比如说目前的手游穿越火线或者王者荣耀之类的游戏,这类即使对战游戏在电脑上有时一百多延迟就已经有明显卡顿感了,但是同样是5v5的手游为什么在3g网两三百延迟的情况下却没有电脑游戏那么卡,他们是如何做的优化?为什么这个优化没有被用在电脑端游上?
大家讲道理2017-04-17 17:45:18
There are many optimization methods. A simple example is client-side prediction.
For example, the front-end will also calculate the user's operation, and then synchronize it with the back-end message, and then smooth it.
http://fabiensanglard.net/qua...
This article explains it in detail.
PC games will definitely also undergo such optimization. World of Warcraft and Overwatch have similar mechanisms.