TcpListener 類別提供一些簡單方法,用於在阻止同步模式下偵聽和接受傳入連線要求。 可使用 TcpClient 或 Socket 來連接 TcpListener。 可使用 IPEndPoint、本機 IP 位址及連接埠號碼或僅使用連接埠號,來建立 TcpListener。 可以將本機 IP 位址指定為 Any,將本機連接埠號碼指定為 0(如果希望基礎服務提供者為您指派這些值)。
如果您選擇這樣做,可在連接套接字後使用 LocalEndpoint 屬性來識別已指定的資訊。使用 Start 方法,可開始偵聽傳入的連線要求。 Start 將對傳入連線進行排隊,直到您呼叫 Stop 方法或它已完成 MaxConnections 排隊為止。 可使用 AcceptSocket 或 AcceptTcpClient 從傳入連線請求佇列提取連線。 這兩種方法將阻止。 如果要避免阻止,可先使用 Pending 方法來確定佇列中是否有可用的連線要求。
雖然TcpListener已經封裝的比較不錯了,我們於是就使用它在建構一個比較不錯的非同步TCP伺服器,這裡依然和前兩章一樣,給伺服器中的程式碼,程式碼中註解很詳細,我也會給相關的封裝類別。
伺服器程式碼
#using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net; namespace NetFrame.Net.TCP.Listener.Asynchronous { /// <summary> /// TcpListener实现异步TCP服务器 /// </summary> public class AsyncTCPServer : IDisposable { #region Fields /// <summary> /// 服务器程序允许的最大客户端连接数 /// </summary> private int _maxClient; /// <summary> /// 当前的连接的客户端数 /// </summary> private int _clientCount; /// <summary> /// 服务器使用的异步TcpListener /// </summary> private TcpListener _listener; /// <summary> /// 客户端会话列表 /// </summary> private List<Object> _clients; private bool disposed = false; #endregion #region Properties /// <summary> /// 服务器是否正在运行 /// </summary> public bool IsRunning { get; private set; } /// <summary> /// 监听的IP地址 /// </summary> public IPAddress Address { get; private set; } /// <summary> /// 监听的端口 /// </summary> public int Port { get; private set; } /// <summary> /// 通信使用的编码 /// </summary> public Encoding Encoding { get; set; } #endregion #region 构造函数 /// <summary> /// 异步TCP服务器 /// </summary> /// <param name="listenPort">监听的端口</param> public AsyncTCPServer(int listenPort) : this(IPAddress.Any, listenPort) { } /// <summary> /// 异步TCP服务器 /// </summary> /// <param name="localEP">监听的终结点</param> public AsyncTCPServer(IPEndPoint localEP) : this(localEP.Address, localEP.Port) { } /// <summary> /// 异步TCP服务器 /// </summary> /// <param name="localIPAddress">监听的IP地址</param> /// <param name="listenPort">监听的端口</param> public AsyncTCPServer(IPAddress localIPAddress, int listenPort) { Address = localIPAddress; Port = listenPort; this.Encoding = Encoding.Default; _clients = new List<Object>(); _listener = new TcpListener(Address, Port); _listener.AllowNatTraversal(true); } #endregion #region Method /// <summary> /// 启动服务器 /// </summary> public void Start() { if (!IsRunning) { IsRunning = true; _listener.Start(); _listener.BeginAcceptTcpClient( new AsyncCallback(HandleTcpClientAccepted), _listener); } } /// <summary> /// 启动服务器 /// </summary> /// <param name="backlog"> /// 服务器所允许的挂起连接序列的最大长度 /// </param> public void Start(int backlog) { if (!IsRunning) { IsRunning = true; _listener.Start(backlog); _listener.BeginAcceptTcpClient( new AsyncCallback(HandleTcpClientAccepted), _listener); } } /// <summary> /// 停止服务器 /// </summary> public void Stop() { if (IsRunning) { IsRunning = false; _listener.Stop(); lock (_clients) { //关闭所有客户端连接 CloseAllClient(); } } } /// <summary> /// 处理客户端连接的函数 /// </summary> /// <param name="ar"></param> private void HandleTcpClientAccepted(IAsyncResult ar) { if (IsRunning) { //TcpListener tcpListener = (TcpListener)ar.AsyncState; TcpClient client = _listener.EndAcceptTcpClient(ar); byte[] buffer = new byte[client.ReceiveBufferSize]; TCPClientState state = new TCPClientState(client, buffer); lock (_clients) { _clients.Add(state); RaiseClientConnected(state); } NetworkStream stream = state.NetworkStream; //开始异步读取数据 stream.BeginRead(state.Buffer, 0, state.Buffer.Length, HandleDataReceived, state); _listener.BeginAcceptTcpClient( new AsyncCallback(HandleTcpClientAccepted), ar.AsyncState); } } /// <summary> /// 数据接受回调函数 /// </summary> /// <param name="ar"></param> private void HandleDataReceived(IAsyncResult ar) { if (IsRunning) { TCPClientState state = (TCPClientState)ar.AsyncState; NetworkStream stream = state.NetworkStream; int recv = 0; try { recv = stream.EndRead(ar); } catch { recv = 0; } if (recv == 0) { // connection has been closed lock (_clients) { _clients.Remove(state); //触发客户端连接断开事件 RaiseClientDisconnected(state); return; } } // received byte and trigger event notification byte[] buff = new byte[recv]; Buffer.BlockCopy(state.Buffer, 0, buff, 0, recv); //触发数据收到事件 RaiseDataReceived(state); // continue listening for tcp datagram packets stream.BeginRead(state.Buffer, 0, state.Buffer.Length, HandleDataReceived, state); } } /// <summary> /// 发送数据 /// </summary> /// <param name="state">接收数据的客户端会话</param> /// <param name="data">数据报文</param> public void Send(TCPClientState state, byte[] data) { RaisePrepareSend(state); Send(state.TcpClient, data); } /// <summary> /// 异步发送数据至指定的客户端 /// </summary> /// <param name="client">客户端</param> /// <param name="data">报文</param> public void Send(TcpClient client, byte[] data) { if (!IsRunning) throw new InvalidProgramException("This TCP Scoket server has not been started."); if (client == null) throw new ArgumentNullException("client"); if (data == null) throw new ArgumentNullException("data"); client.GetStream().BeginWrite(data, 0, data.Length, SendDataEnd, client); } /// <summary> /// 发送数据完成处理函数 /// </summary> /// <param name="ar">目标客户端Socket</param> private void SendDataEnd(IAsyncResult ar) { ((TcpClient)ar.AsyncState).GetStream().EndWrite(ar); RaiseCompletedSend(null); } #endregion #region 事件 /// <summary> /// 与客户端的连接已建立事件 /// </summary> public event EventHandler<AsyncEventArgs> ClientConnected; /// <summary> /// 与客户端的连接已断开事件 /// </summary> public event EventHandler<AsyncEventArgs> ClientDisconnected; /// <summary> /// 触发客户端连接事件 /// </summary> /// <param name="state"></param> private void RaiseClientConnected(TCPClientState state) { if (ClientConnected != null) { ClientConnected(this, new AsyncEventArgs(state)); } } /// <summary> /// 触发客户端连接断开事件 /// </summary> /// <param name="client"></param> private void RaiseClientDisconnected(TCPClientState state) { if (ClientDisconnected != null) { ClientDisconnected(this, new AsyncEventArgs("连接断开")); } } /// <summary> /// 接收到数据事件 /// </summary> public event EventHandler<AsyncEventArgs> DataReceived; private void RaiseDataReceived(TCPClientState state) { if (DataReceived != null) { DataReceived(this, new AsyncEventArgs(state)); } } /// <summary> /// 发送数据前的事件 /// </summary> public event EventHandler<AsyncEventArgs> PrepareSend; /// <summary> /// 触发发送数据前的事件 /// </summary> /// <param name="state"></param> private void RaisePrepareSend(TCPClientState state) { if (PrepareSend != null) { PrepareSend(this, new AsyncEventArgs(state)); } } /// <summary> /// 数据发送完毕事件 /// </summary> public event EventHandler<AsyncEventArgs> CompletedSend; /// <summary> /// 触发数据发送完毕的事件 /// </summary> /// <param name="state"></param> private void RaiseCompletedSend(TCPClientState state) { if (CompletedSend != null) { CompletedSend(this, new AsyncEventArgs(state)); } } /// <summary> /// 网络错误事件 /// </summary> public event EventHandler<AsyncEventArgs> NetError; /// <summary> /// 触发网络错误事件 /// </summary> /// <param name="state"></param> private void RaiseNetError(TCPClientState state) { if (NetError != null) { NetError(this, new AsyncEventArgs(state)); } } /// <summary> /// 异常事件 /// </summary> public event EventHandler<AsyncEventArgs> OtherException; /// <summary> /// 触发异常事件 /// </summary> /// <param name="state"></param> private void RaiseOtherException(TCPClientState state, string descrip) { if (OtherException != null) { OtherException(this, new AsyncEventArgs(descrip, state)); } } private void RaiseOtherException(TCPClientState state) { RaiseOtherException(state, ""); } #endregion #region Close /// <summary> /// 关闭一个与客户端之间的会话 /// </summary> /// <param name="state">需要关闭的客户端会话对象</param> public void Close(TCPClientState state) { if (state != null) { state.Close(); _clients.Remove(state); _clientCount--; //TODO 触发关闭事件 } } /// <summary> /// 关闭所有的客户端会话,与所有的客户端连接会断开 /// </summary> public void CloseAllClient() { foreach (TCPClientState client in _clients) { Close(client); } _clientCount = 0; _clients.Clear(); } #endregion #region 释放 /// <summary> /// Performs application-defined tasks associated with freeing, /// releasing, or resetting unmanaged resources. /// </summary> public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary> /// Releases unmanaged and - optionally - managed resources /// </summary> /// <param name="disposing"><c>true</c> to release /// both managed and unmanaged resources; <c>false</c> /// to release only unmanaged resources.</param> protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { try { Stop(); if (_listener != null) { _listener = null; } } catch (SocketException) { //TODO RaiseOtherException(null); } } disposed = true; } } #endregion } }
用戶端處理封裝類別
#
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; namespace NetFrame.Net.TCP.Listener.Asynchronous { public class TCPClientState { /// <summary> /// 与客户端相关的TcpClient /// </summary> public TcpClient TcpClient { get; private set; } /// <summary> /// 获取缓冲区 /// </summary> public byte[] Buffer { get; private set; } /// <summary> /// 获取网络流 /// </summary> public NetworkStream NetworkStream { get { return TcpClient.GetStream(); } } public TCPClientState(TcpClient tcpClient, byte[] buffer) { if (tcpClient == null) throw new ArgumentNullException("tcpClient"); if (buffer == null) throw new ArgumentNullException("buffer"); this.TcpClient = tcpClient; this.Buffer = buffer; } /// <summary> /// 关闭 /// </summary> public void Close() { //关闭数据的接受和发送 TcpClient.Close(); Buffer = null; } } }
伺服器事件參數類別
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace NetFrame.Net.TCP.Listener.Asynchronous { /// <summary> /// 异步TcpListener TCP服务器事件参数类 /// </summary> public class AsyncEventArgs:EventArgs { /// <summary> /// 提示信息 /// </summary> public string _msg; /// <summary> /// 客户端状态封装类 /// </summary> public TCPClientState _state; /// <summary> /// 是否已经处理过了 /// </summary> public bool IsHandled { get; set; } public AsyncEventArgs(string msg) { this._msg = msg; IsHandled = false; } public AsyncEventArgs(TCPClientState state) { this._state = state; IsHandled = false; } public AsyncEventArgs(string msg, TCPClientState state) { this._msg = msg; this._state = state; IsHandled = false; } } }
以上就是C#網路程式設計系列文章(三)之TcpListener實作非同步TCP伺服器的內容,更多相關內容請關注PHP中文網(www.php.cn)!