I have successfully converted a js Sudoku generator into a ts generator for practice. The only problem is how to make it only output the complete Sudoku board. Now, it outputs regardless of whether the disk is complete or not, and I have to refresh until a correct disk appears.
I'm not sure how to write the following function so that it only outputs the complete disk:
function fillBoard(puzzleArray: number[][]): number[][] { if (nextEmptyCell(puzzleArray).colIndex === -1) return puzzleArray; let emptyCell = nextEmptyCell(puzzleArray); for (var num in shuffle(numArray)) { if (safeToPlace(puzzleArray, emptyCell, numArray[num])) { puzzleArray[emptyCell.rowIndex][emptyCell.colIndex] = numArray[num]; fillBoard(puzzleArray); } } return puzzleArray; }
This is all my code:
import { Box } from "./Box"; export function Board() { let BLANK_BOARD = [ [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], ]; let NEW_BOARD = [ [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], ]; let counter: number = 0; let check: number[]; const numArray: number[] = [1, 2, 3, 4, 5, 6, 7, 8, 9]; function rowSafe( puzzleArray: number[][], emptyCell: { rowIndex: number; colIndex: number }, num: number ): boolean { return puzzleArray[emptyCell.rowIndex].indexOf(num) == -1; } function colSafe( puzzleArray: number[][], emptyCell: { rowIndex: number; colIndex: number }, num: number ): boolean { let test = puzzleArray.flat(); for (let i = emptyCell.colIndex; i < test.length; i += 9) { if (test[i] === num) { return false; } } return true; } function regionSafe( puzzleArray: number[][], emptyCell: { rowIndex: number; colIndex: number }, num: number ): boolean { const rowStart: number = emptyCell.rowIndex - (emptyCell.rowIndex % 3); const colStart: number = emptyCell.colIndex - (emptyCell.colIndex % 3); for (let i = 0; i < 3; i++) { for (let j = 0; j < 3; j++) { if (puzzleArray[rowStart + i][colStart + j] === num) { return false; } } } return true; } console.log(rowSafe(BLANK_BOARD, { rowIndex: 4, colIndex: 6 }, 5)); console.log(colSafe(BLANK_BOARD, { rowIndex: 2, colIndex: 3 }, 4)); console.log(regionSafe(BLANK_BOARD, { rowIndex: 5, colIndex: 6 }, 5)); function safeToPlace( puzzleArray: number[][], emptyCell: { rowIndex: number; colIndex: number }, num: number ): boolean { return ( regionSafe(puzzleArray, emptyCell, num) && rowSafe(puzzleArray, emptyCell, num) && colSafe(puzzleArray, emptyCell, num) ); } console.log(safeToPlace(BLANK_BOARD, { rowIndex: 5, colIndex: 6 }, 5)); function nextEmptyCell(puzzleArray: number[][]): { colIndex: number; rowIndex: number; } { let emptyCell = { rowIndex: -1, colIndex: -1 }; for (let i = 0; i < 9; i++) { for (let j = 0; j < 9; j++) { if (puzzleArray[i][j] === 0) { return { rowIndex: i, colIndex: j }; } } } return emptyCell; } function shuffle(array: number[]): number[] { // using Array sort and Math.random let shuffledArr = array.sort(() => 0.5 - Math.random()); return shuffledArr; } function fillBoard(puzzleArray: number[][]): number[][] { if (nextEmptyCell(puzzleArray).colIndex === -1) return puzzleArray; let emptyCell = nextEmptyCell(puzzleArray); for (var num in shuffle(numArray)) { if (safeToPlace(puzzleArray, emptyCell, numArray[num])) { puzzleArray[emptyCell.rowIndex][emptyCell.colIndex] = numArray[num]; fillBoard(puzzleArray); } else { puzzleArray[emptyCell.rowIndex][emptyCell.colIndex] = 0; } } return puzzleArray; } console.log(nextEmptyCell(BLANK_BOARD)); NEW_BOARD = fillBoard(BLANK_BOARD); function fullBoard(puzzleArray: number[][]): boolean { return puzzleArray.every((row) => row.every((col) => col !== 0)); } return ( <div style={{ height: "450px", width: "450px", display: "inline-grid", gap: "10px", gridTemplateColumns: "repeat(9,50px)", gridTemplateRows: "repeat(9,50px)", position: "absolute", top: "30px", left: "0px", right: "0px", marginLeft: "auto", marginRight: "auto", }} > {NEW_BOARD.flat().map((item) => ( <Box i={item} /> ))} </div> ); }
P粉6383439952023-09-08 17:29:57
When it is found that a valid number cannot be added in a blank cell, this function will return an incomplete Sudoku board.
To solve this problem, your function should:
puzzleArray
, because the array is modified in place, so the caller can access these changes.
NEW_BOARD = fillBoard(BLANK_BOARD);
The side effect is that NEW_BOARD
and BLANK_BOARD
refer to the same Sudoku board, and it no longer is blank (hence the misleading name). The following is the modified implementation:
function fillBoard(puzzleArray: number[][]): boolean { if (nextEmptyCell(puzzleArray).colIndex === -1) return true; // 布尔值 let emptyCell = nextEmptyCell(puzzleArray); for (var num in shuffle(numArray)) { if (safeToPlace(puzzleArray, emptyCell, numArray[num])) { puzzleArray[emptyCell.rowIndex][emptyCell.colIndex] = numArray[num]; if fillBoard(puzzleArray) return true; // 成功时退出 } } puzzleArray[emptyCell.rowIndex][emptyCell.colIndex] = 0; // 撤销 return false; // 布尔值 - 没有成功 }
The caller should check the return value, but if you start with a blank slate, you are guaranteed to get true
as the return value. So you can do this:
const puzzleArray = BLANK_BOARD.map(row => [...row]); // 深拷贝 const success = fillBoard(puzzleArray); // 返回一个布尔值 // ... 对puzzleArray做一些操作 ...