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Typescript sudoku problem showing partially filled board

I have successfully converted a js Sudoku generator into a ts generator for practice. The only problem is how to make it only output the complete Sudoku board. Now, it outputs regardless of whether the disk is complete or not, and I have to refresh until a correct disk appears.

I'm not sure how to write the following function so that it only outputs the complete disk:

function fillBoard(puzzleArray: number[][]): number[][] {
    if (nextEmptyCell(puzzleArray).colIndex === -1) return puzzleArray;

    let emptyCell = nextEmptyCell(puzzleArray);

    for (var num in shuffle(numArray)) {
      if (safeToPlace(puzzleArray, emptyCell, numArray[num])) {
        puzzleArray[emptyCell.rowIndex][emptyCell.colIndex] = numArray[num];
        fillBoard(puzzleArray);
      } 
    }

    return puzzleArray;
  }

This is all my code:

import { Box } from "./Box";

export function Board() {
  let BLANK_BOARD = [
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
  ];

  let NEW_BOARD = [
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0],
  ];

  let counter: number = 0;
  let check: number[];
  const numArray: number[] = [1, 2, 3, 4, 5, 6, 7, 8, 9];

  function rowSafe(
    puzzleArray: number[][],
    emptyCell: { rowIndex: number; colIndex: number },
    num: number
  ): boolean {
    return puzzleArray[emptyCell.rowIndex].indexOf(num) == -1;
  }

  function colSafe(
    puzzleArray: number[][],
    emptyCell: { rowIndex: number; colIndex: number },
    num: number
  ): boolean {
    let test = puzzleArray.flat();
    for (let i = emptyCell.colIndex; i < test.length; i += 9) {
      if (test[i] === num) {
        return false;
      }
    }
    return true;
  }

  function regionSafe(
    puzzleArray: number[][],
    emptyCell: { rowIndex: number; colIndex: number },
    num: number
  ): boolean {
    const rowStart: number = emptyCell.rowIndex - (emptyCell.rowIndex % 3);
    const colStart: number = emptyCell.colIndex - (emptyCell.colIndex % 3);

    for (let i = 0; i < 3; i++) {
      for (let j = 0; j < 3; j++) {
        if (puzzleArray[rowStart + i][colStart + j] === num) {
          return false;
        }
      }
    }
    return true;
  }

  console.log(rowSafe(BLANK_BOARD, { rowIndex: 4, colIndex: 6 }, 5));
  console.log(colSafe(BLANK_BOARD, { rowIndex: 2, colIndex: 3 }, 4));
  console.log(regionSafe(BLANK_BOARD, { rowIndex: 5, colIndex: 6 }, 5));

  function safeToPlace(
    puzzleArray: number[][],
    emptyCell: { rowIndex: number; colIndex: number },
    num: number
  ): boolean {
    return (
      regionSafe(puzzleArray, emptyCell, num) &&
      rowSafe(puzzleArray, emptyCell, num) &&
      colSafe(puzzleArray, emptyCell, num)
    );
  }

  console.log(safeToPlace(BLANK_BOARD, { rowIndex: 5, colIndex: 6 }, 5));

  function nextEmptyCell(puzzleArray: number[][]): {
    colIndex: number;
    rowIndex: number;
  } {
    let emptyCell = { rowIndex: -1, colIndex: -1 };
    for (let i = 0; i < 9; i++) {
      for (let j = 0; j < 9; j++) {
        if (puzzleArray[i][j] === 0) {
          return { rowIndex: i, colIndex: j };
        }
      }
    }
    return emptyCell;
  }

  function shuffle(array: number[]): number[] {
    // using Array sort and Math.random

    let shuffledArr = array.sort(() => 0.5 - Math.random());
    return shuffledArr;
  }

  function fillBoard(puzzleArray: number[][]): number[][] {
    if (nextEmptyCell(puzzleArray).colIndex === -1) return puzzleArray;

    let emptyCell = nextEmptyCell(puzzleArray);

    for (var num in shuffle(numArray)) {
      if (safeToPlace(puzzleArray, emptyCell, numArray[num])) {
        puzzleArray[emptyCell.rowIndex][emptyCell.colIndex] = numArray[num];
        fillBoard(puzzleArray);
      } else {
        puzzleArray[emptyCell.rowIndex][emptyCell.colIndex] = 0;
      }
    }

    return puzzleArray;
  }

  console.log(nextEmptyCell(BLANK_BOARD));

  NEW_BOARD = fillBoard(BLANK_BOARD);

  function fullBoard(puzzleArray: number[][]): boolean {
    return puzzleArray.every((row) => row.every((col) => col !== 0));
  }

  return (
    <div
      style={{
        height: "450px",
        width: "450px",
        display: "inline-grid",
        gap: "10px",
        gridTemplateColumns: "repeat(9,50px)",
        gridTemplateRows: "repeat(9,50px)",
        position: "absolute",
        top: "30px",
        left: "0px",
        right: "0px",
        marginLeft: "auto",
        marginRight: "auto",
      }}
    >
      {NEW_BOARD.flat().map((item) => (
        <Box i={item} />
      ))}
    </div>
  );
}

P粉135799949P粉135799949378 days ago450

reply all(1)I'll reply

  • P粉638343995

    P粉6383439952023-09-08 17:29:57

    When it is found that a valid number cannot be added in a blank cell, this function will return an incomplete Sudoku board.

    To solve this problem, your function should:

    • Implement correct backtracking, i.e. undo an unsuccessful move
    • Make the function return a Boolean value (indicating success/failure) - there is no need to return puzzleArray, because the array is modified in place, so the caller can access these changes.
      • This also means that NEW_BOARD = fillBoard(BLANK_BOARD);The side effect is that NEW_BOARD and BLANK_BOARD refer to the same Sudoku board, and it no longer is blank (hence the misleading name).
    • Break/return to loop on success.

    The following is the modified implementation:

    function fillBoard(puzzleArray: number[][]): boolean {
        if (nextEmptyCell(puzzleArray).colIndex === -1) return true; // 布尔值
    
        let emptyCell = nextEmptyCell(puzzleArray);
    
        for (var num in shuffle(numArray)) {
          if (safeToPlace(puzzleArray, emptyCell, numArray[num])) {
            puzzleArray[emptyCell.rowIndex][emptyCell.colIndex] = numArray[num];
            if fillBoard(puzzleArray) return true; // 成功时退出
          } 
        }
        puzzleArray[emptyCell.rowIndex][emptyCell.colIndex] = 0; // 撤销
        return false; // 布尔值 - 没有成功
    }

    The caller should check the return value, but if you start with a blank slate, you are guaranteed to get true as the return value. So you can do this:

    const puzzleArray = BLANK_BOARD.map(row => [...row]); // 深拷贝
    const success = fillBoard(puzzleArray); // 返回一个布尔值
    // ... 对puzzleArray做一些操作 ...

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