#線程是程式中的執行線程,java虛擬機器允許應用程式並發的運行多個線程。
每個執行緒都有一個優先權,高優先權執行緒的執行優先於低優先權執行緒。每個線程都可以或不可以標記為一個守護程序。當某個執行緒中執行的程式碼建立一個新Thread 物件時,該新執行緒的初始優先權被設定為建立執行緒的優先權,並且當且僅當建立執行緒是守護執行緒時,新執行緒才是守護程序。
當 Java 虛擬機啟動時,通常都會有單一非守護執行緒(它通常會呼叫某個指定類別的 main 方法)。 Java 虛擬機會繼續執行線程,直到下列任一情況出現時為止:
#
1.地呼叫了 Runtime 類別的 exit 方法,且安全管理器允許退出作業發生。
2.非守護執行緒的所有執行緒都已停止運行,無論是透過從對 run 方法的呼叫中返回,或是透過拋出一個傳播到 run 方法之外的例外。
實作執行緒的方式,會在後續的章節中介紹
#原始碼參考如下:
/** * A <i>thread</i> is a thread of execution in a program. The Java * Virtual Machine allows an application to have multiple threads of * execution running concurrently. * <p> * Every thread has a priority. Threads with higher priority are * executed in preference to threads with lower priority. Each thread * may or may not also be marked as a daemon. When code running in * some thread creates a new <code>Thread</code> object, the new * thread has its priority initially set equal to the priority of the * creating thread, and is a daemon thread if and only if the * creating thread is a daemon. * <p> * When a Java Virtual Machine starts up, there is usually a single * non-daemon thread (which typically calls the method named * <code>main</code> of some designated class). The Java Virtual * Machine continues to execute threads until either of the following * occurs: * <ul> * <li>The <code>exit</code> method of class <code>Runtime</code> has been * called and the security manager has permitted the exit operation * to take place. * <li>All threads that are not daemon threads have died, either by * returning from the call to the <code>run</code> method or by * throwing an exception that propagates beyond the <code>run</code> * method. * </ul> * <p> * There are two ways to create a new thread of execution. One is to * declare a class to be a subclass of <code>Thread</code>. This * subclass should override the <code>run</code> method of class * <code>Thread</code>. An instance of the subclass can then be * allocated and started. For example, a thread that computes primes * larger than a stated value could be written as follows: * <hr><blockquote><pre class="brush:php;toolbar:false"> * class PrimeThread extends Thread { * long minPrime; * PrimeThread(long minPrime) { * this.minPrime = minPrime; * } * * public void run() { * // compute primes larger than minPrime * . . . * } * } *
* The following code would then create a thread and start it running: *
** PrimeThread p = new PrimeThread(143); * p.start(); *
* The other way to create a thread is to declare a class that
* implements the Runnable
interface. That class then
* implements the run
method. An instance of the class can
* then be allocated, passed as an argument when creating
* Thread
, and started. The same example in this other
* style looks like the following:
*
* class PrimeRun implements Runnable { * long minPrime; * PrimeRun(long minPrime) { * this.minPrime = minPrime; * } * * public void run() { * // compute primes larger than minPrime * . . . * } * } *
* The following code would then create a thread and start it running: *
** PrimeRun p = new PrimeRun(143); * new Thread(p).start(); *
* Every thread has a name for identification purposes. More than * one thread may have the same name. If a name is not specified when * a thread is created, a new name is generated for it. *
* Unless otherwise noted, passing a {@code null} argument to a constructor * or method in this class will cause a {@link NullPointerException} to be * thrown. * * @author unascribed * @see Runnable * @see Runtime#exit(int) * @see #run() * @see #stop() * @since JDK1.0 */ publicclass Thread implements Runnable {
在執行執行緒之前先建構一個執行緒對象,執行緒物件在建構的時候需要提供執行緒所需要的屬性,如執行緒所屬的執行緒群組、執行緒優先權、是否是Daemon執行緒等資訊。在new Thread時會呼叫以下方法進行實例化Thread物件。
初始化程式碼如下:
/** * Initializes a Thread. * * @param g the Thread group * @param target the object whose run() method gets called * @param name the name of the new Thread * @param stackSize the desired stack size for the new thread, or * zero to indicate that this parameter is to be ignored. * @param acc the AccessControlContext to inherit, or * AccessController.getContext() if null */ private void init(ThreadGroup g, Runnable target, String name, long stackSize, AccessControlContext acc) { if (name == null) { throw new NullPointerException("name cannot be null"); } this.name = name; //当前线程作为该线程的父线程 Thread parent = currentThread(); SecurityManager security = System.getSecurityManager(); //线程组的获取:如果传入的参数为空首先获取系统默认的安全组,如果为空获取父线程的安全组 if (g == null) { /* Determine if it's an applet or not */ /* If there is a security manager, ask the security manager what to do. */ if (security != null) { g = security.getThreadGroup(); } /* If the security doesn't have a strong opinion of the matter use the parent thread group. */ if (g == null) { g = parent.getThreadGroup(); } } /* checkAccess regardless of whether or not threadgroup is explicitly passed in. */ g.checkAccess(); /* * Do we have the required permissions? */ if (security != null) { if (isCCLOverridden(getClass())) { security.checkPermission(SUBCLASS_IMPLEMENTATION_PERMISSION); } } g.addUnstarted(); this.group = g; //设置daemon 、priority 属性为父线程对应的值 this.daemon = parent.isDaemon(); this.priority = parent.getPriority(); if (security == null || isCCLOverridden(parent.getClass())) this.contextClassLoader = parent.getContextClassLoader(); else this.contextClassLoader = parent.contextClassLoader; this.inheritedAccessControlContext = acc != null ? acc : AccessController.getContext(); this.target = target; setPriority(priority); //将父线程的InheritableThreadLocal复制过来 if (parent.inheritableThreadLocals != null) this.inheritableThreadLocals = ThreadLocal.createInheritedMap(parent.inheritableThreadLocals); /* Stash the specified stack size in case the VM cares */ this.stackSize = stackSize; /* Set thread ID */ //生成线程id(一个long型的字段threadSeqNumber) tid = nextThreadID(); }
一個新建的Thread物件(new Thread()),是由其父執行緒(目前執行緒)進行空間分配,而子執行緒繼承了父執行緒的Daemon、優先權和載入資源的contextClassLoader,以及可繼承的ThreadLocal,同時會為子執行緒指派一個執行緒id。一個可以運行的線程物件完成初始化工作,並且在堆記憶體中等待運行。
//方法1通过继承Thread实现class MyThread extends Thread{ //需要实现的方法,该方法执行具体的业务逻辑 @Override public void run() { System.out.println(Thread.currentThread().getName() +" @@@@ MyThread。run()我是通过继承Thread实现的多线程"); } }
透過Thread原始碼發現(Thread implements Runnable)發現thread其實也是實作了runnable介面的一個實例,它代表一個執行緒的實例,並且,啟動執行緒的唯一方法就是透過Thread類別的start()實例方法。 start()方法是一個native方法,它將啟動一個新線程,並執行run()方法。這種方式實作多執行緒很簡單,透過自己的類別直接extend Thread,並複寫run()方法,就可以啟動新執行緒並執行自己定義的run()方法。
其中run()方法的方法體代表了執行緒需要完成的任務,稱為執行緒執行體。當創建此線程類別物件時一個新的線程得以創建,並進入到線程新建狀態。透過呼叫線程物件所引用的start()方法,使得該線程進入到就緒狀態,此時此線程並不一定會馬上得以執行,這取決於CPU調度時機。
//方法2通过实现runnable接口 //实现Runnable接口,并重写该接口的run()方法,该run()方法同样是线程执行体,创建Runnable实现类的实例, //并以此实例作为Thread类的target来创建Thread对象,该Thread对象才是真正的线程对象。class MyRunnable implements Runnable{ @Override public void run() { System.out.println(Thread.currentThread().getName()+ " @@@@ MyRunnable。run()我是通过实现Runnable接口实现的多线程"); } }
使用Callable和Future介面建立執行緒。具體是建立Callable介面的實作類,並實作clall()方法。並使用FutureTask類別來包裝Callable實作類別的對象,並以此FutureTask物件作為Thread對象的target來建立執行緒。
可返回值的任務必須實現Callable接口,類似的,無返回值的任務必須Runnable接口。執行Callable任務後,可以取得一個Future的對象,在該對像上調用get就可以獲取到Callable任務返回的Object了,再結合線程池接口ExecutorService就可以實現傳說中有返回結果的多線程了(關於Executor的使用後續的文章中詳細介紹。)。
//方法3通过Executor框架实现class MyCallable implements Callable<Integer>{ //需要实现call方法而不是run方法 @Override public Integer call() throws Exception { return 100; } }
透過原始碼分析得出:
#1.物件初始化完成之後,透過執行start方法來執行這個線程,並且java虛擬機會調用該線程的run方法執行線程的業務邏輯;
2.調用start方法之後發現會同時有兩個線程在執行:當前線程(parent執行緒【同步告知java虛擬機,只要執行緒規劃器空閒,應立即啟動呼叫start方法的執行緒】,從呼叫返回給start方法)和另一個執行緒(執行其run方法)。
3.並且多次啟動一個執行緒是非法的。特別是當執行緒已經結束執行後,不能再重新啟動。
start方法原始碼說明如下:
/** * Causes this thread to begin execution; the Java Virtual Machine * calls the <code>run</code> method of this thread. * <p> * The result is that two threads are running concurrently: the * current thread (which returns from the call to the * <code>start</code> method) and the other thread (which executes its * <code>run</code> method). * <p> * It is never legal to start a thread more than once. * In particular, a thread may not be restarted once it has completed * execution. * * @exception IllegalThreadStateException if the thread was already * started. * @see #run() * @see #stop() */ public synchronized void start() { /** * This method is not invoked for the main method thread or "system" * group threads created/set up by the VM. Any new functionality added * to this method in the future may have to also be added to the VM. * * A zero status value corresponds to state "NEW". */ if (threadStatus != 0) throw new IllegalThreadStateException(); /* Notify the group that this thread is about to be started * so that it can be added to the group's list of threads * and the group's unstarted count can be decremented. */ group.add(this); boolean started = false; try { start0(); started = true; } finally { try { if (!started) { group.threadStartFailed(this); } } catch (Throwable ignore) { /* do nothing. If start0 threw a Throwable then it will be passed up the call stack */ } } } private native void start0();
public class TestCreateThread { public static void main(String[] args) { Thread myThread = new MyThread(); myThread.setName("myThread"); myThread.start(); Runnable myRunnable = new MyRunnable(); Thread myRunnableThread = new Thread(myRunnable); myRunnableThread.setName("myRunnableThread"); myRunnableThread.start(); Thread myRunnableThread2 = new MyThread(myRunnable); myRunnableThread2.setName("myRunnableThread2"); myRunnableThread2.start(); //执行结果参考如下: //myThread @@@@ MyThread。run()我是通过继承Thread实现的多线程 //myRunnableThread2 @@@@ MyThread。run()我是通过继承Thread实现的多线程 //myRunnableThread @@@@ MyRunnable。run()我是通过实现Runnable接口实现的多线程 //测试callable方法 // 创建MyCallable对象 Callable<Integer> myCallable = new MyCallable(); //使用FutureTask来包装MyCallable对象 FutureTask<Integer> ft = new FutureTask<Integer>(myCallable); //FutureTask对象作为Thread对象的target创建新的线程 Thread thread = new Thread(ft); thread.start();//启用 //获取信息 try { //取得新创建的新线程中的call()方法返回的结果 //当子线程此方法还未执行完毕,ft.get()方法会一直阻塞, //直到call()方法执行完毕才能取到返回值。 int sum = ft.get(); System.out.println("sum = " + sum); } catch (InterruptedException e) { e.printStackTrace(); } catch (ExecutionException e) { e.printStackTrace(); } //使用ExecutorService处理多线程 ExecutorService pool = Executors.newFixedThreadPool(10); Future<Integer> f = pool.submit(myCallable); // 关闭线程池 pool.shutdown(); try { int sum1 = f.get(); System.out.println("sum1 = " + sum1); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (ExecutionException e) { e.printStackTrace(); } } }
无论何种方式,启动一个线程,就要给它一个名字!这对排错诊断系统监控有帮助。否则诊断问题时,无法直观知道某个线程的用途。
Thread实现接口Runnable,并且实现了run方法,代码参考如下:
//如果该线程是使用独立的 Runnable 运行对象构造的,则调用该 Runnable 对象的 run 方法; //否则,该方法不执行任何操作并返回。 //Thread 的子类应该重写该方法。 /** * If this thread was constructed using a separate * <code>Runnable</code> run object, then that * <code>Runnable</code> object's <code>run</code> method is called; * otherwise, this method does nothing and returns. * <p> * Subclasses of <code>Thread</code> should override this method. * * @see #start() * @see #stop() * @see #Thread(ThreadGroup, Runnable, String) */ @Override public void run() { if (target != null) { target.run(); } } }
当执行到Thread类中的run()方法时,会首先判断target是否存在,存在则执行target中的run()方法,也就是实现了Runnable接口并重写了run()方法的类中的run()方法。当时如果该Runnable的子类是通过一个继承Thread的子类(该且重写了run方法),则真正执行的是Thread子类重写的run方法(由于多态的原因)。
以上是Java並發之線程的使用以及建立啟動線程的詳細內容。更多資訊請關注PHP中文網其他相關文章!