demo地址http://06wjin.sinaapp.com/html5/hitTest/ 用鼠标拖动 1首先先判断两个图片的矩形区域有无碰撞 判断两个矩形的中心距离即可 2如果矩形区域有碰撞则检测上图红色矩形区域的像素,这里有两种方法 a 直接判断,循环检测两位图在红色矩形内是否有一点像素的alpha点都不为0,如果有则说明碰撞 context.drawImage(img1, x1, y1);//画第一张位图 var data1 = context.getImageData(minx, miny, maxx - minx, maxy - miny).data;//获取第一张位图红色矩形内像素 context.clearRect(x1, y1,img1.width,img1.height);//清除第一张位图 context.drawImage(img2, x2, y2);//画第二张位图 var data2 = context.getImageData(minx, miny, maxx - minx, maxy - miny).data;//获取第二章位图红色矩形内像素 for(var i = 3; i { if(data1 > 0 && data2 > 0) return true;//循环判断alpha值,这里可以设置透明阙值,比如把0改为0.2,意味着透明度为0.2时就认为不碰撞了 } return false; b将绘图模式改为xor(xor是指相交部分透明,具体见站长上篇教程),也可以判断 context.drawImage(img1, x1,y1);//画第一张位图 context.globalCompositeOperation = 'xor';//改绘图模式为xor context.drawImage(img2, x2,y2);//画第二张位图 var data = context.getImageData(minx, miny, maxx - minx, maxy - miny).data;//获取位图红色矩形内像素 context.globalCompositeOperation = 'source-over';//把绘图模式改回去 for(var i = 3; i { if(data == 0 ) return true;//若有透明像素,则碰撞 } return false; 下面是一个2d精灵类,碰撞直接用sprite1.hitTest(sprite2)就好 function Sprite(x, y, img, width, height) { this.x = x; this.y = y; this.img = document.getElementById(img); this.width = width; this.height = height; this.halfWidth = this.width/2; this.halfHeight = this.height/2; this.angle = 0;角度 this.scaleX = 1;//水平缩放 this.scaleY = 1;//竖直缩放 this.alpha = 1;//透明度 this.isDrug = false;//是否拖到 } Sprite.prototype.draw = function() { context.save(); context.translate(this.x + this.halfWidth, this.y + this.halfHeight); context.globalAlpha = this.alpha;//修改透明度 context.rotate(this.angle);//旋转角度 context.scale(this.scaleX, this.scaleY);//缩放 context.drawImage(this.img, -this.halfWidth, -this.halfHeight); context.restore(); } Sprite.prototype.hitTest = function(sprite) { var minx = this.x > sprite.x ? this.x :sprite.x; var maxx = this.x + this.width var miny = this.y > sprite.y ? this.y : sprite.y; var maxy = this.y + this.width if (minx >= maxx || miny >= maxy) {return false;} var canvas = document.createElement('canvas'); canvas.setAttribute('width', 550); canvas.setAttribute('height', 400); var context = canvas.getContext('2d'); /*第一种方法*/ context.drawImage(this.img, this.x, this.y); var data1 = context.getImageData(minx, miny, maxx - minx, maxy - miny).data; context.clearRect(0, 0, 550, 400); context.drawImage(sprite.img, sprite.x, sprite.y); var data2 = context.getImageData(minx, miny, maxx - minx, maxy - miny).data; for(var i = 3; i { if(data1 > 0 && data2 > 0) return true; } return false; /*第二种方法 context.drawImage(this.img, this.x, this.y); context.globalCompositeOperation = 'xor'; context.drawImage(sprite.img, sprite.x, sprite.y); var data = context.getImageData(minx, miny, maxx - minx, maxy - miny).data; context.globalCompositeOperation = 'source-over'; for(var i = 3; i { if(data == 0 ) return true; } return false;*/ }