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javascript - canvas怎么写刮开

没想到思路。

懂的大神附上代码。

PHP中文网PHP中文网2773日前644

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  • 天蓬老师

    天蓬老师2017-04-11 11:48:23

    http://runjs.cn/detail/uk9ho4ad
    代码在上面自己看下

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  • 迷茫

    迷茫2017-04-11 11:48:23

    <p class="view">
        <p class="box" id="bb">
            <canvas id="cas" ></canvas>
        </p>
    </p>
    
        var canvas = document.getElementById("cas"), ctx = canvas.getContext("2d");
        var x1, y1, a = 30, timeout, totimes = 100, distance = 30;
        var saveDot = [];
    
        var canvasBox = document.getElementById("bb");
    
        canvas.width = canvasBox.clientWidth;
        canvas.height = canvasBox.clientHeight;
    
        var img = new Image();
        img.src = "pic1.JPG";
    
        img.onload = function () {
            var w = canvas.height*img.width/img.height;
            ctx.drawImage(img, (canvas.width-w)/2, 0, w, canvas.height);
    
            // var box = document.querySelector('.box');
            // box.style.backgroundImage='pic2.JPG';
    
            tapClip()
        };
    
        function getClipArea(e, hastouch){
            var x = hastouch ? e.targetTouches[0].pageX : e.clientX;
            var y = hastouch ? e.targetTouches[0].pageY : e.clientY;
            var ndom = canvas;
    
            while(ndom.tagName!=="BODY"){
                x -= ndom.offsetLeft;
                y -= ndom.offsetTop;
                ndom = ndom.parentNode;
            }
    
            return {
                x: x,
                y: y
            }
        }
    
        //通过修改globalCompositeOperation来达到擦除的效果
        function tapClip() {
            var hastouch = "ontouchstart" in window ? true : false,
                tapstart = hastouch ? "touchstart" : "mousedown",
                tapmove = hastouch ? "touchmove" : "mousemove",
                tapend = hastouch ? "touchend" : "mouseup";
    
            var area;
            var x2,y2;
    
            ctx.lineCap = "round";
            ctx.lineJoin = "round";
            ctx.lineWidth = a * 2;
            ctx.globalCompositeOperation = "destination-out";
    
            window.addEventListener(tapstart, function (e) {
                clearTimeout(timeout);
                e.preventDefault();
    
                area = getClipArea(e, hastouch);
    
                x1 = area.x;
                y1 = area.y;
    
                drawLine(x1, y1);
    
                this.addEventListener(tapmove, tapmoveHandler);
    
                this.addEventListener(tapend, function () {
                    this.removeEventListener(tapmove, tapmoveHandler);
    
                    //检测擦除状态
                    timeout = setTimeout(function () {
                        var imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
                        var dd = 0;
                        for (var x = 0; x < imgData.width; x += distance) {
                            for (var y = 0; y < imgData.height; y += distance) {
                                var i = (y * imgData.width + x) * 4;
                                if (imgData.data[i + 3] > 0) { dd++ }
                            }
                        }
                        if (dd / (imgData.width * imgData.height / (distance * distance)) < 0.4) {
                            canvas.className = "noOp";
                        }
                    }, totimes)
                });
    
                function tapmoveHandler(e) {
                    clearTimeout(timeout);
    
                    e.preventDefault();
    
                    area = getClipArea(e, hastouch);
    
                    x2 = area.x;
                    y2 = area.y;
    
                    drawLine(x1, y1, x2, y2);
    
                    x1 = x2;
                    y1 = y2;
                }
            })
        }
    
        function drawLine(x1, y1, x2, y2){
    //        ctx.save();
    //        if(arguments.length==2){
    //            saveDot = [[x1, y1]];
    //            ctx.beginPath();
    //            ctx.arc(x1, y1, a, 0, 2 * Math.PI);
    //            ctx.fill();
    //        }else {
    //            saveDot.push([x2,y2]);
    //            if(saveDot.length >= 3){
    //                ctx.beginPath();
    //                ctx.moveTo(saveDot[0][0], saveDot[0][1]);
    //                ctx.quadraticCurveTo(saveDot[1][0], saveDot[1][1], saveDot[2][0], saveDot[2][1]);
    //                ctx.stroke();
    //                saveDot = [saveDot.pop()];
    //            }
    //        }
    //        ctx.restore();
    
            ctx.save();
            ctx.beginPath();
            if(arguments.length==2){
                ctx.arc(x1, y1, a, 0, 2 * Math.PI);
                ctx.fill();
            }else {
                ctx.moveTo(x1, y1);
                ctx.lineTo(x2, y2);
                ctx.stroke();
            }
            ctx.restore();
        }
    
        //使用clip来达到擦除效果
        function otherClip() {
            var hastouch = "ontouchstart" in window ? true : false,
                tapstart = hastouch ? "touchstart" : "mousedown",
                tapmove = hastouch ? "touchmove" : "mousemove",
                tapend = hastouch ? "touchend" : "mouseup";
    
            var area;
    
            canvas.addEventListener(tapstart, function (e) {
                clearTimeout(timeout);
                e.preventDefault();
    
                area = getClipArea(e, hastouch);
    
                x1 = area.x;
                y1 = area.y;
    
                ctx.save();
                ctx.beginPath();
                ctx.arc(x1, y1, a, 0, 2 * Math.PI);
                ctx.clip();
                ctx.clearRect(0, 0, canvas.width, canvas.height);
                ctx.restore();
    
                canvas.addEventListener(tapmove, tapmoveHandler);
                canvas.addEventListener(tapend, function () {
                    canvas.removeEventListener(tapmove, tapmoveHandler);
    
                    timeout = setTimeout(function () {
                        var imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
                        var dd = 0;
                        for (var x = 0; x < imgData.width; x += distance) {
                            for (var y = 0; y < imgData.height; y += distance) {
                                var i = (y * imgData.width + x) * 4;
                                if (imgData.data[i + 3] > 0) {
                                    dd++
                                }
                            }
                        }
                        if (dd / (imgData.width * imgData.height / (distance * distance)) < 0.4) {
                            canvas.className = "noOp";
                        }
                    }, totimes)
    
                });
    
                function tapmoveHandler(e) {
                    e.preventDefault();
                    area = getClipArea(e, hastouch);
                    x2 = area.x;
                    y2 = area.y;
    
                    var asin = a * Math.sin(Math.atan((y2 - y1) / (x2 - x1)));
                    var acos = a * Math.cos(Math.atan((y2 - y1) / (x2 - x1)));
                    var x3 = x1 + asin;
                    var y3 = y1 - acos;
                    var x4 = x1 - asin;
                    var y4 = y1 + acos;
                    var x5 = x2 + asin;
                    var y5 = y2 - acos;
                    var x6 = x2 - asin;
                    var y6 = y2 + acos;
    
                    ctx.save();
                    ctx.beginPath();
                    ctx.arc(x2, y2, a, 0, 2 * Math.PI);
                    ctx.clip();
                    ctx.clearRect(0, 0, canvas.width, canvas.height);
                    ctx.restore();
    
                    ctx.save();
                    ctx.beginPath();
                    ctx.moveTo(x3, y3);
                    ctx.lineTo(x5, y5);
                    ctx.lineTo(x6, y6);
                    ctx.lineTo(x4, y4);
                    ctx.closePath();
                    ctx.clip();
                    ctx.clearRect(0, 0, canvas.width, canvas.height);
                    ctx.restore();
    
                    x1 = x2;
                    y1 = y2;
                }
            })
        }

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