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分布式数据库中间件–(2)Cobar与客户端的握手认证

WBOY
WBOY원래의
2016-06-07 15:55:511334검색

Cobar启动完成,监听特定端口。整个认证的流程图: NIOAcceptor类继承自Thread类,该类的对象会以线程的方式运行,进行连接的监听。 NIOAcceptor启动的初始化过程如下: 1 、打开一个selector,获取一个ServerSocketChannel对象,对该对象的socket绑定特定的

Cobar启动完成,监听特定端口。整个认证的流程图:

\

NIOAcceptor类继承自Thread类,该类的对象会以线程的方式运行,进行连接的监听。

NIOAcceptor启动的初始化过程如下:

1 、打开一个selector,获取一个ServerSocketChannel对象,对该对象的socket绑定特定的监听端口,并设置该channel为非阻塞模式,然后想selector注册该channel,绑定感兴趣的事件位OP_ACCEPT。

01 public <code class="Brush plain">NIOAcceptor(String name, <code class="Brush keyword">int <code class="Brush plain">port, FrontendConnectionFactory factory) <code class="Brush keyword">throws <code class="Brush plain">IOException {
02 <code class="Brush keyword">super<code class="Brush plain">.setName(name);
03 <code class="Brush keyword">this<code class="Brush plain">.port = port;
04 <code class="Brush keyword">this<code class="Brush plain">.selector = Selector.open();
05 <code class="Brush keyword">this<code class="Brush plain">.serverChannel = ServerSocketChannel.open();
06 <code class="Brush comments">//ServerSocket使用TCP
07 <code class="Brush keyword">this<code class="Brush plain">.serverChannel.socket().bind(<code class="Brush keyword">new <code class="Brush plain">InetSocketAddress(port));
08 <code class="Brush keyword">this<code class="Brush plain">.serverChannel.configureBlocking(<code class="Brush keyword">false<code class="Brush plain">);
09 <code class="Brush keyword">this<code class="Brush plain">.serverChannel.register(selector, SelectionKey.OP_ACCEPT);
10 <code class="Brush keyword">this<code class="Brush plain">.factory = factory;
11 }

2、 然后会启动该线程,线程的run函数如下:

01 public <code class="Brush keyword">void <code class="Brush plain">run() {
02 <code class="Brush keyword">final <code class="Brush plain">Selector selector = <code class="Brush keyword">this<code class="Brush plain">.selector;
03 <code class="Brush comments">//线程一直循环
04 <code class="Brush keyword">for <code class="Brush plain">(;;) {
05 <code class="Brush plain">++acceptCount;
06 <code class="Brush keyword">try <code class="Brush plain">{
07 <code class="Brush plain">selector.select(1000L);
08 <code class="Brush plain">Set<selectionkey> keys = selector.selectedKeys();</selectionkey>
09 <code class="Brush keyword">try <code class="Brush plain">{
10 <code class="Brush keyword">for <code class="Brush plain">(SelectionKey key : keys) {
11 <code class="Brush keyword">if <code class="Brush plain">(key.isValid() && key.isAcceptable()) {
12 <code class="Brush comments">//接受来自客户端的连接
13 <code class="Brush plain">accept();
14 <code class="Brush plain">} <code class="Brush keyword">else <code class="Brush plain">{
15 <code class="Brush plain">key.cancel();
16 <code class="Brush plain">}
17 <code class="Brush plain">}
18 <code class="Brush plain">} <code class="Brush keyword">finally <code class="Brush plain">{
19 <code class="Brush plain">keys.clear();
20 <code class="Brush plain">}
21 <code class="Brush plain">} <code class="Brush keyword">catch <code class="Brush plain">(Throwable e) {
22 <code class="Brush plain">LOGGER.warn(getName(), e);
23 <code class="Brush plain">}
24 <code class="Brush plain">}
25 }

3 、 该线程会一直循环监听想该selector注册过的server channel所感兴趣的事件(OP_ACCEPT),当有新的连接请求时,selector就会返回,keys就是请求连接的所有的包含channel的key集合。

SelectionKey有如下属性:

  • interest集合(使用&操作SelectionKey.OP_ACCEPT和key.interestOps())
  • ready集合(key.readyOps(),可以使用&操作检测该集合,也可以使用is方法)
  • Channel(key.channel())
  • Selector(key.selector())
  • 附加对象(key.attach(obj) Object obj = key.attachment())

    4、 然后遍历该集合,如果集合中的key没有被cancel,并且这个key的channel已经做好接受一个新的socket连接的准备,则接受该连接。

    accept()的具体代码如下:

    01 private <code class="Brush keyword">void <code class="Brush plain">accept() {
    02 <code class="Brush plain">SocketChannel channel = <code class="Brush keyword">null<code class="Brush plain">;
    03 <code class="Brush keyword">try <code class="Brush plain">{
    04 <code class="Brush comments">//从服务器端获取管道,为一个新的连接返回channel
    05 <code class="Brush plain">channel = serverChannel.accept();
    06 <code class="Brush comments">//配置管道为非阻塞
    07 <code class="Brush plain">channel.configureBlocking(<code class="Brush keyword">false<code class="Brush plain">);
    08
    09 <code class="Brush comments">//前端连接工厂对管道进行配置,设置socket的收发缓冲区大小,TCP延迟等
    10 <code class="Brush comments">//然后由成员变量factory的类型生产对于的类型的连接
    11 <code class="Brush comments">//比如ServerConnectionFactory会返回ServerConnection实例,并对其属性进行设置
    12 <code class="Brush plain">FrontendConnection c = factory.make(channel);
    13 <code class="Brush comments">//设置连接属性
    14 <code class="Brush plain">c.setAccepted(<code class="Brush keyword">true<code class="Brush plain">);
    15 <code class="Brush plain">c.setId(ID_GENERATOR.getId());
    16 <code class="Brush comments">//从processors中选择一个NIOProcessor,将其和该连接绑定
    17 <code class="Brush plain">NIOProcessor processor = nextProcessor();
    18 <code class="Brush plain">c.setProcessor(processor);
    19 <code class="Brush comments">//向读反应堆注册该连接,加入待处理队列
    20 <code class="Brush comments">//select选择到感兴趣的事件后,会进行调用connection的read函数
    21 <code class="Brush plain">processor.postRegister(c);
    22 <code class="Brush plain">} <code class="Brush keyword">catch <code class="Brush plain">(Throwable e) {
    23 <code class="Brush plain">closeChannel(channel);
    24 <code class="Brush plain">LOGGER.warn(getName(), e);
    25 <code class="Brush plain">}
    26 <code class="Brush plain">}

    首先从serverchannel中accept后会返回一个socketchannel对象,然后设置该socket channel属性位非阻塞模式,然后将channel交给ServerConnectionFactory工厂,会产生一个ServerConnection对象。

    \

    FrontendConnectionFactory是一个抽象类,其中的getConnection方法是抽象方法,有具体子类连接工厂来实现。FrontendConnectionFactory的make方法对channel中的socket进行属性设置(接收和发送的缓冲区大小、延时、KeepAlive等),然后调用具体调用具体子类(ServerConnectionFactory)的getConnection来返回一个ServerConnection,返回后会在进行设置一下该ServerConnection的包头大小、最大包大小、设置连接的发送缓冲区队列、超时时间、字符编码,到此,工厂完成了新建连接的工作,返回一个连接的对象。返回后将该连接分配给一个processor,该processor会将该连接保存,processor也会对连接进行定期检查。

    5、 processor还会向自己的reactorR进行注册该连接,加入reactorR的处理队列,并唤醒阻塞的select()方法。

    反应堆中Reactor的R线程运行代码:

    01 public <code class="Brush keyword">void <code class="Brush plain">run() {
    02 <code class="Brush keyword">final <code class="Brush plain">Selector selector = <code class="Brush keyword">this<code class="Brush plain">.selector;
    03 <code class="Brush keyword">for <code class="Brush plain">(;;) {
    04 <code class="Brush plain">++reactCount;
    05 <code class="Brush keyword">try <code class="Brush plain">{
    06 <code class="Brush keyword">int <code class="Brush plain">res = selector.select();
    07 <code class="Brush plain">LOGGER.debug(reactCount + <code class="Brush string">">>NIOReactor接受连接数:" <code class="Brush plain">+ res);
    08 <code class="Brush plain">register(selector);
    09 <code class="Brush plain">Set<selectionkey> keys = selector.selectedKeys();</selectionkey>
    10 <code class="Brush keyword">try <code class="Brush plain">{
    11 <code class="Brush keyword">for <code class="Brush plain">(SelectionKey key : keys) {
    12 <code class="Brush plain">Object att = key.attachment();
    13 <code class="Brush keyword">if <code class="Brush plain">(att != <code class="Brush keyword">null <code class="Brush plain">&& key.isValid()) {
    14 <code class="Brush keyword">int <code class="Brush plain">readyOps = key.readyOps();
    15 <code class="Brush keyword">if <code class="Brush plain">((readyOps & SelectionKey.OP_READ) != <code class="Brush value">0<code class="Brush plain">) {
    16 <code class="Brush plain">LOGGER.debug(<code class="Brush string">"select读事件"<code class="Brush plain">);
    17 <code class="Brush plain">read((NIOConnection) att);
    18 <code class="Brush plain">} else if ((readyOps & SelectionKey.OP_WRITE) != 0) {
    19 <code class="Brush plain">LOGGER.debug(<code class="Brush string">"select写事件"<code class="Brush plain">);
    20 <code class="Brush plain">write((NIOConnection) att);
    21 <code class="Brush plain">} <code class="Brush keyword">else <code class="Brush plain">{
    22 <code class="Brush plain">key.cancel();
    23 <code class="Brush plain">}
    24 <code class="Brush plain">} <code class="Brush keyword">else <code class="Brush plain">{
    25 <code class="Brush plain">key.cancel();
    26 <code class="Brush plain">}
    27 <code class="Brush plain">}
    28 <code class="Brush plain">} <code class="Brush keyword">finally <code class="Brush plain">{
    29 <code class="Brush plain">keys.clear();
    30 <code class="Brush plain">}
    31 <code class="Brush plain">} <code class="Brush keyword">catch <code class="Brush plain">(Throwable e) {
    32 <code class="Brush plain">LOGGER.warn(name, e);
    33 <code class="Brush plain">}
    34 <code class="Brush plain">}
    35 }

    该R线程也会一直循环运行,如果向该selector注册过的channel没有对应的感兴趣的事件发生,就会阻塞,直到有感兴趣的事件发生或被wakeup。返回后会运行register函数,将之前加入该reactor连接队列中的所有连接向该selector注册OP_READ事件。该注册的动作会调用Connection对象中的register方法进行注册

    channel.register(selector, SelectionKey.OP_READ, this);

    注意最后一个this指针参数,表示将该连接作为附件,注册到selector,当有感兴趣的时间发生时,函数selector.selectedKeys()返回的SelectionKey集合中的对象中使用key.attachment()即可获取到上面注册时绑定的connection对象指针附件。目的就是为了通过该附件对象调用该连接类中定义的read函数来完成功能。如下所示:

    1 private <code class="Brush keyword">void <code class="Brush plain">read(NIOConnection c) {
    2 <code class="Brush keyword">try <code class="Brush plain">{
    3 <code class="Brush plain">c.read();
    4 <code class="Brush plain">} catch (Throwable e) {
    5 <code class="Brush plain">c.error(ErrorCode.ERR_READ, e);
    6 <code class="Brush plain">}
    7 }

    6、 连接类中定义的read函数定义在AbstractConnection类中。在该read函数(该read函数涉及到的逻辑比较复杂,先不深究)中,完成从channel中读取数据到buffer,然后从buffer中提取byte数据交给具体子类(FrontendConnection)的handle()方法进行处理。

    7、 该方法会从processor的线程池中获取一个线程,来异步执行数据的处理。处理会调用成员handler的handle方法来对数据进行处理。这里,在FrontendConnection的构造函数中定handler设置为FrontendAuthenticator(进行前端认证)。

    01 public <code class="Brush keyword">void <code class="Brush plain">handle(<code class="Brush keyword">final <code class="Brush keyword">byte<code class="Brush plain">[] data) {
    02 <code class="Brush comments">// 从线程池获取一个线程,异步处理前端数据
    03 <code class="Brush comments">// 从processor中的线程池中获取一个可以执行的线程,执行Runnable任务
    04 <code class="Brush plain">processor.getHandler().execute(<code class="Brush keyword">new <code class="Brush plain">Runnable() {
    05 <code class="Brush color1">@Override
    06 public <code class="Brush keyword">void <code class="Brush plain">run() {
    07 <code class="Brush keyword">try <code class="Brush plain">{
    08 <code class="Brush comments">//调用具体NIOHandler子类的handle函数
    09 <code class="Brush plain">handler.handle(data);
    10 <code class="Brush plain">} catch (Throwable t) {
    11 <code class="Brush plain">error(ErrorCode.ERR_HANDLE_DATA, t);
    12 <code class="Brush plain">}
    13 <code class="Brush plain">}
    14 <code class="Brush plain">});
    15 }

    8、 handler在构造函数中初始化成前端认证处理器,用于处理前端权限认证。

    1 public <code class="Brush plain">FrontendConnection(SocketChannel channel) {
    2 <code class="Brush keyword">super<code class="Brush plain">(channel);
    3 <code class="Brush plain">.....................
    4 <code class="Brush comments">//前端认证处理器
    5 <code class="Brush keyword">this<code class="Brush plain">.handler = <code class="Brush keyword">new <code class="Brush plain">FrontendAuthenticator(<code class="Brush keyword">this<code class="Brush plain">);
    6 }

    9、 由于Cobar是基于MySQL协议的,所以需要分析一下MySQL协议的具体格式。下面就先分析一下MySQL认证数据包的格式:

    每个报文都分为消息头和消息体两部分,其中消息头是固定的四个字节,报文结构如下:

    \

    登录认证报文的报文数据部分格式如下:

    \

    10、 FrontendAuthenticator类对上面的数据包的具体处理如下:

    • 读取信息到认证包对象
    • 核对用户
    • 核对密码
    • 检查schema

      如果出现错误,会提示相应的错误信息,如果正确会向客户端发送认证成功提示。

      01 public <code class="Brush keyword">void <code class="Brush plain">handle(<code class="Brush keyword">byte<code class="Brush plain">[] data) {
      02 <code class="Brush comments">// check quit packet
      03 <code class="Brush keyword">if <code class="Brush plain">(data.length == QuitPacket.QUIT.length && data[<code class="Brush value">4<code class="Brush plain">] == MySQLPacket.COM_QUIT) {
      04 <code class="Brush plain">source.close();
      05 <code class="Brush keyword">return<code class="Brush plain">;
      06 <code class="Brush plain">}
      07
      08 <code class="Brush comments">//新建认证包对象
      09 <code class="Brush plain">AuthPacket auth = <code class="Brush keyword">new <code class="Brush plain">AuthPacket();
      10 <code class="Brush comments">//读取认证包到对象
      11 <code class="Brush plain">auth.read(data);
      12 <code class="Brush comments">// check user
      13 <code class="Brush keyword">if <code class="Brush plain">(!checkUser(auth.user, source.getHost())) {
      14 <code class="Brush plain">failure(ErrorCode.ER_ACCESS_DENIED_ERROR, <code class="Brush string">"Access denied for user '" <code class="Brush plain">+ auth.user + <code class="Brush string">"'"<code class="Brush plain">);
      15 <code class="Brush keyword">return<code class="Brush plain">;
      16 <code class="Brush plain">}
      17 <code class="Brush comments">// check password
      18 <code class="Brush keyword">if <code class="Brush plain">(!checkPassword(auth.password, auth.user)) {
      19 <code class="Brush plain">failure(ErrorCode.ER_ACCESS_DENIED_ERROR, <code class="Brush string">"Access denied for user '" <code class="Brush plain">+ auth.user + <code class="Brush string">"'"<code class="Brush plain">);
      20 <code class="Brush keyword">return<code class="Brush plain">;
      21 <code class="Brush plain">}
      22 <code class="Brush comments">// check schema
      23 <code class="Brush keyword">switch <code class="Brush plain">(checkSchema(auth.database, auth.user)) {
      24 <code class="Brush keyword">case <code class="Brush plain">ErrorCode.ER_BAD_DB_ERROR:
      25 <code class="Brush plain">failure(ErrorCode.ER_BAD_DB_ERROR, <code class="Brush string">"Unknown database '" <code class="Brush plain">+ auth.database + <code class="Brush string">"'"<code class="Brush plain">);
      26 <code class="Brush keyword">break<code class="Brush plain">;
      27 <code class="Brush keyword">case <code class="Brush plain">ErrorCode.ER_DBACCESS_DENIED_ERROR:
      28 <code class="Brush plain">String s = <code class="Brush string">"Access denied for user '" <code class="Brush plain">+ auth.user + <code class="Brush string">"' to database '" <code class="Brush plain">+ auth.database + <code class="Brush string">"'"<code class="Brush plain">;
      29 <code class="Brush plain">failure(ErrorCode.ER_DBACCESS_DENIED_ERROR, s);
      30 <code class="Brush keyword">break<code class="Brush plain">;
      31 <code class="Brush keyword">default<code class="Brush plain">:
      32 <code class="Brush comments">//认证成功,向客户端发送认证结果消息
      33 <code class="Brush plain">success(auth);
      34 <code class="Brush plain">}
      35 }

      在上面的auth.read函数中会按9中的协议格式进行读取数据到auth对象。认证成功后会执行:

      01 protected <code class="Brush keyword">void <code class="Brush plain">success(AuthPacket auth) {
      02 <code class="Brush comments">//认证通过,设置连接属性:已认证\用户\数据库\处理器
      03 <code class="Brush plain">source.setAuthenticated(<code class="Brush keyword">true<code class="Brush plain">);
      04 <code class="Brush plain">source.setUser(auth.user);
      05 <code class="Brush plain">source.setSchema(auth.database);
      06 <code class="Brush plain">source.setCharsetIndex(auth.charsetIndex);
      07 <code class="Brush comments">//设置该连接的连接处理器为前端命令处理器
      08 <code class="Brush plain">source.setHandler(<code class="Brush keyword">new <code class="Brush plain">FrontendCommandHandler(source));
      09 <code class="Brush plain">.......
      10 <code class="Brush plain">ByteBuffer buffer = source.allocate();
      11 <code class="Brush plain">source.write(source.writeToBuffer(AUTH_OK, buffer));
      12 }

      可以看到,在上面的函数中,设置连接对象source中的成员(是否认证、用户、数据库、编码、处理该连接后续数据包的处理器【handle方法】)

      然后回复认证成功的消息。后面客户端再发送消息,会交给前端命令处理器进行处理。

      客户端进行链接的时候Cobar服务器的输出:

      01 16:59:19,388 INFO ===============================================
      02 16:59:19,389 INFO Cobar is ready to startup ...
      03 16:59:19,389 INFO Startup processors ...
      04 16:59:19,455 INFO Startup connector ...
      05 16:59:19,460 INFO Initialize dataNodes ...
      06 16:59:19,506 INFO dnTest1:0 init success
      07 16:59:19,514 INFO dnTest3:0 init success
      08 16:59:19,517 INFO dnTest2:0 init success
      09 16:59:19,527 INFO CobarServer is started and listening on 8066
      10 16:59:19,527 INFO ===============================================
      11 16:59:23,459 DEBUG 1>>NIOReactor接受连接数:0
      12 16:59:23,464 DEBUG 2>>NIOReactor接受连接数:1
      13 16:59:23,465 DEBUG select读事件
      14 16:59:23,465 INFO com.alibaba.cobar.net.handler.FrontendAuthenticator接收的请求长度:62
      15 58 0 0 1 5 166 15 0 0 0 0 1 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 114 111 111 116 0 20 169 171 247 102 133 96 158 224 121 22 226 229 88 244 119 238 185 61 124 219
      16 16:59:23,468 INFO [thread=Processor1-H0,class=ServerConnection,host=192.168.137.8,port=46101,schema=null]'root' login success

      客户端得到的回复:

      01 yan@yan-Z400:~$ mysql -uroot -p** -P8066 -h192.168.137.8
      02 Welcome to the MySQL monitor. Commands end with ; or \g.
      03 Your MySQL connection id is 1
      04 Server version: 5.1.48-cobar-1.2.7 Cobar Server (ALIBABA)
      05
      06 Copyright (c) 2000, 2013, Oracle and/or its affiliates. All rights reserved.
      07
      08 Oracle is a registered trademark of Oracle Corporation and/or its
      09 affiliates. Other names may be trademarks of their respective
      10 owners.
      11
      12 Type 'help;' or '\h' for help. Type '\c' to clear the current input statement.
      13
      14 mysql>

      MySQL客户端的命令处理,具体后续会分析。

      作者:GeekCome出处:极客来原文:分布式数据库中间件–(2) Cobar与客户端的握手认证提示:本文版权归作者,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接。如果对文章有任何问题,都可以在评论中留言,我会尽可能的答复您,谢谢你的阅读



      (完)

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