我們先看一下效果圖,有個整體的印象
好了,為了便於理解,這裡就按照動畫所見內容依次展開來說
準備
這裡決定採用canvas(
準備這裡決定採用canvas(紙)和畫布paint(畫筆)實作了這個簡單動畫控制。
由圖片可以看到有兩條交叉的十字線、幾個圓圈和一些白點,那麼首先定義一下所需的畫筆,畫布及一些數據
setBackgroundColor(Color.TRANSPARENT); //宽度=5,抗锯齿,描边效果的白色画笔 mPaintLine = new Paint(); mPaintLine.setStrokeWidth(5); mPaintLine.setAntiAlias(true); mPaintLine.setStyle(Style.STROKE); mPaintLine.setColor(Color.WHITE); //宽度=5,抗锯齿,描边效果的浅绿色画笔 mPaintCircle = new Paint(); mPaintCircle.setStrokeWidth(5); mPaintCircle.setAntiAlias(true); mPaintCircle.setStyle(Style.FILL); mPaintCircle.setColor(0x99000000); //暗绿色的画笔 mPaintSector = new Paint(); mPaintSector.setColor(0x9D00ff00); mPaintSector.setAntiAlias(true); //定义一个暗绿色的梯度渲染 mShader = new SweepGradient(viewSize / 2, viewSize / 2, Color.TRANSPARENT, Color.GREEN); mPaintSector.setShader(mShader); //白色实心画笔 mPaintPoint=new Paint(); mPaintPoint.setColor(Color.WHITE); mPaintPoint.setStyle(Style.FILL); //随机生成一些数组点,模拟雷达扫描结果 point_x = UtilTools.Getrandomarray(15, 300); point_y = UtilTools.Getrandomarray(15, 300);
這裡說一下這個SweepGradient
public SweepGradient(float cx, float cy, int[] colors, float[] positions)
public SweepGradient(float cx, float cy, int color0, int color1)其中cx,cy 指定圓心, color1,color0 或colors 指定漸變的顏色,對於使用多於兩種顏色時,還可以透過positions 指定每種顏色的相對位置,positions 設為NULL時表示顏色均勻分佈。
繪製基本圖形
canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintCircle); canvas.drawCircle(viewSize / 2, viewSize / 2, 255, mPaintLine); canvas.drawCircle(viewSize / 2, viewSize / 2, 125, mPaintLine); canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintLine); //绘制两条十字线 canvas.drawLine(viewSize / 2, 0, viewSize / 2, viewSize, mPaintLine); canvas.drawLine(0, viewSize / 2, viewSize, viewSize / 2, mPaintLine);這樣就繪製除了整個UI,接下來加上動畫,就可以實現整體的效果。 動畫實作
這裡實現動畫的時候,用到了Matrix這個東西,也就是矩陣。上學的時候,線性代數老師講各種線性變換時,腦子裡在想,這玩意是乾嘛使得,現在總算是遇上了,現在看起來也是雲裡霧裡。總的來說就是可以使用Matrix實現強大的圖形動畫,包括位移、旋轉、縮放及透明變化等效果,matrix有著一系列的setTranslate,setRotate,setScale等方法。很方便的實作圖形各種變換,主要還是需要理解各種變換。
動畫實作線程
protected class ScanThread extends Thread { private RadarView view; public ScanThread(RadarView view) { // TODO Auto-generated constructor stub this.view = view; } @Override public void run() { // TODO Auto-generated method stub while (threadRunning) { if (isstart) { view.post(new Runnable() { public void run() { start = start + 1; matrix = new Matrix(); //设定旋转角度,制定进行转转操作的圆心 // matrix.postRotate(start, viewSize / 2, viewSize / 2); // matrix.setRotate(start,viewSize/2,viewSize/2); matrix.preRotate(direction*start,viewSize/2,viewSize/2); view.invalidate(); } }); try { Thread.sleep(5); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } } }首先,這裡在一個獨立線程中不斷的對start做累加,作為旋轉角度。然後將其和matrix關聯。這裡嘗試使用了matrix的三種方法,暫時沒有發現差異。 動畫繪製
//根据matrix中设定角度,不断绘制shader,呈现出一种扇形扫描效果 canvas.concat(matrix); canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintSector);最終實現
public class RadarView extends FrameLayout { private Context mContext; private int viewSize = 800; private Paint mPaintLine; private Paint mPaintCircle; private Paint mPaintSector; public boolean isstart = false; private ScanThread mThread; private Paint mPaintPoint; //旋转效果起始角度 private int start = 0; private int[] point_x; private int[] point_y; private Shader mShader; private Matrix matrix; public final static int CLOCK_WISE=1; public final static int ANTI_CLOCK_WISE=-1; @IntDef({ CLOCK_WISE, ANTI_CLOCK_WISE }) public @interface RADAR_DIRECTION { } //默认为顺时针呢 private final static int DEFAULT_DIERCTION=CLOCK_WISE; //设定雷达扫描方向 private int direction=DEFAULT_DIERCTION; private boolean threadRunning = true; public RadarView(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub mContext = context; initPaint(); } public RadarView(Context context) { super(context); // TODO Auto-generated constructor stub mContext = context; initPaint(); } private void initPaint() { // TODO Auto-generated method stub setBackgroundColor(Color.TRANSPARENT); //宽度=5,抗锯齿,描边效果的白色画笔 mPaintLine = new Paint(); mPaintLine.setStrokeWidth(5); mPaintLine.setAntiAlias(true); mPaintLine.setStyle(Style.STROKE); mPaintLine.setColor(Color.WHITE); //宽度=5,抗锯齿,描边效果的浅绿色画笔 mPaintCircle = new Paint(); mPaintCircle.setStrokeWidth(5); mPaintCircle.setAntiAlias(true); mPaintCircle.setStyle(Style.FILL); mPaintCircle.setColor(0x99000000); //暗绿色的画笔 mPaintSector = new Paint(); mPaintSector.setColor(0x9D00ff00); mPaintSector.setAntiAlias(true); mShader = new SweepGradient(viewSize / 2, viewSize / 2, Color.TRANSPARENT, Color.GREEN); mPaintSector.setShader(mShader); //白色实心画笔 mPaintPoint=new Paint(); mPaintPoint.setColor(Color.WHITE); mPaintPoint.setStyle(Style.FILL); //随机生成的点,模拟雷达扫描结果 point_x = UtilTools.Getrandomarray(15, 300); point_y = UtilTools.Getrandomarray(15, 300); } public void setViewSize(int size) { this.viewSize = size; setMeasuredDimension(viewSize, viewSize); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // TODO Auto-generated method stub setMeasuredDimension(viewSize, viewSize); } public void start() { mThread = new ScanThread(this); mThread.setName("radar"); mThread.start(); threadRunning = true; isstart = true; } public void stop() { if (isstart) { threadRunning = false; isstart = false; } } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintCircle); canvas.drawCircle(viewSize / 2, viewSize / 2, 255, mPaintLine); canvas.drawCircle(viewSize / 2, viewSize / 2, 125, mPaintLine); canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintLine); //绘制两条十字线 canvas.drawLine(viewSize / 2, 0, viewSize / 2, viewSize, mPaintLine); canvas.drawLine(0, viewSize / 2, viewSize, viewSize / 2, mPaintLine); //这里在雷达扫描过制定圆周度数后,将随机绘制一些白点,模拟搜索结果 if (start > 100) { for (int i = 0; i < 2; i++) { canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint); } } if (start > 200) { for (int i = 2; i < 5; i++) { canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint); } } if (start > 300) { for (int i = 5; i < 9; i++) { canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint); } } if (start > 500) { for (int i = 9; i < 11; i++) { canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint); } } if (start > 800) { for (int i = 11; i < point_x.length; i++) { canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint); } } //根据matrix中设定角度,不断绘制shader,呈现出一种扇形扫描效果 canvas.concat(matrix); canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintSector); super.onDraw(canvas); } public void setDirection(@RADAR_DIRECTION int direction) { if (direction != CLOCK_WISE && direction != ANTI_CLOCK_WISE) { throw new IllegalArgumentException("Use @RADAR_DIRECTION constants only!"); } this.direction = direction; } protected class ScanThread extends Thread { private RadarView view; public ScanThread(RadarView view) { // TODO Auto-generated constructor stub this.view = view; } @Override public void run() { // TODO Auto-generated method stub while (threadRunning) { if (isstart) { view.post(new Runnable() { public void run() { start = start + 1; matrix = new Matrix(); //设定旋转角度,制定进行转转操作的圆心 // matrix.postRotate(start, viewSize / 2, viewSize / 2); // matrix.setRotate(start,viewSize/2,viewSize/2); matrix.preRotate(direction*start,viewSize/2,viewSize/2); view.invalidate(); } }); try { Thread.sleep(5); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } } } }就說明好了,最終整體的代碼如下:
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); RadarView radarView = (RadarView) findViewById(R.id.radar); //设置雷达扫描方向 radarView.setDirection(RadarView.ANTI_CLOCK_WISE); radarView.start(); }就說明
程式碼裡已經註解的很清楚。這個RadarView的使用也很簡單,需要停止時,呼叫其stop方法即可。
rrreee這裡雷達ViewSize設定為800,所以在佈局文件中設定大小時將不起作用,正常使用時,需根據實際需求調整viewsize大小和幾個Circle的半徑,從而達到更有好的UI展示效果。
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