Photoshop이 이미지를 병합하는 방법
Photoshop은 이미지 A의 각 픽셀과 이미지 B의 해당 픽셀에 대해 혼합 작업을 실행하여 이미지를 원활하게 혼합합니다. 각 픽셀은 여러 채널로 구성되며 각 채널은 색상을 나타냅니다. RGB 픽셀의 경우 이러한 채널에는 빨간색, 녹색 및 파란색이 포함됩니다.
두 픽셀을 병합하려면 특정 혼합 작업을 사용하여 해당 채널을 결합합니다. Photoshop의 블렌드 모드는 다음과 같은 수학 함수를 사용합니다.
ChannelBlend_Normal: ((uint8) A) ChannelBlend_Lighten: ((uint8) (B > A) ? B : A) ChannelBlend_Darken: ((uint8) (B > A) ? A : B) ChannelBlend_Multiply: ((uint8) ((A * B) / 255)) ChannelBlend_Average: ((uint8) ((A + B) / 2)) ChannelBlend_Add: ((uint8) min(255, (A + B)))) ChannelBlend_Subtract: ((uint8) ((A + B < 255) ? 0 : (A + B - 255))) ChannelBlend_Difference: ((uint8) abs(A - B)) ChannelBlend_Negation: ((uint8) (255 - abs(255 - A - B))) ChannelBlend_Screen: ((uint8) (255 - (((255 - A) * (255 - B)) >> 8))) ChannelBlend_Exclusion: ((uint8) (A + B - 2 * A * B / 255)) ChannelBlend_Overlay: ((uint8) (B < 128) ? (2 * A * B / 255) : (255 - 2 * (255 - A) * (255 - B) / 255))) ChannelBlend_SoftLight: ((uint8) (B < 128) ? (2 * ((A >> 1) + 64)) * ((float) B / 255) : (255 - 2 * (255 - ((A >> 1) + 64)) * (float) (255 - B) / 255)))) ChannelBlend_HardLight: (ChannelBlend_Overlay(B, A)) ChannelBlend_ColorDodge: ((uint8) (B == 255) ? B : min(255, ((A << 8 ) / (255 - B))))) ChannelBlend_ColorBurn: ((uint8) (B == 0) ? B : max(0, (255 - ((255 - A) << 8 ) / B)))) ChannelBlend_LinearDodge: (ChannelBlend_Add(A, B)) ChannelBlend_LinearBurn: (ChannelBlend_Subtract(A, B)) ChannelBlend_LinearLight: ((uint8) (B < 128) ? ChannelBlend_LinearBurn(A, (2 * B)) : ChannelBlend_LinearDodge(A, (2 * (B - 128))))) ChannelBlend_VividLight: ((uint8) (B < 128) ? ChannelBlend_ColorBurn(A, (2 * B)) : ChannelBlend_ColorDodge(A, (2 * (B - 128))))) ChannelBlend_PinLight: ((uint8) (B < 128) ? ChannelBlend_Darken(A, (2 * B)) : ChannelBlend_Lighten(A, (2 * (B - 128))))) ChannelBlend_HardMix: ((uint8) ((ChannelBlend_VividLight(A, B) < 128) ? 0 : 255)) ChannelBlend_Reflect: ((uint8) (B == 255) ? B : min(255, (A * A / (255 - B))))) ChannelBlend_Glow: (ChannelBlend_Reflect(B, A)) ChannelBlend_Phoenix: ((uint8) (min(A, B) - max(A, B) + 255)) ChannelBlend_Alpha: ((uint8) (O * A + (1 - O) * B)) ChannelBlend_AlphaF: (ChannelBlend_Alpha(F(A, B), A, O))
단일 RGB 픽셀을 블렌딩하려면:
ImageTColorR = ChannelBlend_Glow(ImageAColorR, ImageBColorR); ImageTColorB = ChannelBlend_Glow(ImageAColorB, ImageBColorB); ImageTColorG = ChannelBlend_Glow(ImageAColorG, ImageBColorG); ImageTColor = RGB(ImageTColorR, ImageTColorB, ImageTColorG);
특정 불투명도(예: 50%)로 블렌딩하려면:
ImageTColorR = ChannelBlend_AlphaF(ImageAColorR, ImageBColorR, Blend_Subtract, 0.5F);
세 채널 모두의 혼합을 단순화하기 위해 버퍼 매크로를 사용할 수 있습니다.
#define ColorBlend_ ## M(T, A, B) (T)[0] = ChannelBlend_ ## M((A)[0], (B)[0]), (T)[1] = ChannelBlend_ ## M((A)[1], (B)[1]), (T)[2] = ChannelBlend_ ## M((A)[2], (B)[2])
다음과 같은 RGB 색상 혼합 매크로가 생성됩니다.
#define ColorBlend_Normal(T, A, B) ColorBlend_Buffer(T, A, B, Normal) #define ColorBlend_Lighten(T, A, B) ColorBlend_Buffer(T, A, B, Lighten) #define ColorBlend_Darken(T, A, B) ColorBlend_Buffer(T, A, B, Darken) #define ColorBlend_Multiply(T, A, B) ColorBlend_Buffer(T, A, B, Multiply) #define ColorBlend_Average(T, A, B) ColorBlend_Buffer(T, A, B, Average) #define ColorBlend_Add(T, A, B) ColorBlend_Buffer(T, A, B, Add) #define ColorBlend_Subtract(T, A, B) ColorBlend_Buffer(T, A, B, Subtract) #define ColorBlend_Difference(T, A, B) ColorBlend_Buffer(T, A, B, Difference) #define ColorBlend_Negation(T, A, B) ColorBlend_Buffer(T, A, B, Negation) #define ColorBlend_Screen(T, A, B) ColorBlend_Buffer(T, A, B, Screen) #define ColorBlend_Exclusion(T, A, B) ColorBlend_Buffer(T, A, B, Exclusion) #define ColorBlend_Overlay(T, A, B) ColorBlend_Buffer(T, A, B, Overlay) #define ColorBlend_SoftLight(T, A, B) ColorBlend_Buffer(T, A, B, SoftLight) #define ColorBlend_HardLight(T, A, B) ColorBlend_Buffer(T, A, B, HardLight) #define ColorBlend_ColorDodge(T, A, B) ColorBlend_Buffer(T, A, B, ColorDodge) #define ColorBlend_ColorBurn(T, A, B) ColorBlend_Buffer(T, A, B, ColorBurn) #define ColorBlend_LinearDodge(T, A, B) ColorBlend_Buffer(T, A, B, LinearDodge) #define ColorBlend_LinearBurn(T, A, B) ColorBlend_Buffer(T, A, B, LinearBurn) #define ColorBlend_LinearLight(T, A, B) ColorBlend_Buffer(T, A, B, LinearLight) #define ColorBlend_VividLight(T, A, B) ColorBlend_Buffer(T, A, B, VividLight) #define ColorBlend_PinLight(T, A, B) ColorBlend_Buffer(T, A, B, PinLight) #define ColorBlend_HardMix(T, A, B) ColorBlend_Buffer(T, A, B, HardMix) #define ColorBlend_Reflect(T, A, B) ColorBlend_Buffer(T, A, B, Reflect) #define ColorBlend_Glow(T, A, B) ColorBlend_Buffer(T, A, B, Glow) #define ColorBlend_Phoenix(T, A, B) ColorBlend_Buffer(T, A, B, Phoenix)
예 :
ColorBlend_Glow(TargetPtr, ImageAPtr, ImageBPtr);
HLS 변환과 관련된 블렌드 모드의 경우:
#define ColorBlend_Hue(T, A, B) ColorBlend_Hls(T, A, B, HueB, LuminationA, SaturationA)
위 내용은 Photoshop에서는 이미지를 어떻게 혼합하며, 사용 가능한 다양한 혼합 모드는 무엇입니까?의 상세 내용입니다. 자세한 내용은 PHP 중국어 웹사이트의 기타 관련 기사를 참조하세요!