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cocos2d-x - cocos2dx android平台屏幕适配问题


第一张是在win32下运行的结果,第二张实在android下运行的结果
按照屏幕适配的教程我写了如下代码

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLViewImpl::create("My Game");
        director->setOpenGLView(glview);
        glview->setDesignResolutionSize(960,640,ResolutionPolicy::SHOW_ALL);
    }

    // turn on display FPS
    director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    register_all_packages();

    // create a scene. it's an autorelease object
    auto scene = MainScene1::createScene();
   
    // run
    director->runWithScene(scene);

    return true;
}

请问哪里出错了?
网上有教程说要修改main.cpp,

void cocos_android_app_init (JNIEnv* env, jobject thiz) {
    LOGD("cocos_android_app_init");
    AppDelegate *pAppDelegate = new AppDelegate();
}

可是我的cocos2dx是3.5版本的,和我找的所有教程里的main.cpp都不一致。
请问应该如何写?

高洛峰高洛峰2717 days ago403

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