首頁  >  文章  >  web前端  >  canvas 模擬實現電子彩券刮刮樂的程式碼

canvas 模擬實現電子彩券刮刮樂的程式碼

不言
不言原創
2018-07-02 11:50:014767瀏覽

今天帶給大家一個刮刮樂的小例子~基於HTML5 canvas的,非常具有使用價值,有興趣的可以了解一下。

今天帶給大家一個刮刮樂的小例子~基於HTML5 canvas的,有興趣的可以改成Android版本的,或是其他的~

效果圖:

貼一張我中500w的照片,咋辦啊,怎麼花呢~

好了,下面開始原理:

1、刮獎區域兩個Canvas,一個是front , 一個back ,front遮住下面的canvas。

2、canvas預設填滿了一個矩形,將下面canvas效果圖遮蓋,然後監聽mouse事件,根據mousemove的x,y座標,進行擦出front canvas上的矩形區域,然後顯示出下面的canvas的效果圖。

很簡單把~嘿嘿~

1、HTML檔案內容:

<!DOCTYPE html>  
<html>  
<head>  
    <title></title>  
    <meta charset="utf-8">  
  
    <script type="text/javascript" src="../../jquery-1.8.3.js"></script>  
    <script type="text/javascript" src="canvas2d.js"></script>  
  
    <script type="text/javascript" src="GuaGuaLe2.js"></script>  
  
    <script type="text/javascript">  
  
        $(function ()  
        {  
            var guaguale = new GuaGuaLe("front", "back");  
            guaguale.init({msg: "¥5000000.00"});  
        });  
    </script>  
    <style type="text/css">  
  
  
        body  
        {  
            background: url("s_bd.jpg") repeat 0 0;  
        }  
  
        .container  
        {  
            position: relative;  
            width: 400px;  
            height: 160px;  
            margin: 100px auto 0;  
            background: url(s_title.png) no-repeat 0 0;  
            background-size: 100% 100%;  
        }  
  
        #front, #back  
        {  
            position: absolute;  
            width: 200px;  
            left: 50%;  
            top: 100%;  
            margin-left: -130px;  
            height: 80px;  
            border-radius: 5px;  
            border: 1px solid #444;  
        }  
  
    </style>  
  
</head>  
<body>  
  
<p class="container">  
    <canvas id="back" width="200" height="80"></canvas>  
    <canvas id="front" width="200" height="80"></canvas>  
</p>  
  
  
</body>  
</html>

2、首先我利用了一個以前寫的canvas輔助類,留下來今天要用的一些方法:

/** 
 * Created with JetBrains WebStorm. 
 * User: zhy 
 * Date: 13-12-17 
 * Time: 下午9:42 
 * To change this template use File | Settings | File Templates. 
 */  
  
function Canvas2D($canvas)  
{  
    var context = $canvas[0].getContext("2d"),  
        width = $canvas[0].width,  
        height = $canvas[0].height,  
        pageOffset = $canvas.offset();  
  
  
    context.font = "24px Verdana, Geneva, sans-serif";  
    context.textBaseline = "top";  
  
  
    /** 
     * 绘制矩形 
     * @param start 
     * @param end 
     * @param isFill 
     */  
    this.drawRect = function (start, end, isFill)  
    {  
        var w = end.x - start.x , h = end.y - start.y;  
        if (isFill)  
        {  
            context.fillRect(start.x, start.y, w, h);  
        }  
        else  
        {  
            context.strokeRect(start.x, start.y, w, h);  
        }  
    };  
  
    /** 
     * 根据书写的文本,得到该文本在canvas上书写的中心位置的左上角坐标 
     * @param text 
     * @returns {{x: number, y: number}} 
     */  
    this.caculateTextCenterPos = function (text)  
    {  
        var metrics = context.measureText(text);  
        console.log(metrics);  
//        context.font = fontSize + "px Verdana, Geneva, sans-serif";  
        var textWidth = metrics.width;  
        var textHeight = parseInt(context.font);  
  
        return {  
            x: width / 2 - textWidth / 2,  
            y: height / 2 - textHeight / 2  
        };  
    }  
    this.width = function ()  
    {  
        return width;  
    }  
    this.height = function ()  
    {  
        return height;  
    }  
    this.resetOffset = function ()  
    {  
        pageOffset = $canvas.offset();  
    }  
    /** 
     * 当屏幕大小发生变化,重新计算offset 
     */  
    $(window).resize(function ()  
    {  
        pageOffset = $canvas.offset();  
    });  
  
    /** 
     * 将页面上的左边转化为canvas中的坐标 
     * @param pageX 
     * @param pageY 
     * @returns {{x: number, y: number}} 
     */  
    this.getCanvasPoint = function (pageX, pageY)  
    {  
        return{  
            x: pageX - pageOffset.left,  
            y: pageY - pageOffset.top  
        }  
    }  
    /** 
     * 清除区域,此用户鼠标擦出刮奖涂层 
     * @param start 
     * @returns {*} 
     */  
    this.clearRect = function (start)  
    {  
        context.clearRect(start.x, start.y, 10, 10);  
        return this;  
    };  
  
    /** 
     *将文本绘制到canvas的中间 
     * @param text 
     * @param fill 
     */  
    this.drawTextInCenter = function (text, fill)  
    {  
        var point = this.caculateTextCenterPos(text);  
        if (fill)  
        {  
            context.fillText(text, point.x, point.y);  
        }  
        else  
        {  
            context.strokeText(text, point.x, point.y);  
        }  
    };  
    /** 
     * 设置画笔宽度 
     * @param newWidth 
     * @returns {*} 
     */  
    this.penWidth = function (newWidth)  
    {  
        if (arguments.length)  
        {  
            context.lineWidth = newWidth;  
            return this;  
        }  
        return context.lineWidth;  
    };  
  
    /** 
     * 设置画笔颜色 
     * @param newColor 
     * @returns {*} 
     */  
    this.penColor = function (newColor)  
    {  
        if (arguments.length)  
        {  
            context.strokeStyle = newColor;  
            context.fillStyle = newColor;  
            return this;  
        }  
  
        return context.strokeStyle;  
    };  
  
    /** 
     * 设置字体大小 
     * @param fontSize 
     * @returns {*} 
     */  
    this.fontSize = function (fontSize)  
    {  
        if (arguments.length)  
        {  
            context.font = fontSize + "px Verdana, Geneva, sans-serif";  
  
            return this;  
        }  
  
        return context.fontSize;  
    }  
  
  
}

這個類別也就對Canvas物件進行了簡單的封裝,設定參數,繪製圖形什麼的,比較簡單,大家可以完善下這個類別~

3、 GuaGuaLe.js

/** 
 * Created with JetBrains WebStorm. 
 * User: zhy 
 * Date: 14-6-24 
 * Time: 上午11:36 
 * To change this template use File | Settings | File Templates. 
 */  
function GuaGuaLe(idFront, idBack)  
{  
    this.$eleBack = $("#" + idBack);  
    this.$eleFront = $("#" + idFront);  
    this.frontCanvas = new Canvas2D(this.$eleFront);  
    this.backCanvas = new Canvas2D(this.$eleBack);  
  
    this.isStart = false;  
  
}  
  
GuaGuaLe.prototype = {  
    constructor: GuaGuaLe,  
    /** 
     * 将用户的传入的参数和默认参数做合并 
     * @param desAttr 
     * @returns {{frontFillColor: string, backFillColor: string, backFontColor: string, backFontSize: number, msg: string}} 
     */  
    mergeAttr: function (desAttr)  
    {  
        var defaultAttr = {  
            frontFillColor: "silver",  
            backFillColor: "gold",  
            backFontColor: "red",  
            backFontSize: 24,  
            msg: "谢谢惠顾"  
        };  
        for (var p in  desAttr)  
        {  
            defaultAttr[p] = desAttr[p];  
        }  
  
        return defaultAttr;  
  
    },  
  
  
    init: function (desAttr)  
    {  
  
        var attr = this.mergeAttr(desAttr);  
  
        //初始化canvas  
        this.backCanvas.penColor(attr.backFillColor);  
        this.backCanvas.fontSize(attr.backFontSize);  
        this.backCanvas.drawRect({x: 0, y: 0}, {x: this.backCanvas.width(), y: this.backCanvas.height()}, true);  
        this.backCanvas.penColor(attr.backFontColor);  
        this.backCanvas.drawTextInCenter(attr.msg, true);  
        //初始化canvas  
        this.frontCanvas.penColor(attr.frontFillColor);  
        this.frontCanvas.drawRect({x: 0, y: 0}, {x: this.frontCanvas.width(), y: this.frontCanvas.height()}, true);  
  
        var _this = this;  
        //设置事件  
        this.$eleFront.mousedown(function (event)  
        {  
            _this.mouseDown(event);  
        }).mousemove(function (event)  
            {  
                _this.mouseMove(event);  
            }).mouseup(function (event)  
            {  
                _this.mouseUp(event);  
            });  
    },  
    mouseDown: function (event)  
    {  
        this.isStart = true;  
        this.startPoint = this.frontCanvas.getCanvasPoint(event.pageX, event.pageY);  
    },  
    mouseMove: function (event)  
    {  
        if (!this.isStart)return;  
        var p = this.frontCanvas.getCanvasPoint(event.pageX, event.pageY);  
        this.frontCanvas.clearRect(p);  
    },  
    mouseUp: function (event)  
    {  
        this.isStart = false;  
    }  
};

透過使用者傳入的兩個canvas的id,然後產生一個對象,進行初始化操作,設定事件。當然了也提供使用者設定可選的參數,各種顏色,已經刮開後顯示的資訊等,透過

{
            frontFillColor: "silver",
            backFillColor: "gold",
            backFontColor: "red",
            backFontSize: 24,
            msg: "谢谢惠顾"
        };

傳給init方法進行設定。

好了,然後就基本上完工了,測試一下:

基本上實現了刮開圖層,但是存在一個小問題,就是當用戶滑動特別快時,會出現一些斷點,當然也可以忽略,不過我們準備提供一下解決方案:

產生原因:由於滑鼠移動速度過快,產生的斷點;解決方案:將mousemove中兩次的滑鼠左邊,進行拆分成多個斷點座標:

如上圖,把兩點之間進行連線,根據斜率,然後分成多小段,分別得到線段上的座標(有四種可能,有興趣可以畫圖,計算下,程式碼如下):

var k;  
      if (p.x > this.startPoint.x)  
      {  
          k = (p.y - this.startPoint.y) / (p.x - this.startPoint.x);  
          for (var i = this.startPoint.x; i < p.x; i += 5)  
          {  
              this.frontCanvas.clearRect({x: i, y: (this.startPoint.y + (i - this.startPoint.x) * k)});  
          }  
      } else  
      {  
          k = (p.y - this.startPoint.y) / (p.x - this.startPoint.x);  
          for (var i = this.startPoint.x; i > p.x; i -= 5)  
          {  
              this.frontCanvas.clearRect({x: i, y: (this.startPoint.y + ( i - this.startPoint.x  ) * k)});  
          }  
      }  
      this.startPoint = p;

4、最後貼完整的GuaGuaLe.js

/** 
 * Created with JetBrains WebStorm. 
 * User: zhy 
 * Date: 14-6-24 
 * Time: 上午11:36 
 * To change this template use File | Settings | File Templates. 
 */  
function GuaGuaLe(idFront, idBack)  
{  
    this.$eleBack = $("#" + idBack);  
    this.$eleFront = $("#" + idFront);  
    this.frontCanvas = new Canvas2D(this.$eleFront);  
    this.backCanvas = new Canvas2D(this.$eleBack);  
  
    this.isStart = false;  
  
}  
  
GuaGuaLe.prototype = {  
    constructor: GuaGuaLe,  
    /** 
     * 将用户的传入的参数和默认参数做合并 
     * @param desAttr 
     * @returns {{frontFillColor: string, backFillColor: string, backFontColor: string, backFontSize: number, msg: string}} 
     */  
    mergeAttr: function (desAttr)  
    {  
        var defaultAttr = {  
            frontFillColor: "silver",  
            backFillColor: "gold",  
            backFontColor: "red",  
            backFontSize: 24,  
            msg: "谢谢惠顾"  
        };  
        for (var p in  desAttr)  
        {  
            defaultAttr[p] = desAttr[p];  
        }  
  
        return defaultAttr;  
  
    },  
  
  
    init: function (desAttr)  
    {  
  
        var attr = this.mergeAttr(desAttr);  
  
        //初始化canvas  
        this.backCanvas.penColor(attr.backFillColor);  
        this.backCanvas.fontSize(attr.backFontSize);  
        this.backCanvas.drawRect({x: 0, y: 0}, {x: this.backCanvas.width(), y: this.backCanvas.height()}, true);  
        this.backCanvas.penColor(attr.backFontColor);  
        this.backCanvas.drawTextInCenter(attr.msg, true);  
        //初始化canvas  
        this.frontCanvas.penColor(attr.frontFillColor);  
        this.frontCanvas.drawRect({x: 0, y: 0}, {x: this.frontCanvas.width(), y: this.frontCanvas.height()}, true);  
  
        var _this = this;  
        //设置事件  
        this.$eleFront.mousedown(function (event)  
        {  
            _this.mouseDown(event);  
        }).mousemove(function (event)  
            {  
                _this.mouseMove(event);  
            }).mouseup(function (event)  
            {  
                _this.mouseUp(event);  
            });  
    },  
    mouseDown: function (event)  
    {  
        this.isStart = true;  
        this.startPoint = this.frontCanvas.getCanvasPoint(event.pageX, event.pageY);  
    },  
    mouseMove: function (event)  
    {  
        if (!this.isStart)return;  
        var p = this.frontCanvas.getCanvasPoint(event.pageX, event.pageY);  
        this.frontCanvas.clearRect(p);  
    },  
    mouseUp: function (event)  
    {  
        this.isStart = false;  
    }  
};

以上就是本文的全部內容,希望對大家的學習有所幫助,更多相關內容請關注PHP中文網!

相關推薦:

使用HTML5 Canvas繪製陰影效果的方法

利用HTML5中的Canvas繪製笑臉的程式碼

HTML5與CSS3實作3D展示商品資訊的程式碼

##

以上是canvas 模擬實現電子彩券刮刮樂的程式碼的詳細內容。更多資訊請關注PHP中文網其他相關文章!

陳述:
本文內容由網友自願投稿,版權歸原作者所有。本站不承擔相應的法律責任。如發現涉嫌抄襲或侵權的內容,請聯絡admin@php.cn