I'm trying to make a mobile app using html, javascript and canvas, basically scrolling down increases the zoom of the image and scrolling up decreases it, but I can only decrease the zoom because it keeps increasing as I scroll up size, I want it to reduce size.
Part of the javascript code:
document.addEventListener('touchmove', (event)=>{ if (event.pageY < 0) { zoomLevel /= 1.1; // zoom out by 10% } else if (event.pageY > 0) { zoomLevel *= 1.1; // zoom in by 10% } if (zoomLevel < 1) { zoomLevel = 1; } else if (zoomLevel > 5) { zoomLevel = 5; } drawImage(); }) function drawImage() { ctx.clearRect(0, 0, canvasWidth, canvasHeight); // draw zoom area const imgWidth = img.width * zoomLevel; const imgHeight = img.height * zoomLevel; const imgX = canvasWidth / 2 - imgWidth / 2; const imgY = canvasHeight / 2 - imgHeight / 2; ctx.drawImage(img, imgX, imgY, imgWidth, imgHeight); }
P粉8180888802023-10-09 10:11:10
To get Delta Y
, use the following code to solve it, which stores the touch position.
let zoomLevel = 1; document.addEventListener('touchstart', (event) => { y = event.touches[0].clientY; }); document.addEventListener('touchmove', (event) => { const deltaY = event.touches[0].clientY - y; y = event.touches[0].clientY; zoomLevel = Math.min(5, Math.max(1, zoomLevel + deltaY * 0.01)); drawImage(); });