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PHP混合Go協程並發

高洛峰
高洛峰原創
2016-10-31 13:26:542215瀏覽

想法很簡單。透過設定 runtime.GOMAXPROCS(1) 讓 golang 的進程變成單執行緒執行的。類似python用gevent的效果。然後透過調度多個協程實現非同步I/O並發。 php當作子函式跑在go的行程內,php需要yield到其他協程時,透過回呼到golang函式來實現。從php裡呼叫go提供的子函式時,go保證會保存php的當前上下文。當協程執行權讓渡回來的時候,把原來的php上下文恢復。關鍵的程式碼在:

 // 保存当前协程上的php上下文    
    oldServerCtx := engine.ServerContextGet() 
    fmt.Println(oldServerCtx) 
    defer engine.ServerContextSet(oldServerCtx) 
    oldExecutorCtx := engine.ExecutorContextGet() 
    fmt.Println(oldExecutorCtx) 
    defer engine.ExecutorContextSet(oldExecutorCtx) 
    oldCoreCtx := engine.CoreContextGet() 
    fmt.Println(oldCoreCtx) 
    defer engine.CoreContextSet(oldCoreCtx) 
 
// 放弃全局的锁,使得其他的协程可以开始执行php 
    engineLock.Unlock() 
    defer engineLock.Lock()

ServerContextGet 這幾個函數是我加的,得到的是php的(EG/SG/PG)這三個全局context(參見:http://www.cnblogs.com/chance. ..)。修改過的github.com/deuill/go-php的源代碼在:https://github.com/taowen/go-...

完整的php/go混合協程的demo:

package main 
 
import ( 
    "fmt" 
    "github.com/deuill/go-php/engine" 
    "os" 
    "runtime" 
    "time" 
    "sync" 
) 
 
type TestObj struct{} 
 
func newTestObj(args []interface{}) interface{} { 
    return &TestObj{} 
} 
var engineLock *sync.Mutex 
 
func (self *TestObj) Hello() { 
    oldServerCtx := engine.ServerContextGet() 
    fmt.Println(oldServerCtx) 
    defer engine.ServerContextSet(oldServerCtx) 
    oldExecutorCtx := engine.ExecutorContextGet() 
    fmt.Println(oldExecutorCtx) 
    defer engine.ExecutorContextSet(oldExecutorCtx) 
    oldCoreCtx := engine.CoreContextGet() 
    fmt.Println(oldCoreCtx) 
    defer engine.CoreContextSet(oldCoreCtx) 
    engineLock.Unlock() 
    defer engineLock.Lock() 
    time.Sleep(time.Second) 
    fmt.Println("sleep done") 
} 
 
func main() { 
    runtime.GOMAXPROCS(1) 
    theEngine, err := engine.New() 
    engineLock = &sync.Mutex{} 
    if err != nil { 
        fmt.Println(err) 
    } 
    _, err = theEngine.Define("TestObj", newTestObj) 
    wg := &sync.WaitGroup{} 
    wg.Add(2) 
    before := time.Now() 
    fmt.Println("1") 
    go func() { 
        engineLock.Lock() 
        defer engineLock.Unlock() 
        context1, err := theEngine.NewContext() 
        if err != nil { 
            fmt.Println(err) 
        } 
        context1.Output = os.Stdout 
        if err != nil { 
            fmt.Println(err) 
        } 
        fmt.Println("1 enter") 
        _, err = context1.Eval("$testObj = new TestObj(); $testObj->Hello();") 
        fmt.Println("1 back") 
        if err != nil { 
            fmt.Println(err) 
        } 
        //theEngine.DestroyContext(context1) 
        fmt.Println("1 done") 
        wg.Done() 
    }() 
    fmt.Println("2") 
    go func() { 
        engineLock.Lock() 
        defer engineLock.Unlock() 
        context2, err := theEngine.NewContext() 
        if err != nil { 
            fmt.Println(err) 
        } 
        if err != nil { 
            fmt.Println(err) 
        } 
        context2.Output = os.Stdout 
        fmt.Println("2 enter") 
        _, err = context2.Eval("$testObj = new TestObj(); $testObj->Hello();") 
        fmt.Println("2 back") 
        if err != nil { 
            fmt.Println(err) 
        } 
        //theEngine.DestroyContext(context2) 
        fmt.Println("2 done") 
        wg.Done() 
    }() 
    wg.Wait() 
    after := time.Now() 
    fmt.Println(after.Sub(before)) 
}

執行結果是

1 
2 
2 enter 
{0x2cf2930 {<nil> <nil> <nil> 0 <nil> <nil> <nil> <nil> 0 0 0 [0 0 0 0 0] <nil> <nil> <nil> <nil> <nil> <nil> <nil> 0 0 <nil> 1000 [0 0 0 0]} {{<nil> <nil> 0 16 0x7f682e819780 0 [0 0 0 0 0 0 0] <nil>} 0 1 [0 0 0] <nil> <nil>} 0 0 0 [0 0 0 0 0 0] {0 0 0 0 0 0 0 0 0 0 0 {0 0} {0 0} {0 0} [0 0 0]} 0x2a00270 0x2a00f60 <nil> 8388608 0 1 [0 0 0] 0 {8 7 2 [0 0 0 0] 0 0x29f4520 0x29f4520 0x29f4470 0x29f4420 <nil> 1 0 0 [0 0 0 0 0]} <nil> {0 [0 0 0 0 0 0 0] <nil> <nil> <nil> <nil>} 0 [0 0 0 0 0 0 0]} 
{0x7ffd30bac588 {[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0] 2 0 0 [0 0]} 0x7f682f01b928 {[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0] 1 0 0 [0 0]} 0x7f682f01b948 [<nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil>] 0x7f682f01ba60 0x7f682f01b960 0x7f682f167168 0x7f682f01ba88 {64 63 5 [0 0 0 0] 0 0x7f682f1972d8 0x7f682f1972d8 0x7f682f1993f8 0x7f682f1970c8 0x7f682e862d10 0 0 1 [0 0 0 0 0]} {8 0 0 [0 0 0 0] 0 <nil> <nil> <nil> 0x7f682f016a00 <nil> 0 0 1 [0 0 0 0 0]} 0x7ffd30bac590 22527 0 0 [0 0 0 0] 0x7f682f197640 0x29f4f80 0x29f4fd0 0x29f5070 <nil> 0x2cf2950 0x7f682f1989c0 14 0 1 [0 0 0] <nil> <nil> 0 1 [0 0 0 0 0 0] {8 0 0 [0 0 0 0] 1 <nil> <nil> <nil> 0x7f682f016a00 0x7f682e883140 0 0 1 [0 0 0 0 0]} {8 0 0 [0 0 0 0] 0 <nil> <nil> <nil> 0x7f682f016a00 0x7f682e8831d0 1 0 0 [0 0 0 0 0]} 0x7f682f167088 0 [0 0 0 0] <nil> <nil> {0 0 <nil>} {0 0 <nil> <nil> 0 [0 0 0 0 0 0 0]} {0 0 <nil> <nil> 0 [0 0 0 0 0 0 0]} 0 [0 0 0 0] <nil> 0 0 0x29fb2e0 <nil> <nil> {0x7f682f187030 2 1024 -1 [0 0 0 0]} <nil> <nil> <nil> [{0x7f682e915050 [0 0 0 0 0 0 0 0] [0 0 0 0 0 0 0 0] [0 0 0 0 0 0 0 0] 0 0 149 8 8 8} {0x7f682e915050 [0 0 0 0 0 0 0 0] [0 0 0 0 0 0 0 0] [0 0 0 0 0 0 0 0] 0 0 149 8 8 8} {0x7f682e915050 [0 0 0 0 0 0 0 0] [0 0 0 0 0 0 0 0] [0 0 0 0 0 0 0 0] 0 0 149 8 8 8}] 0x7f682f167168 <nil> {0 [0 0 0 0] <nil> 0 [0 0 0 0] 0 0 [0 0 0 0] <nil> 0 [0 0 0 0] <nil>} 1 [0 0 0 0 0 0 0] <nil> 0x7f682f01bde8 895 [0 0 0 0 0 0] [<nil> <nil> <nil> <nil>]} 
{1 [0 0 0 0 0 0 0] 0 0 0 [0 0 0 0 0 0] <nil> 0x29ff9a0 17 134217728 -1 0 0 0 1 [0 0 0 0] 1024 0 0 1 [0 0 0 0 0] 0x2a00870 <nil> 0x2a010a0 0x7f682ecc58b0 <nil> 0x7f682ecc5c23 <nil> <nil> <nil> 2097152 <nil> <nil> 0x2a00180 0x2a00230 <nil> <nil> <nil> {0x7f682ec91aa8 0x7f682ec91aa8} 0x2a00910 {0 0 0 [0 0 0 0] 0 <nil> <nil> <nil> <nil> <nil> 0 0 0 [0 0 0 0 0]} 0 0 0 [0 0 0] {0x2b6dc10 0x2b6dc10 1 8 <nil> 1 [0 0 0 0 0 0 0] <nil>} [0x7f682f197330 0x7f682f197040 0x7f682f197410 <nil> <nil> 0x7f682f1974f0] 0 1 1 [0 0 0 0 0] 0x7f682ec9544b 0x7f682ec9544b 0 0 [0 0 0 0 0 0] 0 [0 0 0 0 0 0 0 0] 1 1 1 1 1 0 1 [0] 0 [0 0 0 0] <nil> <nil> 0 [0 0 0 0] 0x2cf27c0 <nil> 0 0 [0 0 0 0 0 0] 64 1000 0 [0 0 0 0 0 0 0] 0x7f682ecc6270 300 0x2a009b0 1 [0 0 0 0 0 0 0] <nil> 0 [0 0 0 0 0 0 0]} 
1 enter 
{0x7f6818000aa0 {<nil> <nil> <nil> 0 <nil> <nil> <nil> <nil> 0 0 0 [0 0 0 0 0] <nil> <nil> <nil> <nil> <nil> <nil> <nil> 0 0 <nil> 1000 [0 0 0 0]} {{<nil> <nil> 0 16 0x7f682e819780 0 [0 0 0 0 0 0 0] <nil>} 0 1 [0 0 0] <nil> <nil>} 0 0 0 [0 0 0 0 0 0] {0 0 0 0 0 0 0 0 0 0 0 {0 0} {0 0} {0 0} [0 0 0]} 0x2a00270 0x2a00f60 <nil> 8388608 0 1 [0 0 0] 0 {8 7 2 [0 0 0 0] 0 0x29f4520 0x29f4520 0x29f4470 0x29f4420 <nil> 1 0 0 [0 0 0 0 0]} <nil> {0 [0 0 0 0 0 0 0] <nil> <nil> <nil> <nil>} 0 [0 0 0 0 0 0 0]} 
{0x7f682a4cccd8 {[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0] 2 0 0 [0 0]} 0x7f682f01b928 {[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0] 1 0 0 [0 0]} 0x7f682f01b948 [<nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil> <nil>] 0x7f682f01ba60 0x7f682f01b960 0x7f682802f110 0x7f682f01ba88 {64 63 5 [0 0 0 0] 0 0x7f682f197a00 0x7f682f197a00 0x7f682f198368 0x7f682f198fa0 0x7f682e862d10 0 0 1 [0 0 0 0 0]} {8 0 0 [0 0 0 0] 0 <nil> <nil> <nil> 0x7f682f016a00 <nil> 0 0 1 [0 0 0 0 0]} 0x7f682a4ccce0 22527 0 0 [0 0 0 0] 0x7f682f197d28 0x29f4f80 0x29f4fd0 0x29f5070 <nil> 0x2cf2950 0x7f682f1983e8 14 0 1 [0 0 0] <nil> <nil> 0 1 [0 0 0 0 0 0] {8 0 0 [0 0 0 0] 1 <nil> <nil> <nil> 0x7f682f016a00 0x7f682e883140 0 0 1 [0 0 0 0 0]} {8 0 0 [0 0 0 0] 0 <nil> <nil> <nil> 0x7f682f016a00 0x7f682e8831d0 1 0 0 [0 0 0 0 0]} 0x7f682802f030 0 [0 0 0 0] <nil> <nil> {0 0 <nil>} {0 0 <nil> <nil> 0 [0 0 0 0 0 0 0]} {0 0 <nil> <nil> 0 [0 0 0 0 0 0 0]} 0 [0 0 0 0] <nil> 0 0 0x29fb2e0 <nil> <nil> {0x7f682804efd8 2 1024 -1 [0 0 0 0]} <nil> <nil> <nil> [{0x7f682e915050 [0 0 0 0 0 0 0 0] [0 0 0 0 0 0 0 0] [0 0 0 0 0 0 0 0] 0 0 149 8 8 8} {0x7f682e915050 [0 0 0 0 0 0 0 0] [0 0 0 0 0 0 0 0] [0 0 0 0 0 0 0 0] 0 0 149 8 8 8} {0x7f682e915050 [0 0 0 0 0 0 0 0] [0 0 0 0 0 0 0 0] [0 0 0 0 0 0 0 0] 0 0 149 8 8 8}] 0x7f682802f110 <nil> {0 [0 0 0 0] <nil> 0 [0 0 0 0] 0 0 [0 0 0 0] <nil> 0 [0 0 0 0] <nil>} 1 [0 0 0 0 0 0 0] <nil> 0x7f682f01bde8 895 [0 0 0 0 0 0] [<nil> <nil> <nil> <nil>]} 
{1 [0 0 0 0 0 0 0] 0 0 0 [0 0 0 0 0 0] <nil> 0x29ff9a0 17 134217728 -1 0 0 0 1 [0 0 0 0] 1024 0 0 1 [0 0 0 0 0] 0x2a00870 <nil> 0x2a010a0 0x7f682ecc58b0 <nil> 0x7f682ecc5c23 <nil> <nil> <nil> 2097152 <nil> <nil> 0x2a00180 0x2a00230 <nil> <nil> <nil> {0x7f682ec91aa8 0x7f682ec91aa8} 0x2a00910 {0 0 0 [0 0 0 0] 0 <nil> <nil> <nil> <nil> <nil> 0 0 0 [0 0 0 0 0]} 0 0 0 [0 0 0] {0x2b6dc10 0x2b6dc10 1 8 <nil> 1 [0 0 0 0 0 0 0] <nil>} [0x7f682f197a58 0x7f682f198ce0 0x7f682f197b38 <nil> <nil> 0x7f682f197c18] 0 1 1 [0 0 0 0 0] 0x7f682ec9544b 0x7f682ec9544b 0 0 [0 0 0 0 0 0] 0 [0 0 0 0 0 0 0 0] 1 1 1 1 1 0 1 [0] 0 [0 0 0 0] <nil> <nil> 0 [0 0 0 0] 0x2cf27c0 <nil> 0 0 [0 0 0 0 0 0] 64 1000 0 [0 0 0 0 0 0 0] 0x7f682ecc6270 300 0x2a009b0 1 [0 0 0 0 0 0 0] <nil> 0 [0 0 0 0 0 0 0]} 
sleep done 
1 back 
1 done 
sleep done 
2 back 
2 done 
1.00099211s

可以看到兩個sleep 1s,最後只用了1.00099211s。說明協程是並發的。

一些性能指標。走http呼叫後端,在i7-6700k上,用ab -n 100 -c 4 可以跑出這樣的結果

Requests per second:    3183.70 [#/sec] (mean) 
Time per request:       1.256 [ms] (mean) 
Time per request:       0.314 [ms] (mean, across all concurrent requests)

如果不用http調用後端,直接php=>go返回"hello",則可以達到

Requests per second: 10073.54 [#/sec] (mean) 
 
Time per request: 0.397 [ms] (mean) 
 
Time per request: 0.099 [ms] (mean, across all concurrent requests)

這些指標只說明了協程切換的成本。實際的收益取決於後端的http服務的延遲,如果耗時很長,通過協程並發則可以收益明顯。

這個實驗說明了可以用golang實作一個取代nginx+php-fpm的應用伺服器。並且提供了一條從php遷移到golang的平滑遷移路徑。在一個應用程式裡混合PHP和Go兩種語言。

並且可以透過提供golang函數給php呼叫的方式來實現I/O的非同步化。像libcurl這樣的擴充本身是支援非同步回呼的,只是php是同步的所以只給php暴露了同步的execute。有了Golang之後,可以把execute變成對非同步execute+callback的包裝,從而實現基於協程的調度。


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