这次给大家带来JS实现3des+base64加密解密算法,JS实现3des+base64加密解密算法的注意事项有哪些,下面就是实战案例,一起来看一下。
1. index.html:
<title>BASE64编码</title> <meta> <script></script> <script></script> <script> var str = "网址:http://www.jb51.net"; document.write("原始字符串:"+str); var base64 = BASE64.encoder(str);//返回编码后的字符 document.write("BASE64后:"+base64); //alert(base64); var unicode= BASE64.decoder(base64);//返回会解码后的字符串。 //alert(unicode); document.write("还原:"+unicode); //var str= "你好123hello"; var key = "qXSdHWfbSZaaLeHBRhLgxBiG"; //alert(decrypt_3des); var des3en = DES3.encrypt(key,str); document.write("des3加密:"+des3en); document.write("des3解密:"+DES3.decrypt(key,des3en)); </script>
2. DES3.js文件:
/** * DES 加密算法 * * 该函数接受一个 8 字节字符串作为普通 DES 算法的密钥(也就是 64 位,但是算法只使用 56 位),或者接受一个 24 字节字符串作为 3DES * 算法的密钥;第二个参数是要加密或解密的信息字符串;第三个布尔值参数用来说明信息是加密还是解密;接下来的可选参数 mode 如果是 0 表示 ECB * 模式,1 表示 CBC 模式,默认是 ECB 模式;最后一个可选项是一个 8 字节的输入向量字符串(在 ECB 模式下不使用)。返回的密文是字符串。 * * 参数: <br> * key: 8字节字符串作为普通 DES 算法的密钥,或 24 字节字符串作为 3DES <br> * message: 加密或解密的信息字符串<br> * encrypt: 布尔值参数用来说明信息是加密还是解密<br> * mode: 1:CBC模式,0:ECB模式(默认)<br> * iv:<br> * padding: 可选项, 8字节的输入向量字符串(在 ECB 模式下不使用) */ //this takes the key, the message, and whether to encrypt or decrypt function des (key, message, encrypt, mode, iv, padding) { if(encrypt) //如果是加密的话,首先转换编码 message = unescape(encodeURIComponent(message)); //declaring this locally speeds things up a bit var spfunction1 = new Array (0x1010400,0,0x10000,0x1010404,0x1010004,0x10404,0x4,0x10000,0x400,0x1010400,0x1010404,0x400,0x1000404,0x1010004,0x1000000,0x4,0x404,0x1000400,0x1000400,0x10400,0x10400,0x1010000,0x1010000,0x1000404,0x10004,0x1000004,0x1000004,0x10004,0,0x404,0x10404,0x1000000,0x10000,0x1010404,0x4,0x1010000,0x1010400,0x1000000,0x1000000,0x400,0x1010004,0x10000,0x10400,0x1000004,0x400,0x4,0x1000404,0x10404,0x1010404,0x10004,0x1010000,0x1000404,0x1000004,0x404,0x10404,0x1010400,0x404,0x1000400,0x1000400,0,0x10004,0x10400,0,0x1010004); var spfunction2 = new Array (-0x7fef7fe0,-0x7fff8000,0x8000,0x108020,0x100000,0x20,-0x7fefffe0,-0x7fff7fe0,-0x7fffffe0,-0x7fef7fe0,-0x7fef8000,-0x80000000,-0x7fff8000,0x100000,0x20,-0x7fefffe0,0x108000,0x100020,-0x7fff7fe0,0,-0x80000000,0x8000,0x108020,-0x7ff00000,0x100020,-0x7fffffe0,0,0x108000,0x8020,-0x7fef8000,-0x7ff00000,0x8020,0,0x108020,-0x7fefffe0,0x100000,-0x7fff7fe0,-0x7ff00000,-0x7fef8000,0x8000,-0x7ff00000,-0x7fff8000,0x20,-0x7fef7fe0,0x108020,0x20,0x8000,-0x80000000,0x8020,-0x7fef8000,0x100000,-0x7fffffe0,0x100020,-0x7fff7fe0,-0x7fffffe0,0x100020,0x108000,0,-0x7fff8000,0x8020,-0x80000000,-0x7fefffe0,-0x7fef7fe0,0x108000); var spfunction3 = new Array (0x208,0x8020200,0,0x8020008,0x8000200,0,0x20208,0x8000200,0x20008,0x8000008,0x8000008,0x20000,0x8020208,0x20008,0x8020000,0x208,0x8000000,0x8,0x8020200,0x200,0x20200,0x8020000,0x8020008,0x20208,0x8000208,0x20200,0x20000,0x8000208,0x8,0x8020208,0x200,0x8000000,0x8020200,0x8000000,0x20008,0x208,0x20000,0x8020200,0x8000200,0,0x200,0x20008,0x8020208,0x8000200,0x8000008,0x200,0,0x8020008,0x8000208,0x20000,0x8000000,0x8020208,0x8,0x20208,0x20200,0x8000008,0x8020000,0x8000208,0x208,0x8020000,0x20208,0x8,0x8020008,0x20200); var spfunction4 = new Array (0x802001,0x2081,0x2081,0x80,0x802080,0x800081,0x800001,0x2001,0,0x802000,0x802000,0x802081,0x81,0,0x800080,0x800001,0x1,0x2000,0x800000,0x802001,0x80,0x800000,0x2001,0x2080,0x800081,0x1,0x2080,0x800080,0x2000,0x802080,0x802081,0x81,0x800080,0x800001,0x802000,0x802081,0x81,0,0,0x802000,0x2080,0x800080,0x800081,0x1,0x802001,0x2081,0x2081,0x80,0x802081,0x81,0x1,0x2000,0x800001,0x2001,0x802080,0x800081,0x2001,0x2080,0x800000,0x802001,0x80,0x800000,0x2000,0x802080); var spfunction5 = new Array (0x100,0x2080100,0x2080000,0x42000100,0x80000,0x100,0x40000000,0x2080000,0x40080100,0x80000,0x2000100,0x40080100,0x42000100,0x42080000,0x80100,0x40000000,0x2000000,0x40080000,0x40080000,0,0x40000100,0x42080100,0x42080100,0x2000100,0x42080000,0x40000100,0,0x42000000,0x2080100,0x2000000,0x42000000,0x80100,0x80000,0x42000100,0x100,0x2000000,0x40000000,0x2080000,0x42000100,0x40080100,0x2000100,0x40000000,0x42080000,0x2080100,0x40080100,0x100,0x2000000,0x42080000,0x42080100,0x80100,0x42000000,0x42080100,0x2080000,0,0x40080000,0x42000000,0x80100,0x2000100,0x40000100,0x80000,0,0x40080000,0x2080100,0x40000100); var spfunction6 = new Array (0x20000010,0x20400000,0x4000,0x20404010,0x20400000,0x10,0x20404010,0x400000,0x20004000,0x404010,0x400000,0x20000010,0x400010,0x20004000,0x20000000,0x4010,0,0x400010,0x20004010,0x4000,0x404000,0x20004010,0x10,0x20400010,0x20400010,0,0x404010,0x20404000,0x4010,0x404000,0x20404000,0x20000000,0x20004000,0x10,0x20400010,0x404000,0x20404010,0x400000,0x4010,0x20000010,0x400000,0x20004000,0x20000000,0x4010,0x20000010,0x20404010,0x404000,0x20400000,0x404010,0x20404000,0,0x20400010,0x10,0x4000,0x20400000,0x404010,0x4000,0x400010,0x20004010,0,0x20404000,0x20000000,0x400010,0x20004010); var spfunction7 = new Array (0x200000,0x4200002,0x4000802,0,0x800,0x4000802,0x200802,0x4200800,0x4200802,0x200000,0,0x4000002,0x2,0x4000000,0x4200002,0x802,0x4000800,0x200802,0x200002,0x4000800,0x4000002,0x4200000,0x4200800,0x200002,0x4200000,0x800,0x802,0x4200802,0x200800,0x2,0x4000000,0x200800,0x4000000,0x200800,0x200000,0x4000802,0x4000802,0x4200002,0x4200002,0x2,0x200002,0x4000000,0x4000800,0x200000,0x4200800,0x802,0x200802,0x4200800,0x802,0x4000002,0x4200802,0x4200000,0x200800,0,0x2,0x4200802,0,0x200802,0x4200000,0x800,0x4000002,0x4000800,0x800,0x200002); var spfunction8 = new Array (0x10001040,0x1000,0x40000,0x10041040,0x10000000,0x10001040,0x40,0x10000000,0x40040,0x10040000,0x10041040,0x41000,0x10041000,0x41040,0x1000,0x40,0x10040000,0x10000040,0x10001000,0x1040,0x41000,0x40040,0x10040040,0x10041000,0x1040,0,0,0x10040040,0x10000040,0x10001000,0x41040,0x40000,0x41040,0x40000,0x10041000,0x1000,0x40,0x10040040,0x1000,0x41040,0x10001000,0x40,0x10000040,0x10040000,0x10040040,0x10000000,0x40000,0x10001040,0,0x10041040,0x40040,0x10000040,0x10040000,0x10001000,0x10001040,0,0x10041040,0x41000,0x41000,0x1040,0x1040,0x40040,0x10000000,0x10041000); //create the 16 or 48 subkeys we will need var keys = des_createKeys (key); var m=0, i, j, temp, temp2, right1, right2, left, right, looping; var cbcleft, cbcleft2, cbcright, cbcright2 var endloop, loopinc; var len = message.length; var chunk = 0; //set up the loops for single and triple des var iterations = keys.length == 32 ? 3 : 9; //single or triple des if (iterations == 3) {looping = encrypt ? new Array (0, 32, 2) : new Array (30, -2, -2);} else {looping = encrypt ? new Array (0, 32, 2, 62, 30, -2, 64, 96, 2) : new Array (94, 62, -2, 32, 64, 2, 30, -2, -2);} //pad the message depending on the padding parameter if (padding == 2) message += " "; //pad the message with spaces else if (padding == 1) { if(encrypt) { temp = 8-(len%8); message += String.fromCharCode(temp,temp,temp,temp,temp,temp,temp,temp); if (temp===8) len+=8; } } //PKCS7 padding else if (!padding) message += "\0\0\0\0\0\0\0\0"; //pad the message out with null bytes //store the result here var result = ""; var tempresult = ""; if (mode == 1) { //CBC mode cbcleft = (iv.charCodeAt(m++) >> 4) ^ right) & 0x0f0f0f0f; right ^= temp; left ^= (temp >> 16) ^ right) & 0x0000ffff; right ^= temp; left ^= (temp >> 2) ^ left) & 0x33333333; left ^= temp; right ^= (temp >> 8) ^ left) & 0x00ff00ff; left ^= temp; right ^= (temp >> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp >> 31)); right = ((right >> 31)); //do this either 1 or 3 times for each chunk of the message for (j=0; j<iterations>>> 4) | (right >> 24) & 0x3f] | spfunction4[(right1 >>> 16) & 0x3f] | spfunction6[(right1 >>> 8) & 0x3f] | spfunction8[right1 & 0x3f] | spfunction1[(right2 >>> 24) & 0x3f] | spfunction3[(right2 >>> 16) & 0x3f] | spfunction5[(right2 >>> 8) & 0x3f] | spfunction7[right2 & 0x3f]); } temp = left; left = right; right = temp; //unreverse left and right } //for either 1 or 3 iterations //move then each one bit to the right left = ((left >>> 1) | (left >> 1) | (right >> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp >> 8) ^ left) & 0x00ff00ff; left ^= temp; right ^= (temp >> 2) ^ left) & 0x33333333; left ^= temp; right ^= (temp >> 16) ^ right) & 0x0000ffff; right ^= temp; left ^= (temp >> 4) ^ right) & 0x0f0f0f0f; right ^= temp; left ^= (temp >>24), ((left>>>16) & 0xff), ((left>>>8) & 0xff), (left & 0xff), (right>>>24), ((right>>>16) & 0xff), ((right>>>8) & 0xff), (right & 0xff)); chunk += 8; if (chunk == 512) {result += tempresult; tempresult = ""; chunk = 0;} } //for every 8 characters, or 64 bits in the message //return the result as an array result += tempresult; result = result.replace(/\0*$/g, ""); if(!encrypt ) { //如果是解密的话,解密结束后对PKCS7 padding进行解码,并转换成utf-8编码 if(padding === 1) { //PKCS7 padding解码 var len = result.length, paddingChars = 0; len && (paddingChars = result.charCodeAt(len-1)); (paddingChars 8 ? 3 : 1; //changed by Paul 16/6/2007 to use Triple DES for 9+ byte keys //stores the return keys var keys = new Array (32 * iterations); //now define the left shifts which need to be done var shifts = new Array (0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0); //other variables var lefttemp, righttemp, m=0, n=0, temp; for (var j=0; j<iterations>>> 4) ^ right) & 0x0f0f0f0f; right ^= temp; left ^= (temp >> -16) ^ left) & 0x0000ffff; left ^= temp; right ^= (temp >> 2) ^ right) & 0x33333333; right ^= temp; left ^= (temp >> -16) ^ left) & 0x0000ffff; left ^= temp; right ^= (temp >> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp >> 8) ^ left) & 0x00ff00ff; left ^= temp; right ^= (temp >> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp >> 20) & 0x000000f0); //left needs to be put upside down left = (right >> 8) & 0xff00) | ((right >>> 24) & 0xf0); right = temp; //now go through and perform these shifts on the left and right keys for (var i=0; i >> 26); right = (right >> 26);} else {left = (left >> 27); right = (right >> 27);} left &= -0xf; right &= -0xf; //now apply PC-2, in such a way that E is easier when encrypting or decrypting //this conversion will look like PC-2 except only the last 6 bits of each byte are used //rather than 48 consecutive bits and the order of lines will be according to //how the S selection functions will be applied: S2, S4, S6, S8, S1, S3, S5, S7 lefttemp = pc2bytes0[left >>> 28] | pc2bytes1[(left >>> 24) & 0xf] | pc2bytes2[(left >>> 20) & 0xf] | pc2bytes3[(left >>> 16) & 0xf] | pc2bytes4[(left >>> 12) & 0xf] | pc2bytes5[(left >>> 8) & 0xf] | pc2bytes6[(left >>> 4) & 0xf]; righttemp = pc2bytes7[right >>> 28] | pc2bytes8[(right >>> 24) & 0xf] | pc2bytes9[(right >>> 20) & 0xf] | pc2bytes10[(right >>> 16) & 0xf] | pc2bytes11[(right >>> 12) & 0xf] | pc2bytes12[(right >>> 8) & 0xf] | pc2bytes13[(right >>> 4) & 0xf]; temp = ((righttemp >>> 16) ^ lefttemp) & 0x0000ffff; keys[n++] = lefttemp ^ temp; keys[n++] = righttemp ^ (temp <p style="text-align: left;">3. Base64.js文件:</p> <pre class="brush:php;toolbar:false">/** *create by 2014年7月9日 http://javascript.css-js.com/ *BASE64 Encode and Decode By UTF-8 unicode *可以和java的BASE64编码和解码互相转化 */ var BASE64_MAPPING = [ 'A','B','C','D','E','F','G','H', 'I','J','K','L','M','N','O','P', 'Q','R','S','T','U','V','W','X', 'Y','Z','a','b','c','d','e','f', 'g','h','i','j','k','l','m','n', 'o','p','q','r','s','t','u','v', 'w','x','y','z','0','1','2','3', '4','5','6','7','8','9','+','/' ]; /** *ascii convert to binary */ var _toBinary = function(ascii){ var binary = new Array(); while(ascii > 0){ var b = ascii%2; ascii = Math.floor(ascii/2); binary.push(b); } /* var len = binary.length; if(6-len > 0){ for(var i = 6-len ; i > 0 ; --i){ binary.push(0); } }*/ binary.reverse(); return binary; }; /** *binary convert to decimal */ var _toDecimal = function(binary){ var dec = 0; var p = 0; for(var i = binary.length-1 ; i >= 0 ; --i){ var b = binary[i]; if(b == 1){ dec += Math.pow(2 , p); } ++p; } return dec; }; /** *unicode convert to utf-8 */ var _toUTF8Binary = function(c , binaryArray){ var mustLen = (8-(c+1)) + ((c-1)*6); var fatLen = binaryArray.length; var diff = mustLen - fatLen; while(--diff >= 0){ binaryArray.unshift(0); } var binary = []; var _c = c; while(--_c >= 0){ binary.push(1); } binary.push(0); var i = 0 , len = 8 - (c+1); for(; i = 0){ binary.push(binaryArray[i++]); } } return binary; }; var BASE64 = { /** *BASE64 Encode */ encoder:function(str){ var base64_Index = []; var binaryArray = []; for(var i = 0 , len = str.length ; i = 0){ _tmpBinary.unshift(0); } binaryArray = binaryArray.concat(_tmpBinary); }else if(unicode >= 0x80 && unicode = 0x800 && unicode = 0x10000 && unicode = 0x200000 && unicode = 4000000 && unicode 0){ // len += extra_Zero_Count+1; //} var _tmpExtra_Zero_Count = extra_Zero_Count; while(--_tmpExtra_Zero_Count >= 0){ binaryArray.push(0); } base64_Index.push(_toDecimal(binaryArray.slice(i , i+6))); } var base64 = ''; for(var i = 0 , len = base64_Index.length ; i 0){ for(var k = 6-_tmpLen ; k > 0 ; --k){ _tmp.unshift(0); } } binaryArray = binaryArray.concat(_tmp); break; } } } if(extra_Zero_Count > 0){ binaryArray = binaryArray.slice(0 , binaryArray.length - extra_Zero_Count); } var unicode = []; var unicodeBinary = []; for(var i = 0 , len = binaryArray.length ; i 1){ unicodeBinary = unicodeBinary.concat(binaryArray.slice(i+2 , i+8)); i += 8; --sum; } unicode = unicode.concat(_toDecimal(unicodeBinary)); unicodeBinary = []; } } //---------直接转换为结果 var strResult = ''; for(var i = 0 , len = unicode.length ; i <p style="text-align: left;">运行结果:</p><p style="text-align: left;"><img src="/static/imghwm/default1.png" data-src="https://img.php.cn/upload/article/000/061/021/d847c251d58dd4e466dc2c1d166e5b52-0.png?x-oss-process=image/resize,p_40" class="lazy" alt=""></p><p>相信看了本文案例你已经掌握了方法,更多精彩请关注php中文网其它相关文章!</p><p>推荐阅读:</p><p style="max-width:90%"><a href="http://www.php.cn/js-tutorial-397593.html" target="_blank">vue中provide/inject使用案例分析</a><br></p><p style="text-align: left;"><a href="http://www.php.cn/js-tutorial-397591.html" target="_blank">vue父子组件传值及slot应用步骤详解</a><br></p>
以上是JS實作3des+base64加密解密演算法步驟詳解的詳細內容。更多資訊請關注PHP中文網其他相關文章!

去掉重复并排序的方法:1、使用“Array.from(new Set(arr))”或者“[…new Set(arr)]”语句,去掉数组中的重复元素,返回去重后的新数组;2、利用sort()对去重数组进行排序,语法“去重数组.sort()”。

本篇文章给大家带来了关于JavaScript的相关知识,其中主要介绍了关于Symbol类型、隐藏属性及全局注册表的相关问题,包括了Symbol类型的描述、Symbol不会隐式转字符串等问题,下面一起来看一下,希望对大家有帮助。

怎么制作文字轮播与图片轮播?大家第一想到的是不是利用js,其实利用纯CSS也能实现文字轮播与图片轮播,下面来看看实现方法,希望对大家有所帮助!

本篇文章给大家带来了关于JavaScript的相关知识,其中主要介绍了关于对象的构造函数和new操作符,构造函数是所有对象的成员方法中,最早被调用的那个,下面一起来看一下吧,希望对大家有帮助。

方法:1、利用“点击元素对象.unbind("click");”方法,该方法可以移除被选元素的事件处理程序;2、利用“点击元素对象.off("click");”方法,该方法可以移除通过on()方法添加的事件处理程序。

本篇文章给大家带来了关于JavaScript的相关知识,其中主要介绍了关于面向对象的相关问题,包括了属性描述符、数据描述符、存取描述符等等内容,下面一起来看一下,希望对大家有帮助。

foreach不是es6的方法。foreach是es3中一个遍历数组的方法,可以调用数组的每个元素,并将元素传给回调函数进行处理,语法“array.forEach(function(当前元素,索引,数组){...})”;该方法不处理空数组。

本篇文章给大家带来了关于JavaScript的相关知识,其中主要介绍了关于BOM操作的相关问题,包括了window对象的常见事件、JavaScript执行机制等等相关内容,下面一起来看一下,希望对大家有帮助。


熱AI工具

Undresser.AI Undress
人工智慧驅動的應用程序,用於創建逼真的裸體照片

AI Clothes Remover
用於從照片中去除衣服的線上人工智慧工具。

Undress AI Tool
免費脫衣圖片

Clothoff.io
AI脫衣器

AI Hentai Generator
免費產生 AI 無盡。

熱門文章

熱工具

SublimeText3 Mac版
神級程式碼編輯軟體(SublimeText3)

SAP NetWeaver Server Adapter for Eclipse
將Eclipse與SAP NetWeaver應用伺服器整合。

MinGW - Minimalist GNU for Windows
這個專案正在遷移到osdn.net/projects/mingw的過程中,你可以繼續在那裡關注我們。 MinGW:GNU編譯器集合(GCC)的本機Windows移植版本,可自由分發的導入函式庫和用於建置本機Windows應用程式的頭檔;包括對MSVC執行時間的擴展,以支援C99功能。 MinGW的所有軟體都可以在64位元Windows平台上運作。

Dreamweaver CS6
視覺化網頁開發工具

WebStorm Mac版
好用的JavaScript開發工具