"HTML5 mobile development ready to learn and use (two colors) Wang Zhigang"
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HTML5 has been widely used in various smart mobile terminal devices, and most of the technologies have been supported by various latest versions of browsers: the latest technologies included in the HTML5 standard are analyzed one by one, and various features provided in the new HTML5 standard are introduced in detail. A variety of APIs and various application examples can be directly applied to your own HTML5 programs.
HTML5 Mobile Development Ready to Learn and Use (Dual Color)The book covers almost all the techniques involved in the HTML5 specification (except IndexedDatabase, which is still in the pipeline). It is the true encyclopedia of HTML5 techniques you can find. It contains application examples carefully written by the author and running on commonly used PC browsers and smart phones. It has excellent operability and practicality, allowing you to learn and use it immediately. The explanation takes into account commonly used PC browsers and various currently popular smart mobile devices. The author's rich mobile development experience will benefit you a lot. Two-color printing is both beautiful and easy for you to read.
HTML5 is a new generation of web technology that replaces HTML4. Although the official standard has not yet been released, it has actually been widely used in various smart mobile terminal devices, and most of the technologies have been supported by various latest versions of browsers. "HTML5 Mobile Development Ready to Learn and Use" analyzes the latest technologies included in the HTML5 standard one by one. The book is divided into 11 chapters and introduces in detail the various APIs provided in the new HTML5 standard. At the same time, it also attaches relevant application examples to facilitate readers to directly grasp Most of the use of these APIs can be directly applied to your own HTML5 programs.
HTML5 mobile development ready to learn and use (two colors) Table of contents:
Chapter 1 HTML5 Summary
Chapter 2 canvas
Chapter 3 CSS3 Basics
Chapter 4 svg
Chapter 5 video & audio
Chapter 6 Drag and Drop
Chapter 7 Implementing offline web applications
Chapter 8 websocket
Chapter 9 web workers
Chapter 10 Local Data Saving
Chapter 11 geolocation
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