페이지를 만들 때 대부분의 경우 애니메이션을 만들 때 프레임워크(예: jquery)를 사용합니다. 여기서는 기본 js를 통해 구현하는 방법을 소개합니다. 애니메이션 효과처럼!
1. 균일한 애니메이션 효과
설명: 균일한 속도 애니메이션은 애니메이션 효과가 각 실행의 처음부터 끝까지 동일한 속도를 의미합니다
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>匀速动画</title> <style type="text/css"> html,body{margin:0;padding:0;} div{margin:0;padding:0;} .odiv{width:200px; height:200px; background:#f00; position:relative; left:-200px; top:100px;} .sdiv{width:20px; height:60px; background:#00f; position:absolute; top:70px; right:-20px;} </style> </head> <body> <div id="odiv" class="odiv"> <div id="sdiv" class="sdiv"> </div> </div> </body> </html> <script language="javascript"> window.onload = function(){ var odiv = document.getElementById('odiv'); odiv.onmouseover = function(){ startMover(0); } odiv.onmouseout = function(){ startMover(-200); } } var timer = null; function startMover(itarget){//目标值 clearInterval(timer);//执行当前动画同时清除之前的动画 var odiv = document.getElementById('odiv'); timer = setInterval(function(){ var speed = 0; if(odiv.offsetLeft > itarget){ speed = -1; } else{ speed = 1; } if(odiv.offsetLeft == itarget){ clearInterval(timer); } else{ odiv.style.left = odiv.offsetLeft+speed+'px'; } },30); } //注明:offsetWidth = width+padding+border //offsetHeight = height+padding+border //offsetWidth=(border-width)*2+(padding-left)+(width)+(padding-right) //offsetHeight=(border-width)*2+(padding-top)+(height)+(padding-bottom) /* offsetLeft=(offsetParent的padding-left)+(中间元素的offsetWidth)+(当前元素的margin-left)。 offsetTop=(offsetParent的padding-top)+(中间元素的offsetHeight)+(当前元素的margin-top)。 当offsetParent为body时情况比较特殊: 在IE8/9/10及Chrome中,offsetLeft = (body的margin-left)+(body的border-width)+(body的padding-left)+(当前元素的margin-left)。 在FireFox中,offsetLeft = (body的margin-left)+(body的padding-left)+(当前元素的margin-left)。 offsetParent属性返回一个对象的引用,这个对象是距离调用offsetParent的元素最近的(在包含层次中最靠近的),并且是已进行过CSS定位的容器元素。 如果这个容器元素未进行CSS定位, 则offsetParent属性的取值为根元素的引用。 总的来说两条规则: 1、如果当前元素的父级元素没有进行CSS定位(position为absolute或relative),offsetParent为body。 2、如果当前元素的父级元素中有CSS定位(position为absolute或relative),offsetParent取最近的那个父级元素。 */ </script>
2. 버퍼 애니메이션
설명: 버퍼 애니메이션은 애니메이션이 끝나거나 시작되는 시점으로, 애니메이션 실행의 진행에 따라 속도가 동적으로 변하는 것입니다
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>缓冲动画</title> <style type="text/css"> html,body{margin:0;padding:0;} div{margin:0;padding:0;} .odiv{width:200px; height:200px; background:#f00; position:relative; left:-200px; top:100px;} .sdiv{width:20px; height:60px; background:#00f; position:absolute; top:70px; right:-20px;} </style> </head> <body> <div id="odiv" class="odiv"> <div id="sdiv" class="sdiv"> </div> </div> </body> </html> <script language="javascript"> window.onload = function(){ var odiv = document.getElementById('odiv'); odiv.onmouseover = function(){ startMover(0); } odiv.onmouseout = function(){ startMover(-200); } } var timer = null; function startMover(itarget){//速度和目标值 clearInterval(timer);//执行当前动画同时清除之前的动画 var odiv = document.getElementById('odiv'); timer = setInterval(function(){ var speed = (itarget-odiv.offsetLeft)/10;//缓冲动画的速度参数变化值 //如果速度是大于0,说明是向右走,那么就向上取整 speed = speed>0?Math.ceil(speed):Math.floor(speed); //Math.floor();向下取整 if(odiv.offsetLeft == itarget){ clearInterval(timer); } else{ //clientLeft 返回对象的offsetLeft属性值和到当前窗口左边的真实值之间的距离 odiv.style.left = odiv.offsetLeft+speed+'px'; } },30); } </script>
3. 투명 애니메이션
설명: 요소 투명도 효과 처리용 애니메이션
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>透明度动画</title> <style type="text/css"> html,body{margin:0;padding:0;} div{margin:0;padding:0;} .odiv{width:200px; height:200px; background:#f00; position:relative; left:0px; top:100px;opacity:0.3; filter:alpha(opacity:30); float:left; margin:10px;} </style> </head> <body> <div id="odiv" class="odiv"></div> </body> </html> <script language="javascript"> window.onload = function(){ var odiv = document.getElementsByTagName('div'); for(var i=0;i<odiv.length;i++) { odiv[i].onmouseover = function(){ startOP(this,100); } odiv[i].onmouseout = function(){ startOP(this,30); } odiv[i].timer = null;//事先定义 odiv[i].alpha = null;//事先定义 //这里发现一个问题,对象的动画属性可以不定义,但是透明度属性必须定义,否则报错 } } function startOP(obj,utarget){ clearInterval(obj.timer);//先关闭定时器 obj.timer = setInterval(function(){ var speed = 0; if(obj.alpha>utarget){ speed = -10; } else{ speed = 10; } obj.alpha = obj.alpha+speed; if(obj.alpha == utarget){ clearInterval(obj.timer); } obj.style.filter = 'alpha(opacity:'+obj.alpha+')';//基于IE的 obj.style.opacity = parseInt(obj.alpha)/100; },30); } </script>
4. 다중 객체 애니메이션
설명: 여러 개체가 함께 수행되는 애니메이션 효과
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>多物体动画</title> <style type="text/css"> body,div,dl,dt,dd,ul,ol,li,h1,h2,h3,h4,h5,h6,pre,form,fieldset,input,textarea,p,blockquote,th,tr,td {margin:0;padding:0; font-size:12px;} table {border-collapse:collapse;border-spacing:0;} fieldset,img {border:0} address,caption,cite,code,dfn,em,strong,th,var {font-style:normal;font-weight:normal} ol,ul {list-style:none} caption,th,td{text-align:center} h1,h2,h3,h4,h5,h6 {font-size:100%;font-weight:normal} q:before,q:after {content:''} abbr,acronym { border:0} .odiv{position:relative;} .odiv ul li{width:200px; height:100px; background:yellow; margin-bottom:20px;} </style> </head> <body> <div id="odiv" class="odiv"> <ul> <li></li> <li></li> <li></li> </ul> </div> </body> </html> <script language="javascript"> window.onload = function(){ var olist = document.getElementsByTagName('li'); for(var i=0; i<olist.length;i++) { olist[i].onmouseover = function(){ startmov(this,400); }; olist[i].onmouseleave = function(){ startmov(this,200); }; olist[i].timer = null; } function startmov(obj,itarget){ clearInterval(obj.timer);//执行动画之前清除动画 obj.timer = setInterval(function(){ var speed =0; speed = (itarget - obj.offsetWidth)/8; speed = speed>0?Math.ceil(speed):Math.floor(speed); if(obj.offsetWidth == itarget){ clearInterval(obj.timer); } else{ obj.style.width = obj.offsetWidth+speed+'px'; } },30); } } //offsetWidth获取的是元素实际的宽度(包括边框和内边距) //只要是多物体运动,所有的属性都不能共用 </script>
5. 스타일 애니메이션 가져오기
참고: 여기서 얻은 스타일은 요소의 스타일을 계산한 후 계산된 결과를 사용하여 요소를 조작하는 것입니다
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>样式动画</title> <style type="text/css"> body,div,dl,dt,dd,ul,ol,li,h1,h2,h3,h4,h5,h6,pre,form,fieldset,input,textarea,p,blockquote,th,tr,td {margin:0;padding:0; font-size:12px;} table {border-collapse:collapse;border-spacing:0;} fieldset,img {border:0} address,caption,cite,code,dfn,em,strong,th,var {font-style:normal;font-weight:normal} ol,ul {list-style:none} caption,th,td{text-align:center} h1,h2,h3,h4,h5,h6 {font-size:100%;font-weight:normal} q:before,q:after {content:''} abbr,acronym { border:0} .odiv{position:relative;width:200px; height:200px; border:2px solid #000; background:red; font-size:20px;} </style> </head> <body> <div id="odiv" class="odiv"> hjshfjdfsdfhsdj </div> </body> </html> <script language="javascript"> /* currentStyle:获取计算后的样式,也叫当前样式、最终样式。 优点:可以获取元素的最终样式,包括浏览器的默认值,而不像style只能获取行间样式,所以更常用到。 注意:不能获取复合样式如background属性值,只能获取单一样式如background-color等。 alert (oAbc.currentStyle); 非常遗憾的是,这个好使的东西也不能被各大浏览器完美地支持。准确地说,在我测试的浏览器中,IE8和Opera 11弹出了“object CSSStyleDeclaration”;FF 12、chrome 14、safari 5则弹出“undefined”。 虽然currentStyle无法适用于所有浏览器,但是可以根据以上测试的结果来区分开支持、不支持的浏览器,然后再找到兼容的写法。 var oAbc = document.getElementById("abc"); if(oAbc.currentStyle) { //IE、Opera alert("我支持currentStyle"); } else { //FF、chrome、safari alert("我不支持currentStyle"); } 其实在FF浏览器中我们可以使用getComputedStyle(obj,false)来达到与IE下currentStyle相同的效果。 getComputedStyle(obj,false):在FF新版本中只需要第一个参数,即操作对象,第二个参数写“false”也是大家通用的写法,目的是为了兼容老版本的火狐浏览器。 兼容写法: var oAbc = document.getElementById("abc"); if(oAbc.currentStyle) { //IE、Opera //alert("我支持currentStyle"); alert(oAbc.currentStyle.width); } else { //FF、chrome、safari //alert("我不支持currentStyle"); alert(getComputedStyle(oAbc,false).width); } 一个空白页面中body的id=”abc”,测试以上代码,IE和Opera弹出“auto”,其它三款浏览器则弹出“***px”。虽然结果不同,但是可以发现chrome和safari也都和火狐一样,顺利地读取到了属性值。不支持currentStyle的三款浏览器(FF、chrome、safari),都是支持getComputedStyle的。 结果表明:对浏览器是否支持currentStyle的判断 + getComputedStyle,就可以做到兼容各主流浏览器的效果。而且兼容写法并不复杂,你掌握了吗?^_^ 支持currentStyle:IE、Opera 支持getComputedStyle:FireFox、Chrome、Safari 注意最后的弹出内容,currentStyle返回浏览器的默认值”auto”,而getComputedStyle则返回具体的值”**px”。这应该是两者的一个小差异,有兴趣的童鞋可以一起交流研究下。 */ window.onload = function(){ var odiv = document.getElementById('odiv'); odiv.onmouseover = function(){ startMov(this); }; function startMov(obj){ setInterval(function(){ obj.style.width = parseInt(getStyle(obj,'width'))+1+'px'; obj.style.fontSize = parseInt(getStyle(obj,'fontSize'))+1+'px'; },30); } function getStyle(obj,attr) { if(obj.currentStyle){ return obj.currentStyle[attr]; } else{ return getComputedStyle(obj,false)[attr]; } } } //offsetWidth获取的是元素实际的宽度(包括边框和内边距) //只要是多物体运动,所有的属性都不能共用 </script>
6. 여러 개체의 복잡한 애니메이션
설명: 다중 객체 복합 애니메이션은 요소의 다양한 속성 변경을 제어하여 애니메이션 효과를 얻을 수 있습니다
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>多物体复杂动画</title> <style type="text/css"> body,div,dl,dt,dd,ul,ol,li,h1,h2,h3,h4,h5,h6,pre,form,fieldset,input,textarea,p,blockquote,th,tr,td {margin:0;padding:0; font-size:12px;} table {border-collapse:collapse;border-spacing:0;} fieldset,img {border:0} address,caption,cite,code,dfn,em,strong,th,var {font-style:normal;font-weight:normal} ol,ul {list-style:none} caption,th,td{text-align:center} h1,h2,h3,h4,h5,h6 {font-size:100%;font-weight:normal} q:before,q:after {content:''} abbr,acronym { border:0} .odiv{position:relative;} .odiv ul li{width:200px; height:100px; background:yellow; margin-bottom:20px; border:2px solid #000;} </style> </head> <body> <div id="odiv" class="odiv"> <ul> <li id="li1"></li> <li id="li2"></li> </ul> </div> </body> </html> <script language="javascript"> window.onload = function(){ var li1 = document.getElementById('li1'); var li2 = document.getElementById('li2'); li1.onmouseover = function(){ startMov(this,400,'width'); }; li1.onmouseout = function(){ startMov(this,200,'width'); }; li2.onmouseover = function(){ startMov(this,200,'height'); }; li2.onmouseout = function(){ startMov(this,100,'height'); }; function startMov(obj,itarget,attr){ clearInterval(obj.timer);//执行动画之前清除动画 obj.timer = setInterval(function(){ var icur = parseInt(getStyle(obj,attr)); var speed =0; speed = (itarget - icur)/8; speed = speed>0?Math.ceil(speed):Math.floor(speed); if(icur == itarget){ clearInterval(obj.timer); } else{ obj.style[attr] = icur+speed+'px'; } },30); } function getStyle(obj,attr) { if(obj.currentStyle){ return obj.currentStyle[attr]; } else{ return getComputedStyle(obj,false)[attr]; } } } //offsetWidth获取的是元素实际的宽度(包括边框和内边距) //只要是多物体运动,所有的属性都不能共用 </script>
7. 여러 개체의 복잡한 애니메이션(투명도 포함)
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>多物体复杂动画(带透明度的)</title> <style type="text/css"> body,div,dl,dt,dd,ul,ol,li,h1,h2,h3,h4,h5,h6,pre,form,fieldset,input,textarea,p,blockquote,th,tr,td {margin:0;padding:0; font-size:12px;} table {border-collapse:collapse;border-spacing:0;} fieldset,img {border:0} address,caption,cite,code,dfn,em,strong,th,var {font-style:normal;font-weight:normal} ol,ul {list-style:none} caption,th,td{text-align:center} h1,h2,h3,h4,h5,h6 {font-size:100%;font-weight:normal} q:before,q:after {content:''} abbr,acronym { border:0} .odiv{position:relative;} .odiv ul li{width:200px; height:100px; background:yellow; margin-bottom:20px; border:2px solid #000;} #li1{opacity:0.3;filter:alpha(opacity:30);} </style> </head> <body> <div id="odiv" class="odiv"> <ul> <li id="li1"></li> <li id="li2"></li> </ul> </div> </body> </html> <script language="javascript"> window.onload = function(){ var li1 = document.getElementById('li1'); var li2 = document.getElementById('li2'); li1.onmouseover = function(){ startMov(this,100,'opacity'); }; li1.onmouseout = function(){ startMov(this,30,'opacity'); }; li2.onmouseover = function(){ startMov(this,200,'height'); }; li2.onmouseout = function(){ startMov(this,100,'height'); } li1.timer = null; li2.timer = null; function startMov(obj,itarget,attr){ clearInterval(obj.timer);//执行动画之前清除动画 obj.timer = setInterval(function(){ var icur = 0; if(attr == 'opacity'){ icur = Math.round(parseFloat(getStyle(obj,attr))*100);//转换成整数,并且四舍五入下 //计算机在计算小数的时候往往是不准确的! } else{ icur = parseInt(getStyle(obj,attr)); } var speed =0; speed = (itarget - icur)/8; speed = speed>0?Math.ceil(speed):Math.floor(speed); if(icur == itarget){ clearInterval(obj.timer); } else{ if(attr == 'opacity'){ obj.style.filter = 'alpha(opacity:'+(icur+speed)+')'; obj.style.opacity = (icur+speed)/100; } else{ obj.style[attr] = icur+speed+'px'; } } },30); } function getStyle(obj,attr) { if(obj.currentStyle){ return obj.currentStyle[attr]; } else{ return getComputedStyle(obj,false)[attr]; } } } //offsetWidth获取的是元素实际的宽度(包括边框和内边距) //只要是多物体运动,所有的属性都不能共用 </script>
8. 체인 애니메이션
설명: 체인 애니메이션은 현재 애니메이션이 완료된 후 다음 애니메이션 효과를 실행하는 것입니다
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>链式动画</title> <style type="text/css"> body,div,dl,dt,dd,ul,ol,li,h1,h2,h3,h4,h5,h6,pre,form,fieldset,input,textarea,p,blockquote,th,tr,td {margin:0;padding:0; font-size:12px;} table {border-collapse:collapse;border-spacing:0;} fieldset,img {border:0} address,caption,cite,code,dfn,em,strong,th,var {font-style:normal;font-weight:normal} ol,ul {list-style:none} caption,th,td{text-align:center} h1,h2,h3,h4,h5,h6 {font-size:100%;font-weight:normal} q:before,q:after {content:''} abbr,acronym { border:0} .odiv{position:relative;} .odiv ul li{width:200px; height:100px; background:yellow; margin-bottom:20px; border:2px solid #000;} #li1{opacity:0.3;filter:alpha(opacity:30);} </style> </head> <body> <div id="odiv" class="odiv"> <ul> <li id="li1"></li> </ul> </div> </body> </html> <script language="javascript"> window.onload = function(){ var li1 = document.getElementById('li1'); li1.onmouseover = function(){ startMov(li1,400,'width',function(){ startMov(li1,200,'height',function(){ startMov(li1,100,'opacity'); }); }); }; li1.onmouseout = function(){ startMov(li1,30,'opacity',function(){ startMov(li1,100,'height',function(){ startMov(li1,100,'width'); }); }); }; li1.timer = null; function startMov(obj,itarget,attr,fn){//fn回调函数 clearInterval(obj.timer);//执行动画之前清除动画 obj.timer = setInterval(function(){ var icur = 0; if(attr == 'opacity'){ icur = Math.round(parseFloat(getStyle(obj,attr))*100);//转换成整数,并且四舍五入下 //计算机在计算小数的时候往往是不准确的! } else{ icur = parseInt(getStyle(obj,attr)); } var speed =0; speed = (itarget - icur)/8; speed = speed>0?Math.ceil(speed):Math.floor(speed); if(icur == itarget){ clearInterval(obj.timer); if(fn){ fn(); } } else{ if(attr == 'opacity'){ obj.style.filter = 'alpha(opacity:'+(icur+speed)+')'; obj.style.opacity = (icur+speed)/100; } else{ obj.style[attr] = icur+speed+'px'; } } },30); } function getStyle(obj,attr) { if(obj.currentStyle){ return obj.currentStyle[attr]; } else{ return getComputedStyle(obj,false)[attr]; } } } //offsetWidth获取的是元素实际的宽度(包括边框和内边距) //只要是多物体运动,所有的属性都不能共用 </script>
9. 여러 개체의 동시 이동 애니메이션(체인 애니메이션 지원)
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>多物体同时运动动画</title> <style type="text/css"> body,div,dl,dt,dd,ul,ol,li,h1,h2,h3,h4,h5,h6,pre,form,fieldset,input,textarea,p,blockquote,th,tr,td {margin:0;padding:0; font-size:12px;} table {border-collapse:collapse;border-spacing:0;} fieldset,img {border:0} address,caption,cite,code,dfn,em,strong,th,var {font-style:normal;font-weight:normal} ol,ul {list-style:none} caption,th,td{text-align:center} h1,h2,h3,h4,h5,h6 {font-size:100%;font-weight:normal} q:before,q:after {content:''} abbr,acronym { border:0} .odiv{position:relative;} .odiv ul li{width:200px; height:100px; background:yellow; margin-bottom:20px; border:2px solid #000;} #li1{opacity:0.3;filter:alpha(opacity:30);} </style> </head> <body> <div id="odiv" class="odiv"> <ul> <li id="li1"></li> </ul> </div> </body> </html> <script language="javascript"> window.onload = function(){ var li1 = document.getElementById('li1'); li1.onmouseover = function(){ startMov(li1,{width:201,height:200,opacity:100}); }; li1.onmouseout = function(){ startMov(li1,{width:200,height:100,opacity:30}); }; li1.timer = null; function startMov(obj,json,fn){//fn回调函数 clearInterval(obj.timer);//执行动画之前清除动画 var flag = true;//是否动画都完成了 obj.timer = setInterval(function(){ for(var attr in json){ var icur = 0; if(attr == 'opacity'){ icur = Math.round(parseFloat(getStyle(obj,attr))*100);//转换成整数,并且四舍五入下 //计算机在计算小数的时候往往是不准确的! } else{ icur = parseInt(getStyle(obj,attr)); } var speed =0; speed = (json[attr] - icur)/8; speed = speed>0?Math.ceil(speed):Math.floor(speed); if(icur != json[attr]){ flag = false; } if(attr == 'opacity'){ obj.style.filter = 'alpha(opacity:'+(icur+speed)+')'; obj.style.opacity = (icur+speed)/100; } else{ obj.style[attr] = icur+speed+'px'; } if(flag){ clearInterval(obj.timer); if(fn){ fn(); } } } },30); } function getStyle(obj,attr) { if(obj.currentStyle){ return obj.currentStyle[attr]; } else{ return getComputedStyle(obj,false)[attr]; } } } //offsetWidth获取的是元素实际的宽度(包括边框和内边距) //只要是多物体运动,所有的属性都不能共用 </script>
마지막 애니메이션 효과는 위의 모든 애니메이션의 코드를 완성하며, 위의 코드에 따라 확장할 수 있습니다!
사실 이 9가지 기본 js 애니메이션 효과에는 고유한 기능이 있습니다. 각 소스 코드를 직접 복사하여 실행할 수 있으므로 js 애니메이션을 마스터하는 모든 사람에게 도움이 되기를 바랍니다.