image.height h = canvas.height; } scale = w/image.width; context.clearRect(,,canvas.width,canvas.height); context.drawImage(image, , ,w, h); console.log( w+':'+h+'###'+canvas.width+':'+canvas.height); imageData= context.getImageData(, , canvas.width, canvas.height); drawRubberband(); };
html
<!DOCTYPE html> <html> <head> <meta charset="utf-"> <title>CarlZhang</title> </head> <body> <div name="container" style="height:px;width:px;border:#BB px solid;text-align:center"> <canvas id="canvas" style="z-index: ; " height="" width=""></canvas> </div> <!--预览--> <div name="display" style="height:px;width:px;border:#BB px solid;position:absolute;left:px;top:px;"> <canvas id="canvas_dp" style="z-index: ; " height="" width=""></canvas> </div> <!--上传--> <input id="myfileInput" type="file" accept="image/gif, image/jpeg, image/x-png"/> <script src="js/cavas_img_upload.js" type="text/javascript" charset="utf-"></script> </body> </html>
以上程式碼很簡單吧,附有註釋,有不同見解的朋友,歡迎給我留言,共同交流學習進步。欲了解更多有關canvas頭像截取上傳問題,請持續關注本站,本站每天都有新的內容更新。