1、__get()和__set()方法
<!DOCTYPE html> <!-- To change this license header, choose License Headers in Project Properties. To change this template file, choose Tools | Templates and open the template in the editor. --> <html> <head> <meta charset="UTF-8"> <title></title> </head> <body> <?php // put your code here class animal{ private $name; private $color; private $age; public function __get($property_name) { echo "在直接获取私有属性值的时候,自动调用了这个__get()方法<br>"; if(isset($this->$property_name)){ return $this->$property_name; } else { return NULL; } } public function __set($propertyname, $value) { echo "在直接设置私有属性值的时候,自动调用了这个__set()方法为私有属性赋值<br>"; $this->$propertyname = $value; } } $pig = new animal(); $pig->name = "猪"; $pig->color = "白色"; $pig->age = "1岁"; echo "称呼:".$pig->name."<br>"; echo "颜色:".$pig->color."<br>"; echo "年龄:".$pig->age."<br>"; ?> </body> </html>
<!DOCTYPE html> <!-- To change this license header, choose License Headers in Project Properties. To change this template file, choose Tools | Templates and open the template in the editor. --> <html> <head> <meta charset="UTF-8"> <title></title> </head> <body> <?php // put your code here class Test{ function __call($function_name, $args) { print "你所调用的函数:$function_name(参数:"; print_r($args); print ")不存在!<br>\n"; } } $test = new Test(); $test->demo("one", "two", "three"); echo "this is a test<br>"; ?> </body> </html>
<!DOCTYPE html> <!-- To change this license header, choose License Headers in Project Properties. To change this template file, choose Tools | Templates and open the template in the editor. --> <html> <head> <meta charset="UTF-8"> <title></title> </head> <body> <?php // put your code here class animal{ //下面是动物的成员属性 public $name = '';//成员属性name public $color = ''; //成员属性color public $age = ''; //成员属性size //定义一个构造方法, 参数为$name、$color和$age function __construct($name, $color, $age) { //通过构造方法传进来的$name 给成员属性$this->name赋初值 $this->name = $name; //通过构造方法传进来的$color 给成员属性$this->color赋初值 $this->color = $color; //通过构造方法传进来的$age 给成员属性$this->age赋初值 $this->age = $age; } function getInfo(){ echo '动物的名字叫做'.$this->name.',动物的颜色是'.$this->color.',动物的年龄是'.$this->age.'.'; } } $pig = new animal("猪", "白色", "1岁"); //使用clone克隆新对象pig2,和$pig对象具有相同的属性和方法 $pig2 = clone $pig; $pig2->getInfo(); ?> </body> </html>
<!DOCTYPE html> <!-- To change this license header, choose License Headers in Project Properties. To change this template file, choose Tools | Templates and open the template in the editor. --> <html> <head> <meta charset="UTF-8"> <title></title> </head> <body> <?php // put your code here class animal{ //下面是动物的成员属性 public $name = '';//成员属性name public $color = ''; //成员属性color public $age = ''; //成员属性size //定义一个构造方法, 参数为$name、$color和$age function __construct($name, $color, $age) { //通过构造方法传进来的$name 给成员属性$this->name赋初值 $this->name = $name; //通过构造方法传进来的$color 给成员属性$this->color赋初值 $this->color = $color; //通过构造方法传进来的$age 给成员属性$this->age赋初值 $this->age = $age; } function getInfo(){ echo '动物的名字叫做'.$this->name.',动物的颜色是'.$this->color.',动物的年龄是'.$this->age.'.'; } function __clone() { //$this指的复本pig2,而$that是指向原本pig,这样就在本方法中改变了复本的属性; $this->name = "假的$this->name"; $this->age = '2岁'; } } $pig = new animal("猪", "白色", "1岁"); //使用clone克隆新对象pig2,和$pig对象具有相同的属性和方法 $pig2 = clone $pig; $pig->getInfo(); $pig2->getInfo(); ?> </body> </html>6、const關鍵字
<!DOCTYPE html> <!-- To change this license header, choose License Headers in Project Properties. To change this template file, choose Tools | Templates and open the template in the editor. --> <html> <head> <meta charset="UTF-8"> <title></title> </head> <body> <?php // put your code here //Declare a simple class class TestClass{ public $foo; public function __construct($foo) { $this->foo = $foo; } public function __toString() { return $this->foo; } } $class = new TestClass('HelloWorld'); echo $class; ?> </body> </html>
以上就介紹了php物件導向程式設計範例學習筆記,包括了方面的內容,希望對PHP教學有興趣的朋友有幫助。