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Canvas入门(1):绘制矩形、圆、直线、曲线等基本图形_html/css_WEB-ITnose

WBOY
WBOY원래의
2016-06-24 11:56:301066검색

来源:http://www.ido321.com/968.html

一、Canvas的基础知识

Canvas是HTML 5中新增的元素,专门用于绘制图形。canvas元素就相当于一块“画布”,一块无色的透明区域,需要利用JavaScript编写在其中进行绘画的脚本。

在页面放置canvas元素很简单,利用标签,同时指定几个基本的属性:id,width和height。接下来通过几个小案例,跟我入门canvas吧~~~^_^~~~

二、Canvas小案例(测试结果来自Google最新版本)

1、绘制矩形

canvas.html:

   1: <!DOCTYPE >
   2: <html>
   3: <head>
   4: <meta charset="utf-8">
   5: <title>canvas元素学习</title>
   6: <script type="text/javascript" src="canvas.js">
   7: </script>
   8: </head>
   9: <body>
  10:     <h3>canvas元素学习</h3>
  11:     <canvas id="canvas" width="400" height="300"></canvas>
  12: </body>
  13: </html>

canvas.js:

   1: window.onload=function()
   2: {
   3:     // 获取canvas 的ID
   4:     var canvas = document.getElementById('canvas');
   5:     if (canvas == null)
   6:     {
   7:         return false;
   8:     }
   9:     // 获取上下文
  10:     var context = canvas.getContext('2d');
  11:     // 设置填充的样式
  12:     context.fillStyle = "#eeeeff";

13: // 绘制矩形,以fillStyle填充,fillRect(strokeRect)前两个参数是矩形左上角位置,后两个参数分别是宽和高

//默认原点是canvas的左上角

  14:     context.fillRect(0,0,400,300);
  15:     context.fillStyle = 'red';
  16:     // 设置边框的样式
  17:     context.strokeStyle = 'blue';
  18:     // 设置边框大小
  19:     context.lineWidth = 2;
  20:     context.fillRect(50,50,100,100);
  21:     // 绘制矩形边框
  22:     context.strokeRect(50,50,100,100);
  23: }

效果:

2、绘制圆形:使用路径绘制

   1: // 获取canvas 的ID
   2:     var canvas = document.getElementById('canvas');
   3:     if (canvas == null)
   4:     {
   5:         return false;
   6:     }
   7:     // 获取上下文
   8:     var context = canvas.getContext('2d');
   9:     // 设置填充的样式
  10:     context.fillStyle = "#eeeeff";
  11:     // 绘制矩形,以fillStyle填充
  12:     context.fillRect(0,0,400,300);
  13:     for(var i = 0; i<9; i++)
  14:     {
  15:         // 创建路径
  16:         context.beginPath();
  17:         // 绘制圆形路径
  18:         context.arc(i*25, i*25, i*10, 0, Math.PI * 2, true);
  19:         // 关闭路径,如果不关闭,则图像会重叠
  20:         context.closePath();
  21:         context.fillStyle = 'rgba(255,0,0,0.25)';
  22:         // 以fillStyle填充
  23:         context.fill();
  24:     }

arc()绘制圆弧,其参数如下

arc(x,y,radius,startAngle,endAngle,anticlockwise):x,y 是圆弧的圆心位置,radius是半径,startAngle和endAngle是起始和结束的角度,单位是弧度(度数必须转为弧 度),anticlockwise是一个布尔值,true表示顺时针绘制图像,false表示逆时针绘制。起始角度是0,结束角度是360(PI*2)就 可以绘制圆形。

效果:

3、绘制直线

绘制直线用到moveTo()和lineTo()两个方法

   1: // 获取canvas 的ID
   2:     var canvas = document.getElementById('canvas');
   3:     if (canvas == null)
   4:     {
   5:         return false;
   6:     }
   7:     // 获取上下文
   8:     var context = canvas.getContext('2d');
   9:     // 设置填充的样式
  10:     context.fillStyle = "#eeeeff";
  11:     // 绘制矩形,以fillStyle填充
  12:     context.fillRect(0,0,400,300);

13: context.beginPath();

//参数线的起点坐标

14: context.moveTo(50,50);

//参数线的终点坐标

  15:     context.lineTo(100,100);

16: context.closePath();

//关闭路径之后绘制图形

  17:     context.strokeStyle = 'red';
  18:     context.stroke();

效果:

绘制一个复杂点的

   1: // 获取canvas 的ID
   2:     var canvas = document.getElementById('canvas');
   3:     if (canvas == null)
   4:     {
   5:         return false;
   6:     }
   7:     // 获取上下文
   8:     var context = canvas.getContext('2d');
   9:     // 设置填充的样式
  10:     context.fillStyle = "#eeeeff";
  11:     // 绘制矩形,以fillStyle填充
  12:     context.fillRect(0,0,400,300);
  13:     var dx = 150;
  14:     var dy = 150;
  15:     var s  = 100;
  16:      // 创建路径
  17:      context.beginPath();
  18:      context.fillStyle = 'rgb(100,255,100)';
  19:      context.strokeStyle = 'rgb(0,0100)';
  20:      var x = Math.sin(0);
  21:      var y = Math.cos(0);
  22:      var dig = Math.PI/15 *11;
  23:      for (var i = 0; i < 30; i++) {
  24:          var x = Math.sin(i * dig);
  25:          var y = Math.cos(i * dig);
  26:          context.lineTo(dx+x*s,dx+y*s);
  27:      }
  28:      context.closePath();
  29:      context.fill();
  30:      context.stroke();

效果:

4、绘制曲线:利用bezierCurveTo绘制贝济埃曲线

bezierCurveTo可以绘制曲线,是lineTo的曲线版本

   1: // 获取canvas 的ID
   2:     var canvas = document.getElementById('canvas');
   3:     if (canvas == null)
   4:     {
   5:         return false;
   6:     }
   7:     // 获取上下文
   8:     var context = canvas.getContext('2d');
   9:     // 设置填充的样式
  10:     context.fillStyle = "#eeeeff";
  11:     // 绘制矩形,以fillStyle填充
  12:     context.fillRect(0,0,400,300);
  13:     var dx = 150;
  14:     var dy = 150;
  15:     var s  = 100;
  16:      // 创建路径
  17:      context.beginPath();
  18:      context.fillStyle = 'rgb(100,255,100)';
  19:      context.strokeStyle = 'rgb(0,0100)';
  20:      var x = Math.sin(0);
  21:      var y = Math.cos(0);
  22:      var dig = Math.PI/15 *11;
  23:      context.moveTo(dx,dy);
  24:      for (var i = 0; i < 30; i++) {
  25:          var x = Math.sin(i * dig);
  26:          var y = Math.cos(i * dig);
  27:          context.bezierCurveTo(dx+x*s,dy+y*s-100,dx+x*s+100,dy+y*s,dx+x*s,dy+y*s);
  28:      }
  29:      context.closePath();
  30:      context.fill();
  31:      context.stroke();

效果


 

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