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JavaScript function lacks return value

This is probably something very simple and stupid, but why doesn't it return anything? I have this simple class method:

checkCollision(event) {
        let eventX = event.clientX - canvasRect.left;
        let eventY = event.clientY - canvasRect.top;
        if (this.centerX - eventX <= this.radiusX && this.centerX - eventX >= (this.radiusX/-1) && this.centerY - eventY <= this.radiusY && this.centerY - eventY >= (this.radiusY/-1)) {
            console.log(true);
            return true;
        } else {
            console.log(false);
            return false;
        }
    }

But when running in the browser, its output is

> obj.checkCollision({clientX: 200, clientY: 200})
false
<- undefined

Why doesn't it return anything? console.log is running but no return value

P粉310931198P粉310931198454 days ago384

reply all(1)I'll reply

  • P粉198814372

    P粉1988143722023-09-07 10:07:18

    I added some arbitrary values ​​to the variables you used, but I was able to get your code to work like this:

    const canvasRect = { left: 50, top: 50 };
    
    const obj = {
      centerX: 100,
      centerY: 100,
      radiusX: 100,
      radiusY: 100,
    
      checkCollision(event) {
        let eventX = event.clientX - canvasRect.left;
        let eventY = event.clientY - canvasRect.top;
        if (
          this.centerX - eventX <= this.radiusX &&
          this.centerX - eventX >= this.radiusX / -1 &&
          this.centerY - eventY <= this.radiusY &&
          this.centerY - eventY >= this.radiusY / -1
        ) {
          return true;
        } else {
          return false;
        }
      },
    };
    
    console.log(obj.checkCollision({ clientX: 200, clientY: 200 }));
    // >>> True
    

    Also, a little tip. When you explicitly return true or false based on a Boolean expression, you can also directly return the Boolean expression itself.

    const canvasRect = { left: 50, top: 50 };
    
    const obj = {
      centerX: 100,
      centerY: 100,
      radiusX: 100,
      radiusY: 100,
    
      checkCollision(event) {
        let eventX = event.clientX - canvasRect.left;
        let eventY = event.clientY - canvasRect.top;
        return (
          this.centerX - eventX <= this.radiusX &&
          this.centerX - eventX >= this.radiusX / -1 &&
          this.centerY - eventY <= this.radiusY &&
          this.centerY - eventY >= this.radiusY / -1
        );
      },
    };
    
    console.log(obj.checkCollision({ clientX: 200, clientY: 200 }));
    // >>> True
    

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