<!DOCTYPE html>
<html>
<head>
<meta charset=
"utf-8"
>
<title>Canvas</title>
<style type=
"text/css"
>
*{
margin: 0;
padding: 0;
}
html, body{
height: 100%;
}
#myCanvas{
background-color:
#87CEEB;
}
</style>
</head>
<body>
<canvas id=
"myCanvas"
width=
"1000"
height=
"600"
>您的浏览器不支持Canvas元素</canvas>
<script type=
"text/javascript"
>
var
canvas = document.getElementById(
"myCanvas"
);
var
context = canvas.getContext(
"2d"
);
var
practicles = [];
for
(
var
i = 0; i < 500; i++) {
practicles.push({
x: Math.random()*(window.innerWidth),
y: Math.random()*(window.innerHeight),
vx: Math.random()-0.5,
vy: Math.random()+0.5,
size: Math.random()*3+1,
color:
"#FFF"
})
}
function
timeUpdate(){
context.clearRect(0,0,window.innerWidth,window.innerHeight);
var
practicle;
for
(
var
i = 0; i < 500; i++) {
var
practicle = practicles[i];
practicle.x += practicles[i].vx;
practicle.y += practicles[i].vy;
if
(practicle.x<0) {practicle.x=window.innerWidth}
if
(practicle.x>window.innerWidth) {practicle.x=0}
if
(practicle.y>window.innerHeight) {practicle.y=0}
context.beginPath();
context.arc(practicle.x,practicle.y,practicle.size,0,Math.PI*2)
context.closePath();
context.fillStyle = practicle.color;
context.fill();
}
}
setInterval(timeUpdate,40);
</script>
</body>
</html>