This document mainly talks about the Android game development journey; today Android123 starts a new Android game development journey series, mainly from the control method (buttons, trackball, touch screen, gravity sensor, camera, microphone airflow, light brightness), graphics View (efficient drawing technology such as double buffering), sound effects (game music) and finally OpenGL ES (Java layer) and NDK's OpenGL and J2ME game porting methods to Android. Of course, there are also some game implementation idiomatic methods, such as map editors, In this section, how to use MD2 files with Android OpenGL, this section will describe the process of Android game development and ultimately achieve a relatively complete game engine. I believe everyone knows that the most downloaded games in the Android Market are games. In the future development of mobile online games, I believe that the Java used by Android has a lower entry threshold than the iPhone in this regard; friends in need can download it and take a look.
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