I'm using React TypeScript, the Redux toolkit, and Material UI. I get this error when calling the API:
Error: Too many re-renders. React limits the number of renders to prevent infinite loops. in renderWithHooks (http://127.0.0.1:5173/node_modules/.vite/deps/chunk-QJV3R4PZ.js?v=8a99eba5:12178:23) In mountInminatedComponent (http://127.0.0.1:5173/node_modules/.vite/deps/chunk-QJV3R4PZ.js?v=8a99eba5:14921:21) In beginWork (http://127.0.0.1:5173/node_modules/.vite/deps/chunk-QJV3R4PZ.js?v=8a99eba5:15902:22)....
I provide my code below:
EditMenuPermission.tsx
//EditMenuPermission.tsx //other imports /* ++++ Redux Imports ++++ */ import { useDispatch, useSelector } from "react-redux"; import { AppDispatch, RootState } from "src/redux"; import { roleActions } from "../roles/RolesActions"; /* ---- Redux Imports ---- */ const EditMenuPermission = () => { const { id } = useParams(); const [selected, setSelected] = useState<RoleMenuItem[]>( [] as RoleMenuItem[] ); const [selectedIds, setSelectedIds] = useState<number[]>([] as number[]); const role = useSelector((state: RootState) => state.roles.selected) as Role; const [roleMenus, setRoleMenus] = useState<RoleMenuItem[]>([]); if (role?.menus) { try { const parsedMenus = JSON.parse(role.menus) as RoleMenuItem[]; setRoleMenus(parsedMenus); } catch (error) { console.error("Error parsing role menus:", error); } } const dispatch = useDispatch<AppDispatch>(); useEffect(() => { dispatch(roleActions.findOne(id as unknown as number)); }, [dispatch, id, role?.id]); console.log("previousMenus:", roleMenus, "selected:", selected); const handleCreatePayload = async () => { const updatedMenus = [...roleMenus]; selected.forEach((selectedItem) => { const existingItemIndex = updatedMenus.findIndex( (menu) => menu.id === selectedItem.id ); if (existingItemIndex !== -1) { updatedMenus[existingItemIndex] = selectedItem; } else { updatedMenus.push(selectedItem); } }); setRoleMenus(updatedMenus); const payload = { name: role.name, is_active: true, is_deleted: false, menus: JSON.stringify(updatedMenus), }; console.log("updated Menus:", updatedMenus); const updateRole = await dispatch(roleActions.update(role.id, payload)); console.log(updateRole); }; return ( <Box> <AdminTitleContainer> <AdminTitle variant="h5">Role Permission</AdminTitle> </AdminTitleContainer> <Grid container spacing={2}> <Grid item xs={9}> <Box> <RoleMenuTrees selected={selected} setSelected={setSelected} selectedIds={selectedIds} setSelectedIds={setSelectedIds} roleMenus={roleMenus} /> </Box> </Grid> <Grid item xs={3}> <Button variant="contained" color="primary" startIcon={<AddCircle />} onClick={handleCreatePayload} sx={{ position: "fixed" }} > Save </Button> </Grid> </Grid> </Box> ); }; export default EditMenuPermission;
RoleMenuTrees.tsx
//other imports /* ++++ Redux Imports ++++ */ import { useDispatch, useSelector } from "react-redux"; import { AppDispatch, RootState } from "src/redux"; import { roleActions } from "src/features/admin/roles/RolesActions"; /* ---- Redux Imports ---- */ import { useEffect } from "react"; import { useParams } from "react-router-dom"; import { useRoleMenuTree } from "src/hooks/useMenuTree"; import { SingleRoleMenuDTO } from "src/features/admin/roles/RolesDTO"; import { menuActions } from "src/features/admin/menu/MenuActions"; import { AllMenu, Permission, PermissionType, RoleMenuItem, SingleRole, } from "../../RoleDTO"; type RoleMenuTreesProp = { selected: RoleMenuItem[]; setSelected: React.Dispatch<React.SetStateAction<RoleMenuItem[]>>; selectedIds: number[]; setSelectedIds: React.Dispatch<React.SetStateAction<number[]>>; roleMenus: RoleMenuItem[]; }; const RoleMenuTrees = ({ selected, setSelected, selectedIds, setSelectedIds, roleMenus, }: RoleMenuTreesProp) => { const dispatch = useDispatch<AppDispatch>(); const { id } = useParams(); const roleMenusJSON = useSelector( (state: RootState) => state.roles.selected as SingleRole )?.menus; const allMenus = useSelector( (state: RootState) => state.menus.list ) as AllMenu[]; useEffect(() => { dispatch(menuActions.getList()); }, [dispatch, id]); /*++++ merging roleMenus + allMenus starts +++++*/ const mergedMenus = allMenus?.map((menu) => { const matchingMenu = roleMenus.find( (roleMenu: RoleMenuItem) => roleMenu.id === menu.id ); if (matchingMenu) { const { permissions: _, ...rest } = { ...menu, ...matchingMenu }; return rest; } else { const permissions = JSON.parse(menu.permissions) as Permission[]; const permissionType = {} as PermissionType; permissions?.forEach((permission) => { const { key } = permission; permissionType[key] = false; }); const { permissions: _, ...rest } = { ...menu, permission_type: permissions, ...permissionType, }; return rest; } }); console.log("mergedMenus:", mergedMenus); /*---- merging roleMenus + allMenus ends ----*/ const createRoleMenuTree = useRoleMenuTree( mergedMenus as unknown as SingleRoleMenuDTO[] ); const tree = createRoleMenuTree.tree; const mapMenu = createRoleMenuTree.mapMenu; return ( <Box> <Box sx={{ backgroundColor: "#fafafa" }}> {/*++++ Menu List starts ++++*/} <TreeView className="TreeView" defaultExpandIcon={ <ChevronRightIcon sx={{ fontSize: "1.5rem !important" }} /> } defaultCollapseIcon={ <ExpandMoreIcon sx={{ fontSize: "1.5rem !important" }} /> } > {tree?.map((data) => ( <Box key={data.id}> <RoleMenuTree data={data as unknown as RoleMenuItem} selected={selected} setSelected={setSelected} selectedIds={selectedIds} setSelectedIds={setSelectedIds} mapMenu={mapMenu} /> </Box> ))} </TreeView> {/*---- Menu List ends ----*/} </Box> </Box> ); }; export default RoleMenuTrees;
I tried removing the dependency in useEffect. But the error still exists.
P粉5949413012024-04-02 13:20:08
The problem here is that queuing React state updates into the React component lifecycle external is an unintentional side effect. This code is called whenever the EditMenuPermission
component renders, and if role.menus
is true, will enqueue the status update and trigger the component to re-render. This is the render loop you see.
const role = useSelector((state: RootState) => state.roles.selected) as Role; const [roleMenus, setRoleMenus] = useState<RoleMenuItem[]>([]); if (role?.menus) { try { const parsedMenus = JSON.parse(role.menus) as RoleMenuItem[]; setRoleMenus(parsedMenus); } catch (error) { console.error("Error parsing role menus:", error); } }
Move roleMenus
status updates into the component life cycle.
A simple way is to use the useEffect
hook to synchronize the roleMenus
state to the current role.menus
value.
const role = useSelector((state: RootState) => state.roles.selected) as Role; const [roleMenus, setRoleMenus] = useState<RoleMenuItem[]>([]); useEffect(() => { if (role?.menus) { try { const parsedMenus = JSON.parse(role.menus) as RoleMenuItem[]; setRoleMenus(parsedMenus); } catch (error) { console.error("Error parsing role menus:", error); } } }, [role?.menus]);
This works, but is often considered a React anti-pattern of storing derived "state" into React state. The current roleMenus
value can be easily calculated from the current role.menus
value. You should keep in mind that if you find yourself writing a useState
/useEffect
coupling, then about 100% of the time you should use the useMemo
hook instead.
const role = useSelector((state: RootState) => state.roles.selected) as Role; const roleMenus = useMemo<RoleMenuItem[]>(() => { try { return JSON.parse(role.menus) as RoleMenuItem[]; } catch (error) { console.error("Error parsing role menus:", error); return []; } }, [role?.menus]);
If this is something you frequently select and calculate from Redux, I recommend considering moving the logic into a selector function.
Example:
const selectRoleMenus = (state: RootState) => { const role = state.roles.selected; try { return JSON.parse(role.menus) as RoleMenuItem[]; } catch (error) { console.error("Error parsing role menus:", error); return []; } };
const role = useSelector((state: RootState) => state.roles.selected) as Role; const roleMenus = useSelector(selectRoleMenus) as RoleMenuItem[];;
Even better, when updating the Redux state, just JSON.parse the role data in the slice reducer function, so that only one calculation is performed each time the state is updated instead of each time the state is read. .