1765。最高峰地圖
難度:中
主題:陣列、廣度優先搜尋、矩陣
給定一個大小為 m x n 的整數矩陣 isWater,它表示 land 和 water 單元格的地圖。
- 如果 isWater[i][j] == 0,則單元格 (i, j) 是陸地單元格。
- 如果 isWater[i][j] == 1,則單元格 (i, j) 是水單元格。
您必須依照下列規則為每個儲存格指派高度:
- 每個單元格的高度必須為非負數。
- 如果單元格是水單元格,則其高度必須為 0。
- 任何兩個相鄰單元格的絕對高度差必須最多 1。如果一個單元格位於另一個單元格的正北、東、南或西方向,則該單元格與另一個單元格相鄰(即,他們的側面接觸)。
找出一個高度分配,使得矩陣中的最大高度為最大化.
傳回大小為 m x n 的整數矩陣高度,其中 height[i][j] 是單元格 (i, j) 的高度。如果有多個解決方案,則傳回其中任何。
範例1:
-
輸入: isWater = [[0,1],[0,0]]
-
輸出: [[1,0],[2,1]]
-
說明: 影像顯示了每個單元格的指定高度。
範例2:
-
輸入: isWater = [[0,0,1],[1,0,0],[0,0,0]]
-
輸出: [[1,1,0],[0,1,1],[1,2,2]]
-
解釋: 高度 2 是任何分配的最大可能高度。
- 任何最大高度為 2 且仍符合規則的高度分配也將被接受。
範例 3:
-
輸入: isWater = [[1,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0, 0,0,1,1,0, 0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,1,0 ,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0 ,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0, 0,0,1,1,0,0,0,1,0,0,1,0,1,1,0,0,0,1,0,1,1,1,0,0,1, 0,0,0,1,1,0,1,0,0,0,1,0,0,1,0,0,0 ,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0 ,1,0,0,1,0,1,0,1,0,1,1,0,0,0,0,0, 0,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0, 0,0,0,0,0,1,0,1,1,1,0,0,1,0,0,0,0 ,0,1,0,0,0,0,1,0,0,1,0,0],[1,1,0,0,0,0,0,1,0,0,0,1 ,0,0,0,1,1,0,0,1,0,0,1,1,0,1,1,0, 0,1,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1, 0,0,1,1,0,0,0,1,0,0,0,1,1,0,1,0,1 ,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0 ,1,1,0,0,1,0,1,0,0,0,0,1,0,1,0,1, 1,0,0,0,1,1,1,1,0,0,0,1,0,1,0,0,0,0,1,1,1,0,1,0,0, 0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,1,1 ,0,0,0,1,1,1,0,0,0,1,1,0,0,1,0,1,0,0,0,0,1,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0, 1,0,1,1,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,0,0,0,0] ,[0,0,1,1,0,0,1,0,0,0,0,1,0,0,0,1 ,0,1,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0 ,0,0,0,0,0,1,0,1,0,1,0,0,0,0,1,0, 0,0,1,0,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,0,1,0,1,0, 0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,1 ,0,0,0,0,0,1,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,1,0 ,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,0, 1,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1, 0,0,0,1,0,0,0,0,0,1,0,1,1,1,1,1,1 ,0,1,0,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1 ,0,1,1,0,0,0,0,1,0,1,0,0],...]
-
輸出: [[0,1,2,2,2,1,0,1,1,0,1,1,0,1,2,1,1,2,2,1, 1,0,0,1, 2,1,1,2,2,1,0 ,1,1,0,1,0,0,1,1,0,1,0,1,2,2,1,1,1,0,1,1,1,0,0,1,1 ,1,2,1,0,1,2, 3,2,1,1,0,1,1,0,1,2,2,1,2,2,1,0,1,1,0 ,1,2,1,0,0,1, 2,1,0,1,1,0,1 ,0,0,1,2,1,0,1,0,0,0,1,1,0,1,1,1,0,0, 1,0,1,1,1,0,1 ,1,0,1,1,2,1, 0,1,0,1,0,0,1,2,1,2,3,3,2,2,1,0,0,0,1,1,1,0,1,1,0, 1,1,0,1,0,1,0 ,1,0,0,1,2,1,1,2,2,1,0,0,0,1,0,1,1,2, 3,2,2,2,2,2,2 ,3,2,3,3,2,1, 0,1,2,1,1,2,1,0,1,0,0,0,1,1,0,1,2,3,2 ,1,0,1,2,1,1, 0,1,1,0,1,2], [0,0,1,1,2,2,1,0,1,1,1,0,1,2,1,0,0,1,1,0,1,1,0,0,1 ,0,0,1,1,0,0, 1,1,1,0,1,1,1,1,0,1,1,2,2,1,0,0,1,1,1 ,0,1,0,1,1,0, 0,1,2,1,0,1,2 ,1,0,0,1,0,1,0,1,2,1,0,1,1,0,0,0,0,1, 2,3,2,1,1,0,1 ,1,1,1,0,1,0, 1,0,0,1,1,0,1,0,1,1,1,1,0,1,0,1,0,0,1,1,1,0,0,0,0,0, 1,1,1,0,1,0,1 ,2,1,1,0,0,0,1,0,1,2,2,1,1,0,1,0,1,1, 0,1,1,1,1,0,1 ,0,0,1,1,1,0, 0,0,1,2,1,0,0,1,1,0,1,0,1,2,1,1,0,1,2 ,1,1,1,1,1,1, 2,1,2,3,3,2,1 ,0,1,0,0,1,0,1,0,0,1,0,1,2,1,2,3,2,1,1,0,1,1,0,1,0 ,1,2,1,2,3],[ 1,1,0,0,1,1,0,1,1,2,1,0,1,1,1,0,1,0,1 ,0,1,1,0,1,2, 1,1,0,1,1,1,1 ,0,1,1,2,1,0,1,1,2,1,2,2,1,1,0,1,0,1, 0,1,1,2,1,0,1 ,2,1,...]]
約束:
- m == isWater.length
- n == isWater[i].length
- 1
-
isWater[i][j] 是 0 或 1。
- 至少有一個個水細胞。
提示:
- 將每個水單元設定為 0。每個單元的高度受其最近的水單元的限制。
- 以所有水細胞為源執行多源 BFS。
註:本題與542.01矩陣相同
解:
我們可以使用廣度優先搜尋(BFS)方法。以下是我們如何逐步實現它:
問題分解:
-
水細胞:帶有1的細胞代表水細胞,其高度始終為0。
-
陸地單元:帶有 0 的單元代表陸地單元,其高度應指定為使得相鄰陸地單元的高度差最多為 1。
方法:
-
BFS 初始化:
- 我們首先將所有水單元格(值為 1 的單元格)標記為 BFS 中的起點,並將它們的高度指定為 0。
- 然後我們處理鄰近的陸地單元(值為 0 的單元)以分配高度。
-
BFS 遍歷:
- 從每個水單元開始,我們向外擴展,將每個相鄰的陸地單元的高度增加 1,確保相鄰單元之間的高度差永遠不會超過 1。
- 我們繼續這個過程,直到訪問完所有單元格。
結果:結果將是遵循給定規則的高度矩陣,其中高度值最大化。
讓我們用 PHP 實作這個解:1765。最高峰地圖
<?php /**
* @param Integer[][] $isWater
* @return Integer[][]
*/
function highestPeak($isWater) {
...
...
...
/**
* go to ./solution.php
*/
}
// Example usage:
$$isWater1 = [[0,1],[0,0]];
$$isWater2 = [[0,0,1],[1,0,0],[0,0,0]];
$$isWater3 = [[1,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,1,0,0,1,0,1,1,0,0,0,1,0,1,1,1,0,0,1,0,0,0,1,1,0,1,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,1,0,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0],[1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1,1,0,1,1,0,0,1,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,1,0,1,0,0,1,1,0,0,0,1,0,0,0,1,1,0,1,0,1,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,0,0,1,0,1,0,0,0,0,1,0,1,0,1,1,0,0,0,1,1,1,1,0,0,0,1,0,1,0,0,0,0,1,1,1,0,1,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,1,0,1,1,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,0,0,0,0],[0,0,1,1,0,0,1,0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,0,1,0,1,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,1,0,0,0,0,0,1,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,1,0,1,1,1,1,1,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,1,0,1,0,0],...];
echo highestPeak($$isWater1) . "\n"; // Output: [[1,0],[2,1]]
echo highestPeak($$isWater2) . "\n"; // Output: [[1,1,0],[0,1,1],[1,2,2]]
echo highestPeak($$isWater3) . "\n"; // Output: [[0,1,2,2,2,1,0,1,1,0,1,1,0,1,2,1,1,2,2,1,1,0,0,1,2,1,1,2,2,1,0,1,1,0,1,0,0,1,1,0,1,0,1,2,2,1,1,1,0,1,1,1,0,0,1,1,1,2,1,0,1,2,3,2,1,1,0,1,1,0,1,2,2,1,2,2,1,0,1,1,0,1,2,1,0,0,1,2,1,0,1,1,0,1,0,0,1,2,1,0,1,0,0,0,1,1,0,1,1,1,0,0,1,0,1,1,1,0,1,1,0,1,1,2,1,0,1,0,1,0,0,1,2,1,2,3,3,2,2,1,0,0,0,1,1,1,0,1,1,0,1,1,0,1,0,1,0,1,0,0,1,2,1,1,2,2,1,0,0,0,1,0,1,1,2,3,2,2,2,2,2,2,3,2,3,3,2,1,0,1,2,1,1,2,1,0,1,0,0,0,1,1,0,1,2,3,2,1,0,1,2,1,1,0,1,1,0,1,2],[0,0,1,1,2,2,1,0,1,1,1,0,1,2,1,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,1,1,1,0,1,1,1,1,0,1,1,2,2,1,0,0,1,1,1,0,1,0,1,1,0,0,1,2,1,0,1,2,1,0,0,1,0,1,0,1,2,1,0,1,1,0,0,0,0,1,2,3,2,1,1,0,1,1,1,1,0,1,0,1,0,0,1,1,0,1,0,1,1,1,1,0,1,0,1,0,0,1,1,1,0,0,0,0,1,1,1,0,1,0,1,2,1,1,0,0,0,1,0,1,2,2,1,1,0,1,0,1,1,0,1,1,1,1,0,1,0,0,1,1,1,0,0,0,1,2,1,0,0,1,1,0,1,0,1,2,1,1,0,1,2,1,1,1,1,1,1,2,1,2,3,3,2,1,0,1,0,0,1,0,1,0,0,1,0,1,2,1,2,3,2,1,1,0,1,1,0,1,0,1,2,1,2,3],[1,1,0,0,1,1,0,1,1,2,1,0,1,1,1,0,1,0,1,0,1,1,0,1,2,1,1,0,1,1,1,1,0,1,1,2,1,0,1,1,2,1,2,2,1,1,0,1,0,1,0,1,1,2,1,0,1,2,1,...]]
?>
解釋:
-
初始化:
- 我們將所有單元格的高度矩陣初始化為 -1。水細胞立即設定為 0。
- 水細胞被排入 BFS 隊列。
-
BFS:
- 我們透過使每個單元出列來處理隊列,並且對於其每個相鄰單元,我們檢查它是否在邊界內並且未被訪問。
- 如果它是有效的陸地單元(未訪問過),我們會為其分配比當前單元高度大一的高度,並將其排隊以進行進一步處理。
-
結果:
- BFS 完成後,高度矩陣將包含每個單元格的最高可能高度,尊重給定的限制。
時間複雜度:
-
O(m * n) 其中 m 是行數,n 是列數。這是因為在 BFS 遍歷過程中每個單元最多被處理一次。
此解決方案確保矩陣填滿正確的高度,並且 BFS 保證每個單元格的最大高度,同時保持相鄰單元格之間的高度差約束。
聯絡連結
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