>刺客信條奧德賽(Creed Odyssey)擁有許多系列條目無與倫比的深層戰鬥系統。 Odyssey以Origins流行的RPG元素為基礎,利用技能點來塑造角色的戰鬥風格和世界互動。
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能力層排名方法
>實用程序頻率和影響。 S層的能力並不總是優越的,並且C層能力仍然可以證明是有價值的。 但是,S-Tier能力提供了更頻繁的改變遊戲的效果,而低層的能力雖然潛在地挽救了生命,但在遊戲玩法中的轉變較小。 >
> s-tier能力:表現最佳
通過持續的積極影響或通過極大的改變戰鬥結果,
Ability
Description
Overpower Bow Strike
A powerful charged bow attack inflicting massive damage (consumes three adrenaline points). Ideal for initiating combat or eliminating formidable foes quickly.
Rain Of Destruction
Inflicts area-of-effect ranged damage within a three-meter radius. Its effectiveness increases proportionally with the number of enemies within range, useful for both opening and mid-combat scenarios.
Devastating Shot
A charged bow attack dealing substantial damage, scaling with charge time. Enhances poison and fire buildup.
Predator Shot
An exceptionally damaging arrow with extended range and mid-air control for precise shots.
Battlecry Of Ares
Grants a 20% damage boost and invulnerability to lethal damage for ten seconds. Primarily valuable for survival, allowing repositioning during critical moments.
Second Wind
Restores 25% health, crucial for prolonged engagements.
Slow Time
Slows time for five seconds, providing a significant advantage, especially when outnumbered.
Critical Assassination
A highly effective stealth attack ensuring lethal damage without alerting nearby enemies.
Shadow Assassin
Increases assassination damage by 20% and automatically loots assassinated enemies, saving time and resources.
捕食者箭頭的獨特中間軌跡調整可以進行原本不可能的鏡頭。
被動損害諸如武器大師和射箭大師之類的增強是必不可少的,而充滿了重型攻擊和Shield Breaker Excel對盾牌敵人。 始終使用火焰和有毒攻擊會大大增加總體損害,尤其是對高健康老闆的損害。
B層能力證明具有非常有效的能力,或提供次要但一致的優勢。
Ability | Description |
---|---|
Ring Of Chaos | Stuns and damages nearby enemies, useful when surrounded. |
Stealth Master | Reduces noise during movement and assassinations. |
Call To Arms | Summons a lieutenant for temporary assistance. |
Vanish | Stuns enemies, allowing for escape or stealth reset. |
Gear Master | Increases armor by 30%. |
> c-tier能力:利基實用程序
火災精通和毒藥的精通是對具有挑戰性的敵人的最有用的。 諸如Bull Rush,Hero罷工和傳播射擊之類的能力可能在比賽的早期可能會有所幫助,但隨著球員的進步,
的相關能力往往變得不那麼重要。
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