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ios - html5游戏在iPhone6 和 iPhone6 Plus 的web view中性能反而更低?

由于最近需要在app里面嵌入一些cocos-html5的游戏,所以我首先使用了webview。在故事板里面添加了一个webview,且属性如下

代码如下`

  override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
   
    var req = NSURLRequest(URL: NSURL(string: "http://120.25.13.110/h5/game1/")!)
    webview.loadRequest(req)
}

这样确实能完美的跑起来,在iPhone5和5S上,能达到完美的60帧,

但是在iPhone6上只有20帧,甚至在iPhone 6p上只有10帧左右。

有没有相关的高手能帮忙分析一下原因。
ps:图是模拟器的图,但是已在真机上测试过,跟模拟器一样,帧数极低。

巴扎黑巴扎黑2721 days ago749

reply all(2)I'll reply

  • 伊谢尔伦

    伊谢尔伦2017-04-17 15:59:35

    Does your game have sound? ? I also loaded the html5 mini-game and it crashed. I reported it>>>> frameSizeChanged = 4096

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  • 大家讲道理

    大家讲道理2017-04-17 15:59:35

    I also encountered this problem. I don’t know how you solved it. Is there any useful SDK?

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