如何使用PHP生成迷宮以及尋路解?本文主要介紹了PHP生成迷宮及自動尋路演算法,並對PHP生成迷宮及自動尋路演算法詳解。希望對大家有幫助。
本文實例講述了PHP樹的深度編歷生成迷宮及A*自動尋路演算法。分享給大家供大家參考。具體分析如下:
有一同事推薦了三思的迷宮演算法,看了感覺還不錯,就轉成php
三思的迷宮演算法是採用樹的深度遍歷原理,這樣生成的迷宮相當的細,而且死胡同數量相對較少!
任兩點之間都存在唯一的一條路徑。
至於A*尋路演算法是最大眾化的一全自動尋路演算法
廢話不多說,貼上帶代碼
迷宮生成類別:
class Maze{ // Maze Create private $_w; private $_h; private $_grids; private $_walkHistory; private $_walkHistory2; private $_targetSteps; // Construct public function Maze() { $this->_w = 6; $this->_h = 6; $this->_grids = array(); } // 设置迷宫大小 public function set($width = 6, $height = 6) { if ( $width > 0 ) $this->_w = $width; if ( $height > 0 ) $this->_h = $height; return $this; } // 取到迷宫 public function get() { return $this->_grids; } // 生成迷宫 public function create() { $this->_init(); return $this->_walk(rand(0, count($this->_grids) -1 )); } // 获取死胡同点 public function block($n = 0, $rand = false) { $l = count($this->_grids); for( $i = 1; $i < $l; $i++ ) { $v = $this->_grids[$i]; if ( $v == 1 || $v == 2 || $v == 4 || $v == 8 ) { $return[] = $i; } } // 随机取点 if ( $rand ) shuffle($return); if ( $n == 0 ) return $return; if ( $n == 1 ) { return array_pop($return); } else { return array_slice($return, 0, $n); } } /** |--------------------------------------------------------------- | 生成迷宫的系列函数 |--------------------------------------------------------------- */ private function _walk($startPos) { $this->_walkHistory = array(); $this->_walkHistory2 = array(); $curPos = $startPos; while ($this->_getNext0() != -1) { $curPos = $this->_step($curPos); if ( $curPos === false ) break; } return $this; } private function _getTargetSteps($curPos) { $p = 0; $a = array(); $p = $curPos - $this->_w; if ($p > 0 && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) { array_push($a, $p); } else { array_push($a, -1); } $p = $curPos + 1; if ($p % $this->_w != 0 && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) { array_push($a, $p); } else { array_push($a, -1); } $p = $curPos + $this->_w; if ($p < count($this->_grids) && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) { array_push($a, $p); } else { array_push($a, -1); } $p = $curPos - 1; if (($curPos % $this->_w) != 0 && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) { array_push($a, $p); } else { array_push($a, -1); } return $a; } private function _noStep() { $l = count($this->_targetSteps); for ($i = 0; $i < $l; $i ++) { if ($this->_targetSteps[$i] != -1) return false; } return true; } private function _step($curPos) { $this->_targetSteps = $this->_getTargetSteps($curPos); if ( $this->_noStep() ) { if ( count($this->_walkHistory) > 0 ) { $tmp = array_pop($this->_walkHistory); } else { return false; } array_push($this->_walkHistory2, $tmp); return $this->_step($tmp); } $r = rand(0, 3); while ( $this->_targetSteps[$r] == -1) { $r = rand(0, 3); } $nextPos = $this->_targetSteps[$r]; $isCross = false; if ( $this->_grids[$nextPos] != 0) $isCross = true; if ($r == 0) { $this->_grids[$curPos] ^= 1; $this->_grids[$nextPos] ^= 4; } elseif ($r == 1) { $this->_grids[$curPos] ^= 2; $this->_grids[$nextPos] ^= 8; } elseif ($r == 2) { $this->_grids[$curPos] ^= 4; $this->_grids[$nextPos] ^= 1; } elseif ($r == 3) { $this->_grids[$curPos] ^= 8; $this->_grids[$nextPos] ^= 2; } array_push($this->_walkHistory, $curPos); return $isCross ? false : $nextPos; } private function _isRepeating($p) { $l = count($this->_walkHistory); for ($i = 0; $i < $l; $i ++) { if ($this->_walkHistory[$i] == $p) return true; } $l = count($this->_walkHistory2); for ($i = 0; $i < $l; $i ++) { if ($this->_walkHistory2[$i] == $p) return true; } return false; } private function _getNext0() { $l = count($this->_grids); for ($i = 0; $i <= $l; $i++ ) { if ( $this->_grids[$i] == 0) return $i; } return -1; } private function _init() { $this->_grids = array(); for ($y = 0; $y < $this->_h; $y ++) { for ($x = 0; $x < $this->_w; $x ++) { array_push($this->_grids, 0); } } return $this; } }
A*尋路演算法
class AStar{ // A-star private $_open; private $_closed; private $_start; private $_end; private $_grids; private $_w; private $_h; // Construct public function AStar(){ $this->_w = null; $this->_h = null; $this->_grids = null; } public function set($width, $height, $grids) { $this->_w = $width; $this->_h = $height; $this->_grids = $grids; return $this; } // 迷宫中寻路 public function search($start = false, $end = false) { return $this->_search($start, $end); } /** |--------------------------------------------------------------- | 自动寻路 - A-star 算法 |--------------------------------------------------------------- */ public function _search($start = false, $end = false) { if ( $start !== false ) $this->_start = $start; if ( $end !== false ) $this->_end = $end; $_sh = $this->_getH($start); $point['i'] = $start; $point['f'] = $_sh; $point['g'] = 0; $point['h'] = $_sh; $point['p'] = null; $this->_open[] = $point; $this->_closed[$start] = $point; while ( 0 < count($this->_open) ) { $minf = false; foreach( $this->_open as $key => $maxNode ) { if ( $minf === false || $minf > $maxNode['f'] ) { $minIndex = $key; } } $nowNode = $this->_open[$minIndex]; unset($this->_open[$minIndex]); if ( $nowNode['i'] == $this->_end ) { $tp = array(); while( $nowNode['p'] !== null ) { array_unshift($tp, $nowNode['p']); $nowNode = $this->_closed[$nowNode['p']]; } array_push($tp, $this->_end); break; } $this->_setPoint($nowNode['i']); } $this->_closed = array(); $this->_open = array(); return $tp; } private function _setPoint($me) { $point = $this->_grids[$me]; // 所有可选方向入队列 if ( $point & 1 ) { $next = $me - $this->_w; $this->_checkPoint($me, $next); } if ( $point & 2 ) { $next = $me + 1; $this->_checkPoint($me, $next); } if ( $point & 4 ) { $next = $me + $this->_w; $this->_checkPoint($me, $next); } if ( $point & 8 ) { $next = $me - 1; $this->_checkPoint($me, $next); } } private function _checkPoint($pNode, $next) { if ( $this->_closed[$next] ) { $_g = $this->_closed[$pNode]['g'] + $this->_getG($next); if ( $_g < $check['g'] ) { $this->_closed[$next]['g'] = $_g; $this->_closed[$next]['f'] = $this->_closed[$next]['g'] + $this->_closed[$next]['h']; $this->_closed[$next]['p'] = $pNode; } } else { $point['p'] = $pNode; $point['h'] = $this->_getH($next); $point['g'] = $this->_getG($next); $point['f'] = $point['h'] + $point['g']; $point['i'] = $next; $this->_open[] = $point; $this->_closed[$next] = $point; } } private function _getG($point) { return abs($this->_start - $point); } private function _getH($point) { return abs($this->_end - $point); } }
#相關推薦:
以上是PHP生成迷宮及自動尋路演算法詳解的詳細內容。更多資訊請關注PHP中文網其他相關文章!

phpIdentifiesauser'ssessionSessionSessionCookiesAndSessionId.1)whiwsession_start()被稱為,phpgeneratesainiquesesesessionIdStoredInacookInAcookInAcienamedInAcienamedphpsessIdontheuser'sbrowser'sbrowser.2)thisIdallowSphptpptpptpptpptpptpptpptoretoreteretrieetrieetrieetrieetrieetrieetreetrieetrieetrieetrieetremthafromtheserver。

PHP會話的安全可以通過以下措施實現:1.使用session_regenerate_id()在用戶登錄或重要操作時重新生成會話ID。 2.通過HTTPS協議加密傳輸會話ID。 3.使用session_save_path()指定安全目錄存儲會話數據,並正確設置權限。

phpsessionFilesArestoredIntheDirectorySpecifiedBysession.save_path,通常是/tmponunix-likesystemsorc:\ windows \ windows \ temponwindows.tocustomizethis:tocustomizEthis:1)useession_save_save_save_path_path()

ToretrievedatafromaPHPsession,startthesessionwithsession_start()andaccessvariablesinthe$_SESSIONarray.Forexample:1)Startthesession:session_start().2)Retrievedata:$username=$_SESSION['username'];echo"Welcome,".$username;.Sessionsareserver-si

利用會話構建高效購物車系統的步驟包括:1)理解會話的定義與作用,會話是服務器端的存儲機制,用於跨請求維護用戶狀態;2)實現基本的會話管理,如添加商品到購物車;3)擴展到高級用法,支持商品數量管理和刪除;4)優化性能和安全性,通過持久化會話數據和使用安全的會話標識符。

本文討論了PHP中的crypt()和password_hash()的差異,以進行密碼哈希,重點介紹其實施,安全性和對現代Web應用程序的適用性。

文章討論了通過輸入驗證,輸出編碼以及使用OWASP ESAPI和HTML淨化器之類的工具來防止PHP中的跨站點腳本(XSS)。


熱AI工具

Undresser.AI Undress
人工智慧驅動的應用程序,用於創建逼真的裸體照片

AI Clothes Remover
用於從照片中去除衣服的線上人工智慧工具。

Undress AI Tool
免費脫衣圖片

Clothoff.io
AI脫衣器

Video Face Swap
使用我們完全免費的人工智慧換臉工具,輕鬆在任何影片中換臉!

熱門文章

熱工具

DVWA
Damn Vulnerable Web App (DVWA) 是一個PHP/MySQL的Web應用程序,非常容易受到攻擊。它的主要目標是成為安全專業人員在合法環境中測試自己的技能和工具的輔助工具,幫助Web開發人員更好地理解保護網路應用程式的過程,並幫助教師/學生在課堂環境中教授/學習Web應用程式安全性。 DVWA的目標是透過簡單直接的介面練習一些最常見的Web漏洞,難度各不相同。請注意,該軟體中

Safe Exam Browser
Safe Exam Browser是一個安全的瀏覽器環境,安全地進行線上考試。該軟體將任何電腦變成一個安全的工作站。它控制對任何實用工具的訪問,並防止學生使用未經授權的資源。

SublimeText3 Linux新版
SublimeText3 Linux最新版

Dreamweaver CS6
視覺化網頁開發工具

PhpStorm Mac 版本
最新(2018.2.1 )專業的PHP整合開發工具