This document is an introductory tutorial to OpenGL; the purpose is to let everyone give up TC's old graphics interface and let everyone get in touch with some new things. As one of the current mainstream graphics APIs, OpenGL has superior features to DirectX in some situations. OpenGL (full Open Graphics Library) refers to a professional graphics program interface that defines a cross-programming language and cross-platform programming interface specifications. It is used for three-dimensional images (two-dimensional as well), and is a powerful and easy-to-call underlying graphics library. Friends in need can download and take a look
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