首頁 >後端開發 >Python教學 >BoardGameGeek 使用 Python 取得棋盤遊戲數據

BoardGameGeek 使用 Python 取得棋盤遊戲數據

Patricia Arquette
Patricia Arquette原創
2024-10-15 22:15:02747瀏覽

BoardGameGeek board games data fetching with Python

此腳本將從 BoardGameGeek API 取得棋盤遊戲資料並將資料儲存在 CSV 檔案中。 API 回應採用XML 格式,並且由於沒有端點可以一次獲取多個棋盤遊戲數據,因此這將透過根據棋盤遊戲ID 向端點發出單一棋盤遊戲的請求來實現,同時遞增每個請求後給定ID 範圍內的ID。

查看我的 GitHub 個人資料上的儲存庫

為每個棋盤遊戲取得和儲存的資訊如下:

名稱、遊戲 ID、評級、權重、發布年份、最少玩家數、最大玩家數、最短遊戲時間、最大支付時間、最小年齡、所屬者、類別、機制、設計師、藝術家和發行商。

我們先匯入此腳本所需的函式庫:

# Import libraries
from bs4 import BeautifulSoup
from csv import DictWriter
import pandas as pd
import requests
import time

我們需要定義請求的標頭以及每個請求之間的暫停(以秒為單位)。 BGG API 文件中沒有有關請求速率限制的信息,並且其論壇中有一些非官方信息表明每秒的請求數被限制為 2 個。如果腳本開始達到限制速率,則可能需要調整請求之間的暫停。

# Define request url headers
headers = {
    "User-Agent": "Mozilla/5.0 (Macintosh; Intel Mac OS X 10.16; rv:85.0) Gecko/20100101 Firefox/85.0",
    "Accept-Language": "en-GB, en-US, q=0.9, en"
}

# Define sleep timer value between requests
SLEEP_BETWEEN_REQUEST = 0.5

接下來是定義需要從 BGG 取得並處理的棋盤遊戲 ID 的範圍。在創建此腳本時,現有棋盤遊戲數據的上限約為 402000 個 ids,並且這個數字將來很可能會增加。

# Define game ids range
game_id = 264882 # initial game id
last_game_id = 264983 # max game id (currently, it's around 402000)

以下是腳本完成時根據 ID 範圍呼叫的函數。此外,如果發出請求時發生錯誤,則會呼叫此函數以儲存截至異常發生時附加到遊戲清單的所有資料。

# CSV file saving function
def save_to_csv(games):
    csv_header = [
        'name', 'game_id', 'rating', 'weight', 'year_published', 'min_players', 'max_players',
        'min_play_time', 'max_play_time', 'min_age', 'owned_by', 'categories',
        'mechanics', 'designers', 'artists', 'publishers'
    ]
    with open('BGGdata.csv', 'a', encoding='UTF8') as f:
        dictwriter_object = DictWriter(f, fieldnames=csv_header)
        if f.tell() == 0:
            dictwriter_object.writeheader()
        dictwriter_object.writerows(games)

以下是這個腳本的主要邏輯。它將在ID範圍內執行程式碼,這意味著它將向BGG API發出請求,使用BeautifulSoup獲取所有數據,進行必要的檢查數據是否與棋盤遊戲相關(有數據與棋盤遊戲相關)其他類別。請參閱 BGG API 以了解更多資訊。 ),之後它將處理資料並將其附加到遊戲清單中,最後儲存到 CSV 檔案中。

# Create an empty 'games' list where each game will be appended
games = []

while game_id <= last_game_id:
    url = "https://boardgamegeek.com/xmlapi2/thing?id=" + str(game_id) + "&stats=1"

    try:
        response = requests.get(url, headers=headers)
    except Exception as err:
        # In case of exception, store to CSV the fetched items up to this point.
        save_to_csv(games)
        print(">>> ERROR:")
        print(err)


    soup = BeautifulSoup(response.text, features="html.parser")
    item = soup.find("item")

    # Check if the request returns an item. If not, break the while loop
    if item:
        # If the item is not a board game - skip
        if not item['type'] == 'boardgame':
            game_id += 1
            continue

        # Set values for each field in the item
        name = item.find("name")['value']
        year_published = item.find("yearpublished")['value']
        min_players = item.find("minplayers")['value']
        max_players = item.find("maxplayers")['value']
        min_play_time = item.find("minplaytime")['value']
        max_play_time = item.find("maxplaytime")['value']
        min_age = item.find("minage")['value']
        rating = item.find("average")['value']
        weight = item.find("averageweight")['value']
        owned = item.find("owned")['value']
        categories = []
        mechanics = []
        designers = []
        artists = []
        publishers = []

        links = item.find_all("link")

        for link in links:
            if link['type'] == "boardgamecategory":
                categories.append(link['value'])
            if link['type'] == "boardgamemechanic":
                mechanics.append(link['value'])
            if link['type'] == "boardgamedesigner":
                designers.append(link['value'])
            if link['type'] == "boardgameartist":
                artists.append(link['value'])
            if link['type'] == "boardgamepublisher":
                publishers.append(link['value'])

        game = {
            "name": name,
            "game_id": game_id,
            "rating": rating,
            "weight": weight,
            "year_published": year_published,
            "min_players": min_players,
            "max_players": max_players,
            "min_play_time": min_play_time,
            "max_play_time": max_play_time,
            "min_age": min_age,
            "owned_by": owned,
            "categories": ', '.join(categories),
            "mechanics": ', '.join(mechanics),
            "designers": ', '.join(designers),
            "artists": ', '.join(artists),
            "publishers": ', '.join(publishers),
        }

        # Append the game (item) to the 'games' list

        games.append(game)

    else:
        # If there is no data for the request - skip to the next one
        print(f">>> Empty item. Skipped item with id ({game_id}).")
        game_id += 1
        continue

    # Increment game id and set sleep timer between requests
    game_id += 1
    time.sleep(SLEEP_BETWEEN_REQUEST)

save_to_csv(games)    

下面您可以以 pandas DataFrame 的形式預覽 CSV 檔案中的前幾行記錄。

# Preview the CSV as pandas DataFrame
df = pd.read_csv('./BGGdata.csv')
print(df.head(5))

以上是BoardGameGeek 使用 Python 取得棋盤遊戲數據的詳細內容。更多資訊請關注PHP中文網其他相關文章!

陳述:
本文內容由網友自願投稿,版權歸原作者所有。本站不承擔相應的法律責任。如發現涉嫌抄襲或侵權的內容,請聯絡admin@php.cn