有時候,當任務比較多的時候,就需要做一個佇列。當隊列數量達到一定數量時候,進行出隊並處理,但是如果很長時間都沒有達到那個數量呢?那就加一個時間限制,例如30分鐘,1000個元素,哪一個條件先達到都會執行出隊操作。
LazyQueue8742468051c85b06f0a0af9e3e506b5c類別的實作:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace ServerToolServer.Util { /// <summary> /// 到指定的秒数或到达某个数量执行出队 /// </summary> /// <typeparam name="T"></typeparam> public class LazyQueue<T> { /// <summary> /// 当前的队列 /// </summary> private Queue<T> _current; /// <summary> /// 回调,当时间达到maxSec或_curentQueue达到maxNum数量时,执行 /// </summary> private Action<T[]> _dequeueAction; /// <summary> /// 队列的最大数量 /// </summary> private int _maxNum; /// <summary> /// 监听队列的线程 /// </summary> private Thread _executeThread; /// <summary> /// 当前秒数 /// </summary> private int _currentSec = 0; /// <summary> /// 最大秒数,就执行这个方法 /// </summary> private int _maxSec; /// <summary> /// 构造器 /// </summary> /// <param name="sec">最迟的执行秒数</param> /// <param name="num">队列的最大数量</param> /// <param name="dequeueAction">出队函数</param> public LazyQueue(int sec, int num, Action<T[]> dequeueAction) { this._maxSec = sec; this._maxNum = num; this._dequeueAction = dequeueAction; this._current = new Queue<T>(); this._currentSec = 0; _executeThread = new Thread(new ThreadStart(() => { while (true) { this._currentSec++; if (this._current.Count >= _maxNum || this._currentSec >= _maxSec) { this._dequeueAction.Invoke(this._current.ToArray()); ////别忘了清空队列和秒数 this._current.Clear(); this._currentSec = 0; } ////每秒检测一下队列的数量和秒数 Thread.Sleep(1000); } })); this._executeThread.Start(); } /// <summary> /// 入队 /// </summary> /// <param name="value"></param> public void Enqueue(T value) { this._current.Enqueue(value); } /// <summary> /// 出队 /// </summary> /// <returns></returns> public T Dequeue() { return this._current.Dequeue(); } /// <summary> /// 清缓存 /// </summary> public void Flush() { this._maxSec = 0; this._maxNum = 0; this._currentSec = 0; this._dequeueAction = null; this._current.Clear(); this._executeThread.Abort(); } } }
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