鑰匙要點
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圖是用於建模密鑰/值對之間關係的數學結構,並具有許多真實的應用程序,例如網絡優化,流量路由和社交網絡分析。它們由連接它們的頂點(節點)和邊緣(線)組成,它們可以定向或無方向性,加權或未加權。
- > >圖形可以通過兩種方式表示:作為鄰接矩陣或鄰接列表。鄰接列表更具空間效率,尤其是對於大多數頂點沒有連接的稀疏圖,而鄰接矩陣則有助於更快地查找。
圖理論的常見應用是在任意兩個節點之間找到最少的啤酒花。與樹一樣,圖形可以通過以下兩種方式之一進行遍歷:深度優先或廣度優先。我們在上一篇文章中介紹了深度優先的搜索,因此讓我們看一下廣度優先的搜索。 考慮以下圖:
為了簡單起見,讓我們假設該圖是
1. Create a queue 2. Enqueue the root node and mark it as visited 3. While the queue is not empty do: 3a. dequeue the current node 3b. if the current node is the one we're looking for then stop 3c. else enqueue each unvisited adjacent node and mark as visited代表圖形
通常有兩種表示圖形的方法:作為鄰接矩陣或鄰接列表。上面的圖表示為鄰接列表,如下所示:
該圖表示為矩陣,其中1表示2個頂點之間的邊緣的“發生率”:
1. Create a queue 2. Enqueue the root node and mark it as visited 3. While the queue is not empty do: 3a. dequeue the current node 3b. if the current node is the one we're looking for then stop 3c. else enqueue each unvisited adjacent node and mark as visited現在,讓我們看看一般廣度優先搜索算法的實現是什麼樣的:
<span><span><?php </span></span><span><span>$graph = array( </span></span><span> <span>'A' => array('B', 'F'), </span></span><span> <span>'B' => array('A', 'D', 'E'), </span></span><span> <span>'C' => array('F'), </span></span><span> <span>'D' => array('B', 'E'), </span></span><span> <span>'E' => array('B', 'D', 'F'), </span></span><span> <span>'F' => array('A', 'E', 'C'), </span></span><span><span>);</span></span></span>運行以下示例,我們得到:
<span><span><?php </span></span><span><span>class Graph </span></span><span><span>{ </span></span><span> <span>protected $graph; </span></span><span> <span>protected $visited = array(); </span></span><span> </span><span> <span>public function __construct($graph) { </span></span><span> <span>$this->graph = $graph; </span></span><span> <span>} </span></span><span> </span><span> <span>// find least number of hops (edges) between 2 nodes </span></span><span> <span>// (vertices) </span></span><span> <span>public function breadthFirstSearch($origin, $destination) { </span></span><span> <span>// mark all nodes as unvisited </span></span><span> <span>foreach ($this->graph as $vertex => $adj) { </span></span><span> <span>$this->visited[$vertex] = false; </span></span><span> <span>} </span></span><span> </span><span> <span>// create an empty queue </span></span><span> <span>$q = new SplQueue(); </span></span><span> </span><span> <span>// enqueue the origin vertex and mark as visited </span></span><span> <span>$q->enqueue($origin); </span></span><span> <span>$this->visited[$origin] = true; </span></span><span> </span><span> <span>// this is used to track the path back from each node </span></span><span> <span>$path = array(); </span></span><span> <span>$path[$origin] = new SplDoublyLinkedList(); </span></span><span> <span>$path[$origin]->setIteratorMode( </span></span><span> <span>SplDoublyLinkedList<span>::</span>IT_MODE_FIFO|SplDoublyLinkedList<span>::</span>IT_MODE_KEEP </span></span><span> <span>); </span></span><span> </span><span> <span>$path[$origin]->push($origin); </span></span><span> </span><span> <span>$found = false; </span></span><span> <span>// while queue is not empty and destination not found </span></span><span> <span>while (!$q->isEmpty() && $q->bottom() != $destination) { </span></span><span> <span>$t = $q->dequeue(); </span></span><span> </span><span> <span>if (!empty($this->graph[$t])) { </span></span><span> <span>// for each adjacent neighbor </span></span><span> <span>foreach ($this->graph[$t] as $vertex) { </span></span><span> <span>if (!$this->visited[$vertex]) { </span></span><span> <span>// if not yet visited, enqueue vertex and mark </span></span><span> <span>// as visited </span></span><span> <span>$q->enqueue($vertex); </span></span><span> <span>$this->visited[$vertex] = true; </span></span><span> <span>// add vertex to current path </span></span><span> <span>$path[$vertex] = clone $path[$t]; </span></span><span> <span>$path[$vertex]->push($vertex); </span></span><span> <span>} </span></span><span> <span>} </span></span><span> <span>} </span></span><span> <span>} </span></span><span> </span><span> <span>if (isset($path[$destination])) { </span></span><span> <span>echo "<span><span>$origin</span> to <span>$destination</span> in "</span>, </span></span><span> <span>count($path[$destination]) - 1, </span></span><span> <span>" hopsn"; </span></span><span> <span>$sep = ''; </span></span><span> <span>foreach ($path[$destination] as $vertex) { </span></span><span> <span>echo $sep, $vertex; </span></span><span> <span>$sep = '->'; </span></span><span> <span>} </span></span><span> <span>echo "n"; </span></span><span> <span>} </span></span><span> <span>else { </span></span><span> <span>echo "No route from <span><span>$origin</span> to <span>$destinationn</span>"</span>; </span></span><span> <span>} </span></span><span> <span>} </span></span><span><span>}</span></span></span>如果我們使用堆棧而不是隊列,則遍歷將成為深度優先的搜索。
找到最短路徑
另一個常見的問題是找到任何兩個節點之間的最佳路徑。早些時候,我提到了GoogleMap的行駛方向,以此為例。其他應用程序包括規劃旅行行程,道路交通管理以及火車/公共汽車計劃。 解決此問題的最著名算法之一是由一位29歲的計算機科學家以Edsger W. Dijkstra的名義發明的。總的來說,Dijkstra的解決方案涉及檢查從源節點開始的所有可能的頂點之間的每個邊緣,並保持最短的總距離的更新的頂點,直到達到目標節點,或者無法達到目標節點,任何情況下的情況下。 有幾種方法可以實施該解決方案,實際上,在1959年,使用Minheaps,Priorityqueues和Fibonacci堆的多年以來,都對Dijkstra的原始算法做出了。一些改進的性能,而另一些則旨在解決Dijkstra解決方案中的缺點,因為它僅適用於正加權圖(權重為正值)。 這是一個(正)加權圖的示例:
1. Create a queue 2. Enqueue the root node and mark it as visited 3. While the queue is not empty do: 3a. dequeue the current node 3b. if the current node is the one we're looking for then stop 3c. else enqueue each unvisited adjacent node and mark as visited這是使用PriorityQueue來維護所有“不優化”頂點的列表的實現:
<span><span><?php </span></span><span><span>$graph = array( </span></span><span> <span>'A' => array('B', 'F'), </span></span><span> <span>'B' => array('A', 'D', 'E'), </span></span><span> <span>'C' => array('F'), </span></span><span> <span>'D' => array('B', 'E'), </span></span><span> <span>'E' => array('B', 'D', 'F'), </span></span><span> <span>'F' => array('A', 'E', 'C'), </span></span><span><span>);</span></span></span>如您所見,Dijkstra的解決方案只是廣度優先搜索的變體! 運行以下示例會產生以下結果:
<span><span><?php </span></span><span><span>class Graph </span></span><span><span>{ </span></span><span> <span>protected $graph; </span></span><span> <span>protected $visited = array(); </span></span><span> </span><span> <span>public function __construct($graph) { </span></span><span> <span>$this->graph = $graph; </span></span><span> <span>} </span></span><span> </span><span> <span>// find least number of hops (edges) between 2 nodes </span></span><span> <span>// (vertices) </span></span><span> <span>public function breadthFirstSearch($origin, $destination) { </span></span><span> <span>// mark all nodes as unvisited </span></span><span> <span>foreach ($this->graph as $vertex => $adj) { </span></span><span> <span>$this->visited[$vertex] = false; </span></span><span> <span>} </span></span><span> </span><span> <span>// create an empty queue </span></span><span> <span>$q = new SplQueue(); </span></span><span> </span><span> <span>// enqueue the origin vertex and mark as visited </span></span><span> <span>$q->enqueue($origin); </span></span><span> <span>$this->visited[$origin] = true; </span></span><span> </span><span> <span>// this is used to track the path back from each node </span></span><span> <span>$path = array(); </span></span><span> <span>$path[$origin] = new SplDoublyLinkedList(); </span></span><span> <span>$path[$origin]->setIteratorMode( </span></span><span> <span>SplDoublyLinkedList<span>::</span>IT_MODE_FIFO|SplDoublyLinkedList<span>::</span>IT_MODE_KEEP </span></span><span> <span>); </span></span><span> </span><span> <span>$path[$origin]->push($origin); </span></span><span> </span><span> <span>$found = false; </span></span><span> <span>// while queue is not empty and destination not found </span></span><span> <span>while (!$q->isEmpty() && $q->bottom() != $destination) { </span></span><span> <span>$t = $q->dequeue(); </span></span><span> </span><span> <span>if (!empty($this->graph[$t])) { </span></span><span> <span>// for each adjacent neighbor </span></span><span> <span>foreach ($this->graph[$t] as $vertex) { </span></span><span> <span>if (!$this->visited[$vertex]) { </span></span><span> <span>// if not yet visited, enqueue vertex and mark </span></span><span> <span>// as visited </span></span><span> <span>$q->enqueue($vertex); </span></span><span> <span>$this->visited[$vertex] = true; </span></span><span> <span>// add vertex to current path </span></span><span> <span>$path[$vertex] = clone $path[$t]; </span></span><span> <span>$path[$vertex]->push($vertex); </span></span><span> <span>} </span></span><span> <span>} </span></span><span> <span>} </span></span><span> <span>} </span></span><span> </span><span> <span>if (isset($path[$destination])) { </span></span><span> <span>echo "<span><span>$origin</span> to <span>$destination</span> in "</span>, </span></span><span> <span>count($path[$destination]) - 1, </span></span><span> <span>" hopsn"; </span></span><span> <span>$sep = ''; </span></span><span> <span>foreach ($path[$destination] as $vertex) { </span></span><span> <span>echo $sep, $vertex; </span></span><span> <span>$sep = '->'; </span></span><span> <span>} </span></span><span> <span>echo "n"; </span></span><span> <span>} </span></span><span> <span>else { </span></span><span> <span>echo "No route from <span><span>$origin</span> to <span>$destinationn</span>"</span>; </span></span><span> <span>} </span></span><span> <span>} </span></span><span><span>}</span></span></span>
摘要
在本文中,我介紹了圖理論的基礎知識,兩種表示圖形的方法以及圖理論應用中的兩個基本問題。我向您展示瞭如何使用廣度優先的搜索來找到任何兩個節點之間最少的啤酒花,以及如何使用Dijkstra的解決方案來找到任何兩個節點之間的最短路徑。 通過fotolia 圖像 經常詢問數據結構中圖的問題(常見問題解答)數據結構中的圖和樹之間有什麼區別?樹是一種類型,但並非所有圖形都是樹。樹是沒有任何週期的連接圖。它具有帶根節點和子節點的層次結構。樹上的每個節點都有一個獨特的路徑。另一方面,圖可以具有循環,其結構更為複雜。它可以連接或斷開連接,節點之間可以具有多個路徑。列表。鄰接矩陣是大小為v x v的2D數組,其中v是圖中的頂點數。如果頂點I和J之間有邊緣,則第I和J列的交點處的單元格為1,否則為0。鄰接列表是鏈接列表的數組。數組的索引代表一個頂點,其鏈接列表中的每個元素代表與頂點形成邊緣的其他頂點。是數據結構中幾種類型的圖形。一個簡單的圖是一個沒有循環的圖形,在任何兩個頂點之間不超過一個邊緣。多編碼可以在頂點之間具有多個邊緣。完整的圖是一個簡單的圖形,其中每對頂點都通過邊緣連接。加權圖為每個邊緣分配一個權重。有向圖(或Digraph)具有方向的邊緣。邊緣從一個頂點到另一個頂點。
>在計算機科學中的許多應用中,都使用了圖表中圖中圖的應用?它們在社交網絡中用於表示人們之間的聯繫。它們用於網絡爬行中訪問網頁並構建搜索索引。它們用於網絡路由算法中,以找到兩個節點之間的最佳路徑。它們在生物學中用於建模和分析生物網絡。它們也用於計算機圖形和物理模擬中。
>圖形遍曆算法是什麼? >有兩個主要的圖形遍曆算法:Depth-First Search(DFS)和廣度優先搜索(BFS)。 DFS在回溯之前盡可能沿每個分支探索。它使用堆棧數據結構。 BFS探索當前深度的所有頂點,然後才能進入下一個級別。它使用隊列數據結構。 如何在Java中實現圖形? hashmap中的每個鍵都是頂點,其值是一個鏈接列表,包含其連接到的頂點。>
>什麼是兩部分圖? 二鍵圖是一個圖形,是一個圖形的圖形。被分為兩個不相交的集合,使每個邊緣在一個集合中連接一個頂點與另一組頂點連接。沒有邊界在同一集合中連接頂點。 什麼是子圖? 一個子圖是一個圖形,是另一個圖的一部分。它具有原始圖的某些(或全部)頂點,以及原始圖的某些(或全)邊緣。>
>圖中的一個週期是什麼?一條從同一頂點開始和結束的路徑,至少具有一個邊。的連續的頂點通過邊緣連接。以上是PHP主| PHP DEV的數據結構:圖形的詳細內容。更多資訊請關注PHP中文網其他相關文章!

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