HTML5 Game Development Advanced GuideIntroduces the general process and techniques of HTML5 game development. The book is divided into 12 chapters. Chapter 1 introduces many new features of HTML5 related to this book, including drawing on canvas, playing sounds, etc., and also introduces the concept of sprite pages; Chapters 2 to 4 use the Box2D physics engine. Developed a game very similar to "Angry Birds", comprehensively introducing the concept of the physics engine and how to use the physics engine in the game. This part also introduced the parallax scrolling technique to achieve a certain pseudo-3D effect. ; Chapters 5 to 10 developed a simplified version of the "Red Alert" game. This part involves a lot of content, including the production of maps, the setting and drawing of buildings and units, the interaction between players and units, and triggers With plot writing, path planning algorithm, etc.; Chapters 11 and 12 use Node.js and WebSocket to develop the multiplayer battle mode of the "Red Alert" game. The main problem in this part is to keep the game open to multiple players. The status in browser is consistent.
Advanced Guide to HTML5 Game Development Table of Contents
Chapter 1 Summary of HTML5 andJavaScript
Chapter 2 Creating a Basic Game WorldChapter 3 Physics Engine Basics
Chapter 4 Physics Engine Integration
Chapter 5 Creating a Real-Time Strategy Game World
Chapter 6 Joining the Unit
Chapter 7 Intelligent Movement of Units
Chapter 8 Adding More Game Elements
Chapter 9 Adding Weapons and Combat
Chapter 10 Complete the Single Player Campaign
Chapter 11 WebSocket and Multiplayer Battle Mode
Chapter 12 Multiplayer Battle Game Operation
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