我的代码是这样的:
// ViewController.m
// 核心动画
#import "ViewController.h"
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIImageView *imageView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
[UIView animateWithDuration:3 animations:^{
self.imageView.layer.transform=CATransform3DMakeRotation(M_PI, 0, 1,1);
}];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
@end
但是这样做旋转了一次就不在旋转了。请问如何实现不停的旋转呢?(按照Y轴)
怪我咯2017-04-17 16:13:42
[UIView animateWithDuration:3
delay:0
options:UIViewAnimationOptionRepeat
animations:^{
}
completion:^(BOOL finished) {
}];
阿神2017-04-17 16:13:42
LZ’s code does not rotate according to Y. Y and Z will move at the same time. It rotates cyclically according to the Y axis. There are two methods for reference. The first method is recommended because the transition is smoother and more natural.
Method 1:
CABasicAnimation* rotationAnimation;
rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"];
rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2.0 ];
rotationAnimation.duration = 3;
rotationAnimation.cumulative = YES;
rotationAnimation.repeatCount = MAXFLOAT;
[self.imageView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
Method 2:
[UIView animateWithDuration:3
delay:0
options:UIViewAnimationOptionRepeat
animations:^{
self.imageView.layer.transform=CATransform3DMakeRotation(M_PI, 0, 1, 0);
}
completion:^(BOOL finished) {
self.imageView.layer.transform=CATransform3DMakeRotation(M_PI, 0, 1, 0);
}];