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JavaScript对象迭代方法和性能的比较

hzc
hzcke hadapan
2020-06-10 16:51:463059semak imbas

Object.entries


返回对象所有可枚举的键值对,不会追寻原型链上的 key

let obj = {
  key1: 'value1',
  key2: 'value2',
  key3: 'value3',
}
Object.entries(obj).forEach(entry => {
  let key = entry[0]
  let value = entry[1]
  // entry 会是这样 ["key1", "value1"]
})

Object.keys


返回对象所有可枚举的键

let obj = {
  key1: 'value1',
  key2: 'value2',
  key3: 'value3',
}
Object.keys(obj).forEach(key => {
  let value = obj[key]
})

Object.values


返回对象所有可枚举的值

let obj = {
  key1: 'value1',
  key2: 'value2',
  key3: 'value3',
}
Object.values(obj).forEach(value => {
  // 只能使用 value
})

for…in loop


迭代可枚举属性,会顺着原型链找下去

let obj = {
  key1: 'value1',
  key2: 'value2',
  key3: 'value3',
}
for (const key in obj) {
  let value = obj[key]
  if (obj.hasOwnProperty(key)) {
    // 本身的
  } else {
    // 来自原型链的
  }
}

Object.getOwnPropertyNames


返回对象所有(包括不可枚举)的键(原文说会找原型链是错的)

let obj = {
  key1: 'value1',
  key2: 'value2',
  key3: 'value3',
}
Object.getOwnPropertyNames(obj).forEach(key => {
  let value = obj[key]
})

性能比较


下面的代码用上面的几种方法遍历有 1000000 个属性的对象,循环 10 次

const { PerformanceObserver, performance } = require('perf_hooks')

let objectSize = 1000000
let iterations = 10

console.log(
  'Starting performance test with %d object size and %d iterations',
  objectSize,
  iterations
)

let values = {
  ENTRIES: 0,
  KEYS: 0,
  VALUES: 0,
  FORIN: 0,
  GETOWP: 0,
}

const obs = new PerformanceObserver(items => {
  let entry = items.getEntries()[0]
  console.log(entry.name, entry.duration)
  values[entry.name] += entry.duration
  performance.clearMarks()
})
obs.observe({ entryTypes: ['measure'] })

function generateObject() {
  let obj = {}
  for (let i = 0; i < objectSize; i++) {
    obj[&#39;key&#39; + Math.random()] = &#39;val&#39; + Math.random()
  }
  return obj
}

for (let i = 0; i < iterations; i++) {
  let obj = generateObject()

  //Object.entries
  performance.mark(&#39;A&#39;)
  Object.entries(obj).forEach(entry => {
    let key = entry[0]
    let value = entry[1]
  })
  performance.mark(&#39;B&#39;)
  performance.measure(&#39;ENTRIES&#39;, &#39;A&#39;, &#39;B&#39;)

  //Object.Keys
  performance.mark(&#39;A&#39;)
  Object.keys(obj).forEach(key => {
    let value = obj[key]
  })
  performance.mark(&#39;B&#39;)
  performance.measure(&#39;KEYS&#39;, &#39;A&#39;, &#39;B&#39;)

  //Object.Values
  performance.mark(&#39;A&#39;)
  Object.values(obj).forEach(value => {})
  performance.mark(&#39;B&#39;)
  performance.measure(&#39;VALUES&#39;, &#39;A&#39;, &#39;B&#39;)

  //For In
  performance.mark(&#39;A&#39;)
  for (const key in obj) {
    let value = obj[key]
  }
  performance.mark(&#39;B&#39;)
  performance.measure(&#39;FORIN&#39;, &#39;A&#39;, &#39;B&#39;)

  //Object.getOwnPropertyNames
  performance.mark(&#39;A&#39;)
  Object.getOwnPropertyNames(obj).forEach(key => {
    let value = obj[key]
  })
  performance.mark(&#39;B&#39;)
  performance.measure(&#39;GETOWP&#39;, &#39;A&#39;, &#39;B&#39;)
}

console.log(
  Object.entries(values).sort((a, b) => {
    return a[1] - b[1]
  })
)

下面的结果是我自己跑的,顺序的是指赋值的时候直接用 index,随机则是键值对都插入随机数,得到的性能排序是和作者一样的,也因为 node.js 和 chrome 都是 V8,所以这个应该也是代表在浏览器上的性能排序。

// 顺序
;[
  [&#39;FORIN&#39;, 4677.321499],
  [&#39;KEYS&#39;, 4812.776572],
  [&#39;GETOWP&#39;, 8610.906197],
  [&#39;VALUES&#39;, 9914.674390999999],
  [&#39;ENTRIES&#39;, 19338.083694],
]

// 随机
;[
  [&#39;KEYS&#39;, 4502.579589],
  [&#39;FORIN&#39;, 4678.013548000001],
  [&#39;GETOWP&#39;, 8880.325031999999],
  [&#39;VALUES&#39;, 10104.106962],
  [&#39;ENTRIES&#39;, 17089.637588999998],
]

之前听说引擎会猜测下一个值让运行速度更快,看数据似乎没有太大影响。

也算是一点干货,快点来原文给作者鼓鼓掌吧

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