本文主要和大家分享React16.2的fiber架构详解,希望能帮助到大家。insertUpdateIntoFiber 会根据fiber的状态创建一个或两个列队对象,对象是长成这样的对象是长成这样的
//by 司徒正美, 加群:370262116 一起研究React与anujs // https://github.com/RubyLouvre/anu 欢迎加star function createUpdateQueue(baseState) {//我们现在是丢了一个null做传参 var queue = { baseState: baseState, expirationTime: NoWork,//NoWork会被立即执行 first: null, last: null, callbackList: null, hasForceUpdate: false, isInitialized: false }; return queue; }
scheduleWork是一个奇怪的方法,只是添加一下参数
function scheduleWork(fiber, expirationTime) { return scheduleWorkImpl(fiber, expirationTime, false); }
scheduleWorkImpl的最开头有一个recordScheduleUpdate方法,用来记录调度器的执行状态,如注释所示,它现在相当于什么都没有做
function recordScheduleUpdate() { if (enableUserTimingAPI) {//全局变量,默认为true if (isCommitting) {//全局变量,默认为false, 没有进入分支 hasScheduledUpdateInCurrentCommit = true; } //全局变量,默认为null,没有没有进入分支 if (currentPhase !== null && currentPhase !== 'componentWillMount' && currentPhase !== 'componentWillReceiveProps') { hasScheduledUpdateInCurrentPhase = true; } } }
scheduleWorkImpl的一些分支非常复杂,我们打一些断点
function computeExpirationForFiber(fiber) { var expirationTime = void 0; if (expirationContext !== NoWork) { // An explicit expiration context was set; expirationTime = expirationContext; } else if (isWorking) { if (isCommitting) { // Updates that occur during the commit phase should have sync priority // by default. expirationTime = Sync; } else { // Updates during the render phase should expire at the same time as // the work that is being rendered. expirationTime = nextRenderExpirationTime; } } else { // No explicit expiration context was set, and we're not currently // performing work. Calculate a new expiration time. if (useSyncScheduling && !(fiber.internalContextTag & AsyncUpdates)) { // This is a sync update console.log("expirationTime", Sync) expirationTime = Sync;//命中这里 } else { // This is an async update expirationTime = computeAsyncExpiration(); } } return expirationTime; } function checkRootNeedsClearing(root, fiber, expirationTime) { if (!isWorking && root === nextRoot && expirationTime < nextRenderExpirationTime) { console.log("checkRootNeedsClearing对nextRoot,nextUnitOfWork,nextRenderExpirationTime进行置空") // Restart the root from the top. if (nextUnitOfWork !== null) { // This is an interruption. (Used for performance tracking.) interruptedBy = fiber; } nextRoot = null; nextUnitOfWork = null; nextRenderExpirationTime = NoWork; }else{ console.log("checkRootNeedsClearing就是想酱油") } } function scheduleWorkImpl(fiber, expirationTime, isErrorRecovery) { recordScheduleUpdate();//现在什么也没做 var node = fiber; while (node !== null) { // Walk the parent path to the root and update each node's // expiration time. if (node.expirationTime === NoWork || node.expirationTime > expirationTime) { node.expirationTime = expirationTime;//由于默认就是NoWork,因此会被重写 Sync } if (node.alternate !== null) {//这里进不去 if (node.alternate.expirationTime === NoWork || node.alternate.expirationTime > expirationTime) { node.alternate.expirationTime = expirationTime; } } if (node['return'] === null) { if (node.tag === HostRoot) {//进入这里 var root = node.stateNode; checkRootNeedsClearing(root, fiber, expirationTime); console.log("requestWork",root, expirationTime) requestWork(root, expirationTime); checkRootNeedsClearing(root, fiber, expirationTime); } else { return; } } node = node['return']; } }
输出如下
requestWork也很难理解,里面太多全局变量,觉得不是前端的人搞的。为了帮助理解,我们继续加日志
//by 司徒正美, 加群:370262116 一起研究React与anujs // requestWork is called by the scheduler whenever a root receives an update. // It's up to the renderer to call renderRoot at some point in the future. /* 只要root收到更新(update对象),requestWork就会被调度程序调用。 渲染器在将来的某个时刻调用renderRoot。 */ function requestWork(root, expirationTime) { if (nestedUpdateCount > NESTED_UPDATE_LIMIT) { invariant_1(false, 'Maximum update depth exceeded. This can happen when a component repeatedly calls setState inside componentWillUpdate or componentDidUpdate. React limits the number of nested updates to prevent infinite loops.'); } // Add the root to the schedule. // Check if this root is already part of the schedule. if (root.nextScheduledRoot === null) { // This root is not already scheduled. Add it. console.log("设置remainingExpirationTime",expirationTime) root.remainingExpirationTime = expirationTime; if (lastScheduledRoot === null) { console.log("设置firstScheduledRoot, lastScheduledRoot") firstScheduledRoot = lastScheduledRoot = root; root.nextScheduledRoot = root; } else { lastScheduledRoot.nextScheduledRoot = root; lastScheduledRoot = root; lastScheduledRoot.nextScheduledRoot = firstScheduledRoot; } } else { // This root is already scheduled, but its priority may have increased. var remainingExpirationTime = root.remainingExpirationTime; if (remainingExpirationTime === NoWork || expirationTime < remainingExpirationTime) { // Update the priority. root.remainingExpirationTime = expirationTime; } } if (isRendering) { // Prevent reentrancy. Remaining work will be scheduled at the end of // the currently rendering batch. return; } if (isBatchingUpdates) { // Flush work at the end of the batch. if (isUnbatchingUpdates) { // ...unless we're inside unbatchedUpdates, in which case we should // flush it now. nextFlushedRoot = root; nextFlushedExpirationTime = Sync; console.log("performWorkOnRoot") performWorkOnRoot(nextFlushedRoot, nextFlushedExpirationTime); } return; } // TODO: Get rid of Sync and use current time? if (expirationTime === Sync) { console.log("进入performWork") performWork(Sync, null); } else { scheduleCallbackWithExpiration(expirationTime); } }
从日志输出来看,requestWork只是修改了两个全局变量,然后进入performWork。这三个内部方法起名很有意思。scheduleWork意为打算工作
,requestWork意为申请工作
,performWork意为努力工作(正式上班)
function performWork(minExpirationTime, dl) { deadline = dl; // Keep working on roots until there's no more work, or until the we reach // the deadline. //这里会将root设置为highestPriorityRoot findHighestPriorityRoot(); if (enableUserTimingAPI && deadline !== null) { var didExpire = nextFlushedExpirationTime < recalculateCurrentTime(); console.log(didExpire) stopRequestCallbackTimer(didExpire); } while (nextFlushedRoot !== null && nextFlushedExpirationTime !== NoWork && (minExpirationTime === NoWork || nextFlushedExpirationTime <= minExpirationTime) && !deadlineDidExpire) { console.log("performWorkOnRoot") performWorkOnRoot(highestPriorityRoot, nextFlushedExpirationTime); // Find the next highest priority work. findHighestPriorityRoot(); } // We're done flushing work. Either we ran out of time in this callback, // or there's no more work left with sufficient priority. // If we're inside a callback, set this to false since we just completed it. if (deadline !== null) { callbackExpirationTime = NoWork; callbackID = -1; } // If there's work left over, schedule a new callback. if (nextFlushedExpirationTime !== NoWork) { console.log("scheduleCallbackWithExpiration") scheduleCallbackWithExpiration(nextFlushedExpirationTime); } // Clean-up. deadline = null; deadlineDidExpire = false; nestedUpdateCount = 0; if (hasUnhandledError) { //如果有没处理的错误则throw var _error4 = unhandledError; unhandledError = null; hasUnhandledError = false; throw _error4; } }
我们终于进入performWorkOnRoot,performWorkOnRoot的作用是区分同步渲染还是异步渲染,expirationTime等于1,因此进入同步。导步肯定为false
// https://github.com/RubyLouvre/anu 欢迎加star function performWorkOnRoot(root, expirationTime) { isRendering = true; // Check if this is async work or sync/expired work. // TODO: Pass current time as argument to renderRoot, commitRoot if (expirationTime <= recalculateCurrentTime()) { // Flush sync work. var finishedWork = root.finishedWork; console.log("Flush sync work.", finishedWork) if (finishedWork !== null) { // This root is already complete. We can commit it. root.finishedWork = null; console.log("commitRoot") root.remainingExpirationTime = commitRoot(finishedWork); } else { root.finishedWork = null; console.log("renderRoot") finishedWork = renderRoot(root, expirationTime); if (finishedWork !== null) { console.log("继续commitRoot") // We've completed the root. Commit it. root.remainingExpirationTime = commitRoot(finishedWork); } } } else { console.log("Flush async work.") // Flush async work. // ...略 } isRendering = false; }
renderRoot也是怒长,React16代码的特点是许多巨型类,巨型方法,有JAVA之遗风。renderRoot只有前面几行是可能处理虚拟DOM(或叫fiber),后面都是错误边界的
function renderRoot(root, expirationTime) { isWorking = true; // We're about to mutate the work-in-progress tree. If the root was pending // commit, it no longer is: we'll need to complete it again. root.isReadyForCommit = false; // Check if we're starting from a fresh stack, or if we're resuming from // previously yielded work. if (root !== nextRoot || expirationTime !== nextRenderExpirationTime || nextUnitOfWork === null) { // Reset the stack and start working from the root. resetContextStack(); nextRoot = root; nextRenderExpirationTime = expirationTime; //可能是用来工作的代码 console.log("createWorkInProgress") nextUnitOfWork = createWorkInProgress(nextRoot.current, null, expirationTime); } //可能是用来工作的代码 console.log("startWorkLoopTimer") startWorkLoopTimer(nextUnitOfWork); // 处理错误边界 var didError = false; var error = null; invokeGuardedCallback$1(null, workLoop, null, expirationTime); // An error was thrown during the render phase. while (didError) { console.log("componentDidCatch的相关实现") if (didFatal) { // This was a fatal error. Don't attempt to recover from it. firstUncaughtError = error; break; } var failedWork = nextUnitOfWork; if (failedWork === null) { // An error was thrown but there's no current unit of work. This can // happen during the commit phase if there's a bug in the renderer. didFatal = true; continue; } // 处理错误边界 var boundary = captureError(failedWork, error); !(boundary !== null) ? invariant_1(false, 'Should have found an error boundary. This error is likely caused by a bug in React. Please file an issue.') : void 0; if (didFatal) { // The error we just captured was a fatal error. This happens // when the error propagates to the root more than once. continue; } // 处理错误边界 didError = false; error = null; // We're finished working. Exit the error loop. break; } // 处理错误边界 var uncaughtError = firstUncaughtError; // We're done performing work. Time to clean up. stopWorkLoopTimer(interruptedBy); interruptedBy = null; isWorking = false; didFatal = false; firstUncaughtError = null; // 处理错误边界 if (uncaughtError !== null) { onUncaughtError(uncaughtError); } return root.isReadyForCommit ? root.current.alternate : null; } function resetContextStack() { // Reset the stack reset$1(); // Reset the cursors resetContext(); resetHostContainer(); } function reset$1() { console.log("reset",index) while (index > -1) { valueStack[index] = null; { fiberStack[index] = null; } index--; } } function resetContext() { consoel.log("resetContext") previousContext = emptyObject_1; contextStackCursor.current = emptyObject_1; didPerformWorkStackCursor.current = false; } function resetHostContainer() { console.log("resetHostContainer",contextStackCursor, rootInstanceStackCursor, NO_CONTEXT ) contextStackCursor.current = NO_CONTEXT; rootInstanceStackCursor.current = NO_CONTEXT; }
createWorkInProgress就是将根组件的fiber对象再复制一份,变成其alternate属性。因此 将虚拟DOM转换为真实DOM的重任就交给invokeGuardedCallback
var invokeGuardedCallback = function (name, func, context, a, b, c, d, e, f) { ReactErrorUtils._hasCaughtError = false; ReactErrorUtils._caughtError = null; var funcArgs = Array.prototype.slice.call(arguments, 3); try { func.apply(context, funcArgs); } catch (error) { ReactErrorUtils._caughtError = error; ReactErrorUtils._hasCaughtError = true; } //这下面还有怒长(100-150L )的关于错误边界的处理,略过 };
func为workLoop
//by 司徒正美, 加群:370262116 一起研究React与anujs function workLoop(expirationTime) { if (capturedErrors !== null) { // If there are unhandled errors, switch to the slow work loop. // TODO: How to avoid this check in the fast path? Maybe the renderer // could keep track of which roots have unhandled errors and call a // forked version of renderRoot. slowWorkLoopThatChecksForFailedWork(expirationTime); return; } if (nextRenderExpirationTime === NoWork || nextRenderExpirationTime > expirationTime) { return; } if (nextRenderExpirationTime <= mostRecentCurrentTime) { // Flush all expired work. while (nextUnitOfWork !== null) { console.log("performUnitOfWork",nextUnitOfWork) nextUnitOfWork = performUnitOfWork(nextUnitOfWork); } } else { // Flush asynchronous work until the deadline runs out of time. while (nextUnitOfWork !== null && !shouldYield()) { nextUnitOfWork = performUnitOfWork(nextUnitOfWork); } } }
我们终于看到工作的代码了。 这个nextUnitOfWork 是renderRoot生成的
performUnitOfWork与beginWork的代码,里面会根据fiber的tag进入各种操作
//by 司徒正美, 加群:370262116 一起研究React与anujs // https://github.com/RubyLouvre/anu 欢迎加star function performUnitOfWork(workInProgress) { // The current, flushed, state of this fiber is the alternate. // Ideally nothing should rely on this, but relying on it here // means that we don't need an additional field on the work in // progress. var current = workInProgress.alternate; // See if beginning this work spawns more work. startWorkTimer(workInProgress); { ReactDebugCurrentFiber.setCurrentFiber(workInProgress); } console.log("beginWork") var next = beginWork(current, workInProgress, nextRenderExpirationTime); { ReactDebugCurrentFiber.resetCurrentFiber(); } if (true && ReactFiberInstrumentation_1.debugTool) { ReactFiberInstrumentation_1.debugTool.onBeginWork(workInProgress); } if (next === null) { console.log("next") // If this doesn't spawn new work, complete the current work. next = completeUnitOfWork(workInProgress); } ReactCurrentOwner.current = null; return next; } function beginWork(current, workInProgress, renderExpirationTime) { if (workInProgress.expirationTime === NoWork || workInProgress.expirationTime > renderExpirationTime) { return bailoutOnLowPriority(current, workInProgress); } switch (workInProgress.tag) { case IndeterminateComponent: return mountIndeterminateComponent(current, workInProgress, renderExpirationTime); case FunctionalComponent: return updateFunctionalComponent(current, workInProgress); case ClassComponent: return updateClassComponent(current, workInProgress, renderExpirationTime); case HostRoot: return updateHostRoot(current, workInProgress, renderExpirationTime); case HostComponent: return updateHostComponent(current, workInProgress, renderExpirationTime); case HostText: return updateHostText(current, workInProgress); case CallHandlerPhase: // This is a restart. Reset the tag to the initial phase. workInProgress.tag = CallComponent; // Intentionally fall through since this is now the same. case CallComponent: return updateCallComponent(current, workInProgress, renderExpirationTime); case ReturnComponent: // A return component is just a placeholder, we can just run through the // next one immediately. return null; case HostPortal: return updatePortalComponent(current, workInProgress, renderExpirationTime); case Fragment: return updateFragment(current, workInProgress); default: invariant_1(false, 'Unknown unit of work tag. This error is likely caused by a bug in React. Please file an issue.'); } }
我们再调查一下workInProgress.tag
是什么
https://github.com/facebook/r...
这里有全部fiber节点的类型描述,我们创建一个对象
// https://github.com/RubyLouvre/anu 欢迎加star var mapBeginWork = { 3: "HostRoot 根组件", 0: "IndeterminateComponent 只知道type为函数", 2: "ClassComponent 普通类组件" , 5: "HostComponent 元素节点", 6: "HostText 文本节点" } function beginWork(current, workInProgress, renderExpirationTime) { if (workInProgress.expirationTime === NoWork || workInProgress.expirationTime > renderExpirationTime) { return bailoutOnLowPriority(current, workInProgress); } console.log(workInProgress.tag, mapBeginWork[workInProgress.tag]) switch (workInProgress.tag) { //略 } }
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