집 >백엔드 개발 >C#.Net 튜토리얼 >컴퓨터 구성 문제를 해결하기 위한 C#의 Builder 생성기 모드에 대한 자세한 설명
이 글에서는 아내와 컴퓨터를 구성할 때의 문제를 해결하기 위해 C# 디자인 패턴 중 빌더 패턴을 주로 소개합니다. 빌더 패턴의 개념과 기능을 간략하게 소개하고 구체적인 예와 결합하여 C#의 단계와 단계를 분석합니다. 컴퓨터 구성 문제를 해결하기 위한 빌더 패턴. 관련 조작 기술이 필요한 친구는 참고할 수 있습니다.
이 기사에서는 컴퓨터 구성 문제를 해결하기 위해 C# 디자인 패턴의 빌더 생성기 모드를 설명하는 예제를 사용합니다. 부인. 참조용으로 모든 사람과 공유하세요. 세부 사항은 다음과 같습니다.
1. 이론적 정의
생성기 모드는 빌더 모드라고도 하며 복잡한 개체를 단계별로 생성할 수 있습니다.
2. 적용 예시
요구 사항 설명 : 급여 얘기가 나와서 강딩 바이나오휘에 가서 아내를 위한 컴퓨터를 구성할 예정입니다.
자, BRT를 타고 출발하세요.
글을 올리자 한 아름다운 여성이 미소를 지으며 다가왔습니다. 선생님, 어떤 브랜드를 좋아하시나요?
다들 얘기가 나오던데, 환대를 거부하기 힘들으니 한 번 살펴보겠습니다.
3. 특정 인코딩
1.CPU
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// CPU /// </summary> public class CPU { /// <summary> /// CPU品牌 /// </summary> public string Brand { get; set; } /// <summary> /// CPU系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
2.Motherboard
MotherBoard
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// 主板 /// </summary> public class MotherBoard { /// <summary> /// 主板品牌 /// </summary> public string Brand { get; set; } /// <summary> /// 主板系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
3.Memory
Memory
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// Memory /// </summary> public class Memory { /// <summary> /// Memory品牌 /// </summary> public string Brand { get; set; } /// <summary> /// Memory系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
4 .하드 디스크
하드 디스크
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// HardDisk /// </summary> public class HardDisk { /// <summary> /// HardDisk品牌 /// </summary> public string Brand { get; set; } /// <summary> /// HardDisk系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
5. 그래픽 카드
그래픽 카드
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> ///显卡 GraphicCard /// </summary> public class GraphicCard { /// <summary> /// 显卡GraphicCard品牌 /// </summary> public string Brand { get; set; } /// <summary> /// 显卡GraphicCard系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
6.Display
디스플레이 디스플레이
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// Display /// </summary> public class Display { /// <summary> /// 显示器品牌 /// </summary> public string Brand { get; set; } /// <summary> /// 系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
7.Speaker ers
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// 音箱Speakers /// </summary> public class Speakers { /// <summary> /// Speakers品牌 /// </summary> public string Brand { get; set; } /// <summary> /// Speakers系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
Keyboard
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// 键盘Keyboard /// </summary> public class Keyboard { /// <summary> /// Keyboard品牌 /// </summary> public string Brand { get; set; } /// <summary> /// 键盘Keyboard系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
Mouse
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// 鼠标Mouse /// </summary> public class Mouse { /// <summary> /// Mouse品牌 /// </summary> public string Brand { get; set; } /// <summary> /// 鼠标Mouse系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { public class Config { /// <summary> /// CPU /// </summary> public CPU CPU { get; set; } /// <summary> /// 显示器 /// </summary> public Display Display { get; set; } /// <summary> /// 主板 /// </summary> public MotherBoard MotherBoard { get; set; } /// <summary> /// 内存条 /// </summary> public Memory Memory { get; set; } /// <summary> /// 硬盘 /// </summary> public HardDisk HardDisk { get; set; } /// <summary> /// 显卡 /// </summary> public GraphicCard GraphicCard { get; set; } /// <summary> /// 音箱 /// </summary> public Speakers Speakers { get; set; } /// <summary> /// 键盘 /// </summary> public Keyboard Keyboard { get; set; } /// <summary> /// 鼠标 /// </summary> public Mouse Mouse { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// 电脑 /// </summary> public class Computer { /// <summary> /// CPU /// </summary> public CPU CPU { get; set; } /// <summary> /// 显示器 /// </summary> public Display Display { get; set; } /// <summary> /// 主板 /// </summary> public MotherBoard MotherBoard { get; set; } /// <summary> /// 内存条 /// </summary> public Memory Memory { get; set; } /// <summary> /// 硬盘 /// </summary> public HardDisk HardDisk { get; set; } /// <summary> /// 显卡 /// </summary> public GraphicCard GraphicCard { get; set; } /// <summary> /// 音箱 /// </summary> public Speakers Speakers { get; set; } /// <summary> /// 键盘 /// </summary> public Keyboard Keyboard { get; set; } /// <summary> /// 鼠标 /// </summary> public Mouse Mouse { get; set; } /// <summary> /// 电脑品牌厂商 /// </summary> public Manufactures Manufactures { get; set; } /// <summary> /// 属于的系列 /// </summary> public string Serials{ get; set; } /// <summary> /// 显示电脑配置 /// </summary> public void ShowConfig() { Console.WriteLine(Manufactures +"\t"+ Serials+" 系列的配置如下:"); Console.WriteLine("--------------------------------------------------"); Console.WriteLine("配件 品牌\t 系列"); Console.WriteLine("CPU " + CPU.Brand + "\t " + CPU.SerialsName + "系列"); Console.WriteLine("主板 " + MotherBoard.Brand + "\t " + MotherBoard.SerialsName + "系列"); Console.WriteLine("内存条 " + Memory.Brand + "\t " + Memory.SerialsName + "系列"); Console.WriteLine("硬盘 " + HardDisk.Brand + "\t " + HardDisk.SerialsName + "系列"); Console.WriteLine("显卡 " + GraphicCard.Brand + "\t " + GraphicCard.SerialsName + "系列"); Console.WriteLine("显示器 " + Display.Brand + "\t " + Display.SerialsName + "系列"); Console.WriteLine("音箱 " + Speakers.Brand + "\t " + Speakers.SerialsName + "系列"); Console.WriteLine("键盘 " + Keyboard.Brand + "\t " + Keyboard.SerialsName + "系列"); Console.WriteLine("鼠标 " + Mouse.Brand + "\t " + Mouse.SerialsName + "系列"); Console.WriteLine(); Console.WriteLine(); } } }
12. 특정 브랜드 및 시리즈
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Com.Design.Gof.Builder.Factory; namespace Com.Design.Gof.Builder { /// <summary> /// 某一个产品的配置 /// </summary> public class SerialsModel { private Config cfg = null; /// <summary> /// 获取电脑配置单 /// </summary> /// <param name="Manufactures"></param> /// <param name="SerialsName"></param> public SerialsModel(Manufactures Manufactures, string SerialsName) { cfg= ConfigFactory.GetConfig(Manufactures, SerialsName); } /// <summary> /// 具体配置,每个产品系列都有对应的产品配置单 /// </summary> public Config Cfg { get { return cfg; } } } }
<?xml version="1.0" encoding="utf-8" ?> <products> <product Brand="lenovo" Serials="联想IdeaCentre K330"> <config> <cpu Brand="Intel">Intel 酷睿 i5 2320 </cpu> <MotherBoard Brand="华硕">华硕 H61系列</MotherBoard> <Memory Brand="金士顿">金士顿 XXXX</Memory> <HardDisk Brand="希捷">希捷1TB 7200转,SATA2</HardDisk> <GraphicCard Brand="华硕">华硕显卡XXXX</GraphicCard> <Display Brand="lenovo">联想显示器XXXX</Display> <Speakers Brand="lenovo">联想XXXX</Speakers> <Keyboard Brand="lenovo">联想键盘XXXX</Keyboard> <Mouse Brand="微软">微软鼠标XXXX</Mouse> </config> </product> <product Brand="ThinkPad" Serials="联想Y670P-IFI"> <config> <cpu Brand="Intel">Intel 酷睿i5 2450M </cpu> <MotherBoard Brand="华硕">华硕 H61系列</MotherBoard> <Memory Brand="金士顿">金士顿 XXXX</Memory> <HardDisk Brand="希捷">希捷500G XXXX</HardDisk> <GraphicCard Brand="华硕">华硕显卡XXXX</GraphicCard> <Display Brand="LG">LG显示器XXXX</Display> <Speakers Brand="漫步者">漫步者XXXX</Speakers> <Keyboard Brand="微软">微软键盘XXXX</Keyboard> <Mouse Brand="罗技">罗技鼠标XXXX</Mouse> </config> </product> <product Brand="ThinkPad" Serials="联想B470P-IFI"> <config> <cpu Brand="Intel">Intel 酷睿i5 2450M </cpu> <MotherBoard Brand="华硕">华硕 H61系列</MotherBoard> <Memory Brand="金士顿">金士顿 XXXX</Memory> <HardDisk Brand="希捷">希捷500G XXXX</HardDisk> <GraphicCard Brand="华硕">华硕显卡XXXX</GraphicCard> <Display Brand="LG">LG显示器XXXX</Display> <Speakers Brand="漫步者">漫步者XXXX</Speakers> <Keyboard Brand="微软">微软键盘XXXX</Keyboard> <Mouse Brand="长城">长城鼠标XXXX</Mouse> </config> </product> </products>14. 컴퓨터 구성 시트를 얻는 일을 특별히 담당하는 간단한 도구 클래스
using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; using System.Xml.XPath; using System.Text; using Com.Design.Gof.Builder; using System.Xml; using System.IO; namespace Com.Design.Gof.Builder.Factory { public class ConfigFactory { /// <summary> /// 获取电脑配置单 /// </summary> /// <param name="manufactures">电脑厂商</param> /// <param name="SerialName">指定系列</param> /// <returns></returns> public static Config GetConfig(Manufactures manufactures, string SerialName) { Config cfg = new Config(); //从XML文件,加载电脑配置单 XDocument doc = XDocument.Parse(File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Builder\Data\" + manufactures + ".xml")); XPathNavigator nav=doc.CreateNavigator(); XPathNavigator n=nav.SelectSingleNode("/products/product[@Serials='" + SerialName.Trim() + "']"); n.MoveToChild("config",""); if (n == null) { return cfg; } string Brand = string.Empty, Serials = string.Empty; //CPU n.MoveToChild("cpu", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.CPU = new CPU { Brand = Brand, SerialsName = Serials }; //主板MotherBoard n.MoveToNext("MotherBoard",""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.MotherBoard = new MotherBoard { Brand = Brand, SerialsName = Serials }; //内存Memory n.MoveToNext("Memory", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.Memory = new Memory { Brand = Brand, SerialsName = Serials }; //硬盘HardDisk n.MoveToNext("HardDisk", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.HardDisk = new HardDisk { Brand = Brand, SerialsName = Serials }; //显卡GraphicCard n.MoveToNext("GraphicCard", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.GraphicCard = new GraphicCard { Brand = Brand, SerialsName = Serials }; //显示器Display n.MoveToNext("Display", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.Display = new Display { Brand = Brand, SerialsName = Serials }; //音箱Speakers n.MoveToNext("MotherBoard", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.Speakers = new Speakers { Brand = Brand, SerialsName = Serials }; //键盘Keyboard n.MoveToNext("Keyboard", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.Keyboard = new Keyboard { Brand = Brand, SerialsName = Serials }; //鼠标MotherBoard n.MoveToNext("Mouse", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.Mouse = new Mouse { Brand = Brand, SerialsName = Serials }; return cfg; } } }15 컴퓨터를 만드는 방법을 정의하는 인터페이스
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { public interface IBuilder { /// <summary> /// CPU /// </summary> void BuilderCPU(CPU cpu); /// <summary> /// 主板 /// </summary> void BuilderMotherBoard(MotherBoard motherBoard); /// <summary> /// 显示器 /// </summary> void BuilderDisplay(Display display); /// <summary> /// 内存条 /// </summary> void BuilderMemory(Memory memory); /// <summary> /// 硬盘 /// </summary> void BuilderHardDisk(HardDisk hardDisk); /// <summary> /// 显卡 /// </summary> void BuilderGraphicCard(GraphicCard graphicCard); /// <summary> /// 音箱 /// </summary> void BuilderSpeakers(Speakers speakers); /// <summary> /// 键盘 /// </summary> void BuilderKeyboard(Keyboard keyboard); /// <summary> /// 鼠标 /// </summary> void BuilderMouse(Mouse mouse); /// <summary> /// 获取组装好的电脑 /// </summary> /// <returns></returns> Computer GetComputer(); } }16.Lenovo Computer
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// ThinkPad品牌厂商 /// </summary> public class ThinkPad:IBuilder { Computer computer = null;//电脑 SerialsModel Serials = null;//某个产品系列的具体产品 public ThinkPad(Manufactures Manufactures, string SerialsName) { computer = new Computer { Manufactures = Manufactures, Serials = SerialsName }; Serials = new SerialsModel(Manufactures, SerialsName); } #region 装配电脑 /// <summary> /// 1.组装 CPU /// </summary> /// <param name="cpu"></param> public void BuilderCPU(CPU cpu) { computer.CPU = cpu; } /// <summary> /// 2.组装 主板 /// </summary> /// <param name="motherBoard"></param> public void BuilderMotherBoard(MotherBoard motherBoard) { computer.MotherBoard = motherBoard; } /// <summary> /// 3.组装 内存条 /// </summary> /// <param name="display"></param> public void BuilderMemory(Memory memory) { computer.Memory = memory; } /// <summary> ///4.组装 硬盘 /// </summary> /// <param name="display"></param> public void BuilderHardDisk(HardDisk hardDisk) { computer.HardDisk = hardDisk; } /// <summary> /// 5.组装 显卡 /// </summary> /// <param name="display"></param> public void BuilderGraphicCard(GraphicCard graphicCard) { computer.GraphicCard = graphicCard; } /// <summary> /// 6.组装 显示器 /// </summary> /// <param name="display"></param> public void BuilderDisplay(Display display) { computer.Display = display; } /// <summary> /// 7.组装 音箱 /// </summary> /// <param name="display"></param> public void BuilderSpeakers(Speakers speakers) { computer.Speakers = speakers; } /// <summary> /// 8.组装 键盘 /// </summary> /// <param name="display"></param> public void BuilderKeyboard(Keyboard keyboard) { computer.Keyboard = keyboard; } /// <summary> /// 9.组装 鼠标 /// </summary> /// <param name="display"></param> public void BuilderMouse(Mouse mouse) { computer.Mouse = mouse; } #endregion /// <summary> /// 获取组装后的电脑 /// </summary> /// <returns></returns> public Computer GetComputer() { //步骤1--CPU BuilderCPU(Serials.Cfg.CPU); //步骤2---主板 BuilderMotherBoard(Serials.Cfg.MotherBoard); //步骤3--内存条 BuilderMemory(Serials.Cfg.Memory); //步骤4--硬盘 BuilderHardDisk(Serials.Cfg.HardDisk); //步骤5--显卡 BuilderGraphicCard(Serials.Cfg.GraphicCard); //步骤6--显示器 BuilderDisplay(Serials.Cfg.Display); //步骤7--音箱 BuilderSpeakers(Serials.Cfg.Speakers); //步骤8--键盘 BuilderKeyboard(Serials.Cfg.Keyboard); //步骤9--鼠标 BuilderMouse(Serials.Cfg.Mouse); return computer; } } }17.Sony Computer
Sony
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// Sony索尼品牌厂商 /// </summary> public class Sony:IBuilder { Computer computer = null;//电脑 SerialsModel Serials = null;//某个产品系列的具体产品 public Sony(Manufactures Manufactures, string SerialsName) { computer = new Computer { Manufactures = Manufactures, Serials = SerialsName }; Serials = new SerialsModel(Manufactures, SerialsName); } #region 装配电脑 /// <summary> /// 1.组装 CPU /// </summary> /// <param name="cpu"></param> public void BuilderCPU(CPU cpu) { computer.CPU = cpu; } /// <summary> /// 2.组装 主板 /// </summary> /// <param name="motherBoard"></param> public void BuilderMotherBoard(MotherBoard motherBoard) { computer.MotherBoard = motherBoard; } /// <summary> /// 3.组装 内存条 /// </summary> /// <param name="display"></param> public void BuilderMemory(Memory memory) { computer.Memory = memory; } /// <summary> ///4.组装 硬盘 /// </summary> /// <param name="display"></param> public void BuilderHardDisk(HardDisk hardDisk) { computer.HardDisk = hardDisk; } /// <summary> /// 5.组装 显卡 /// </summary> /// <param name="display"></param> public void BuilderGraphicCard(GraphicCard graphicCard) { computer.GraphicCard = graphicCard; } /// <summary> /// 6.组装 显示器 /// </summary> /// <param name="display"></param> public void BuilderDisplay(Display display) { computer.Display = display; } /// <summary> /// 7.组装 音箱 /// </summary> /// <param name="display"></param> public void BuilderSpeakers(Speakers speakers) { computer.Speakers = speakers; } /// <summary> /// 8.组装 键盘 /// </summary> /// <param name="display"></param> public void BuilderKeyboard(Keyboard keyboard) { computer.Keyboard = keyboard; } /// <summary> /// 9.组装 鼠标 /// </summary> /// <param name="display"></param> public void BuilderMouse(Mouse mouse) { computer.Mouse = mouse; } #endregion /// <summary> /// 获取组装后的电脑 /// </summary> /// <returns></returns> public Computer GetComputer() { //步骤1--CPU BuilderCPU(Serials.Cfg.CPU); //步骤2---主板 BuilderMotherBoard(Serials.Cfg.MotherBoard); //步骤3--内存条 BuilderMemory(Serials.Cfg.Memory); //步骤4--硬盘 BuilderHardDisk(Serials.Cfg.HardDisk); //步骤5--显卡 BuilderGraphicCard(Serials.Cfg.GraphicCard); //步骤6--显示器 BuilderDisplay(Serials.Cfg.Display); //步骤7--音箱 BuilderSpeakers(Serials.Cfg.Speakers); //步骤8--键盘 BuilderKeyboard(Serials.Cfg.Keyboard); //步骤9--鼠标 BuilderMouse(Serials.Cfg.Mouse); return computer; } } }
Samsung
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// Samsung索尼品牌厂商 /// </summary> public class Samsung:IBuilder { Computer computer = null;//电脑 SerialsModel Serials = null;//某个产品系列的具体产品 public Samsung(Manufactures Manufactures, string SerialsName) { computer = new Computer { Manufactures = Manufactures, Serials = SerialsName }; Serials = new SerialsModel(Manufactures, SerialsName); } #region 装配电脑 /// <summary> /// 1.组装 CPU /// </summary> /// <param name="cpu"></param> public void BuilderCPU(CPU cpu) { computer.CPU = cpu; } /// <summary> /// 2.组装 主板 /// </summary> /// <param name="motherBoard"></param> public void BuilderMotherBoard(MotherBoard motherBoard) { computer.MotherBoard = motherBoard; } /// <summary> /// 3.组装 内存条 /// </summary> /// <param name="display"></param> public void BuilderMemory(Memory memory) { computer.Memory = memory; } /// <summary> ///4.组装 硬盘 /// </summary> /// <param name="display"></param> public void BuilderHardDisk(HardDisk hardDisk) { computer.HardDisk = hardDisk; } /// <summary> /// 5.组装 显卡 /// </summary> /// <param name="display"></param> public void BuilderGraphicCard(GraphicCard graphicCard) { computer.GraphicCard = graphicCard; } /// <summary> /// 6.组装 显示器 /// </summary> /// <param name="display"></param> public void BuilderDisplay(Display display) { computer.Display = display; } /// <summary> /// 7.组装 音箱 /// </summary> /// <param name="display"></param> public void BuilderSpeakers(Speakers speakers) { computer.Speakers = speakers; } /// <summary> /// 8.组装 键盘 /// </summary> /// <param name="display"></param> public void BuilderKeyboard(Keyboard keyboard) { computer.Keyboard = keyboard; } /// <summary> /// 9.组装 鼠标 /// </summary> /// <param name="display"></param> public void BuilderMouse(Mouse mouse) { computer.Mouse = mouse; } #endregion /// <summary> /// 获取组装后的电脑 /// </summary> /// <returns></returns> public Computer GetComputer() { //步骤1--CPU BuilderCPU(Serials.Cfg.CPU); //步骤2---主板 BuilderMotherBoard(Serials.Cfg.MotherBoard); //步骤3--内存条 BuilderMemory(Serials.Cfg.Memory); //步骤4--硬盘 BuilderHardDisk(Serials.Cfg.HardDisk); //步骤5--显卡 BuilderGraphicCard(Serials.Cfg.GraphicCard); //步骤6--显示器 BuilderDisplay(Serials.Cfg.Display); //步骤7--音箱 BuilderSpeakers(Serials.Cfg.Speakers); //步骤8--键盘 BuilderKeyboard(Serials.Cfg.Keyboard); //步骤9--鼠标 BuilderMouse(Serials.Cfg.Mouse); return computer; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// 电脑厂家,销售员指导 消费者 要购买那个 品牌 的电脑 /// </summary> public enum Manufactures { Acer宏碁=1, Alienware=2,长城=3, 戴尔=4, 东芝=5, 典籍=6, 多彩=7, DCMOFA=8,ESER宇朔=9,富士通=10, 方正=11,Gateway华硕=12, 惠普=13, 海尔=14, 瀚斯宝丽=15,Intel=16, 技嘉=17,联想=18, 联想ThinkPad=19, 雷蛇=20, LG=21, 镭波=22, msi微星=23, 明唐=24,NEC=25, 苹果=26,清华=27,同方=28, 七喜=29, 七彩虹=30,神舟=31, 索尼=32, 三星=33, 松下=34, 史密斯=35, 索泰=36, 神酷=37, TerransForce=38,微软=39, 万利达=40, 新蓝=41,优派=42 } public class Salesman { /// <summary> /// 电脑配置 /// </summary> public void ShowConfig() { Builder.GetComputer().ShowConfig(); } /// <summary> /// 制造商 /// </summary> public IBuilder Builder { get; set; } } }20. 주요 함수 호출
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Com.Design.Gof.Builder; namespace Com.Design.Gof.Test { class Program { static void Main(string[] args) { //这位先生,请问你看中哪个型号?这边来看下吧! Salesman salesman = new Salesman(); //美女介绍的 第一台电脑 salesman.Builder = new ThinkPad(Manufactures.联想ThinkPad, "联想IdeaCentre K330"); salesman.ShowConfig(); //电脑配置 //第二台电脑 salesman.Builder = new Sony(Manufactures.索尼, "索尼E14A17ECW"); salesman.ShowConfig(); //电脑配置 //第三台电脑 salesman.Builder = new Samsung(Manufactures.三星, "三星300E4A-S0G"); salesman.ShowConfig(); //电脑配置 Console.ReadKey(); } } }21. 실행 결과
원래는 각 컴퓨터 액세서리를 개선하고 싶었지만 프로젝트가 매우 크고 컴퓨터 제품에 많은 속성이 있다는 것을 알게 되었습니다. 따라서 2개의 필드만 나열됩니다.
첨부파일에는 프로그램 소스코드가 포함되어 있습니다. 또한 콘솔 및 웹을 포함한 다른 프로젝트에 대한 테스트도 포함됩니다.
위 내용은 컴퓨터 구성 문제를 해결하기 위한 C#의 Builder 생성기 모드에 대한 자세한 설명의 상세 내용입니다. 자세한 내용은 PHP 중국어 웹사이트의 기타 관련 기사를 참조하세요!